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Major Update - The "Open World" version

It's the first big update in quite a while! Quite proud of this one, hope you enjoy it.

Patch Notes

Story & World Updates

  • Entire world reworked into one big interconnected world map

  • Story intro cutscene added

  • New overarching storyline

  • New story events/cutscenes

  • Recruitable NPCs that help you in battle

  • New tutorial quests on the airship

World Design

  • Reworked airship design

  • New Eltstadt design

  • Orvelte Farm added

  • New quests in Orvelte

  • New dungeon: Goblin Hole

Combat & Progression

  • Level progression balancing changed

  • Increased pace of battle

  • Max level raised from 20 → 30

  • New Job Classes:

    • Swordsman

    • Mage

    • Archer

    • Priest

  • New equipment specific for job classes

  • New skills & spells

Monsters & Resources

  • New monsters:

    • Goblin Mage and Goblin Bruiser

    • Cave Imp

  • Gatherable monster dung and mushroom spots

Controls

  • Added Crouch ability

  • Gamepad support

Visuals & Performance

  • Visual improvements

  • Performance improvements

  • Many fixes to old bugs

  • Saving your location on logout


Steam price adjustment

The price of the game on Steam has been aligned with other platforms (Meta Quest) to keep things consistent across the board. Thank you for your understanding.

What's next?!
The game is now in a stable place where new content can be made much more easily than before, so expect to see more new things in the near future! The focus of the next update will be player guilds and PVP, which I'm personally super excited about. Been looking forward to working on that for a long time now!

In terms of story content, the in-game world map and certain dialogue from the guild master in Eltstadt should give you an idea of what's to come next!

As always, thanks for playing QUEST TOGETHER!