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Patch Notes v0.1.8

  • New spell effect type! Shield spells protect you from a set amount of damage for their duration
  • New upgrade! Stronger at Full Health makes your spells significantly stronger, but only while your health is completely full
  • New altar type! Scroll recharge altar lets you pump your ether into a scroll to give it additional charges
  • Spell list now shows empty memorization slots
  • Spell costs rebalanced:
    • Stronger spells are generally cheaper
    • Destruction spells are generally more expensive
    • Stronger spells can be found earlier
    • Spells will cost more over all

  • Bats can no longer be blinded or tricked by invisibility!
  • Enemies with missile spells now properly try to maintain their line of attack
  • Enemies who are running away now prefer to never approach their pursuer
  • Fixed AI sometimes unintentionally losing their turn after a knockback or charm spell is cast
  • More frequent item drops from enemies
  • Fixed Food being called Energy Potion in logs
  • Made description of Melee Attack upgrade more clear