·Developer post·Original post (opens in a new tab)
Patch Notes v0.1.32
- Improved AI!
- Clever enough enemies will avoid dangerous spells persisting on the ground, as well as their own bomb explosions. Goblin Sappers, rejoice!
- AI that set traps will do a better job of interacting with them.
- AI now knows they can't hit through an altar.
- Blinded AI will no longer attack, even if they were about to when they were blinded.
- AI no longer report getting angry at themselves. 😂
- AI will no longer evacuate their position for a potential friendly who they're mad at.
- AI with a master will now get angry at otherwise-friendlies for the sake of their master getting hit.
- Enemies are no longer immediately fooled by players who transform into a friendly monster type in front of them.
- Autonomous spells target more accurately, particularly with defensive effects.
- More various small improvements.
- New upgrades:
Show details
- Blob Hunter upgrade gives you stats for killing blobs!
- All Items Revitalize gives you an additional option in your inventory menu to sacrifice any item for health and energy!
- Find Traps 2 upgrade makes you find traps with near certainty!
- Add two new types of rare destructibles: urns that contain a bunch of ether, and golden chests that always contain a bunch of money.
- Traps no longer stack, and the overwritten one will trigger immediately if already armed. If not yet armed, the overwritten trap will fizzle!
- Persistent spells of the same type will no longer stack. Goblin Sappers, mourn.
- Added new loading screen tips and separated them based on the control type detected.
- Reword "Demon" category to "Horror", to disambiguate with the monster also called "Demon".
- At some point, bombs stopped giving useful logs. Fixed!