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Patch Notes v0.1.8
- New spell effect type! Shield spells protect you from a set amount of damage for their duration
- New upgrade! Stronger at Full Health makes your spells significantly stronger, but only while your health is completely full
- New altar type! Scroll recharge altar lets you pump your ether into a scroll to give it additional charges
- Spell list now shows empty memorization slots
- Spell costs rebalanced:
- Stronger spells are generally cheaper
- Destruction spells are generally more expensive
- Stronger spells can be found earlier
- Spells will cost more over all
- Bats can no longer be blinded or tricked by invisibility!
- Enemies with missile spells now properly try to maintain their line of attack
- Enemies who are running away now prefer to never approach their pursuer
- Fixed AI sometimes unintentionally losing their turn after a knockback or charm spell is cast
- More frequent item drops from enemies
- Fixed Food being called Energy Potion in logs
- Made description of Melee Attack upgrade more clear