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New Patch! v1.0.3

Talents

  • Deadly Reach damage increased from 3% to 4% and now increases magic damage too
  • Hawk Eye now increases range of spells and ranged weapon
  • Vampirism now generates overheal
  • Overheal shield duration reduced to 1 turn
  • Barrier duration reduced to 2 turns

Masteries

  • Weapon masteries now gain experience when dealing any damage

Relics

  • Spyglass now increases magic damage too

Items

  • Assassination Blade damage bonus reduced from 35% to 18%, but now this effect is stackable
  • Two-handed swords attack skill target changed to unit, was point
  • Tower keys no longer drops from monsters, only from legendary nightmare chests
  • "Tempest" enchant damage reduced: was 8 * Level, now 5 * Level
  • Amulet of the Void reduced cooldown reduction from 5 to 3
  • Amount of stats on Mythic (red) items slightly reduced
  • Hawk Eye enchantment now increases range of spells and ranged weapon
  • Hood of Mind Vision spell range reduced from 2 to 1
  • Changed gamble cost formula

Units

  • Demon enemies now resistant to fire and weak to holy
  • Plant enemies now weak to fire
  • Fixed weird Amaroq AI
  • Phase Shift duration reduced from 4 to 3 (Fairy Dragon skill), amount of health restored per turn reduced from 15% to 10%

Skills

  • Biotic Potion now scales with your alchemy bonus
  • "Focused Assault" damage reduced by 50%
  • "Static Field" damage type changed from lightning to health, no longer scales with bonus damage effects
  • Mantras no longer procs from reflected/dodged/dot damage
  • Overdrive duration reduced from 3 to 2
  • Stealth cooldown reduced from 8 to 6 turns

UI

  • Added transmutation recipe tooltips

Stats

  • Thorns now do 50% damage to ranged enemies

Fixed

  • Deadeye set bonus damage applies on triggering attack, not on the next one
  • Some elixir description does not match with actual effect
  • Night Hunter Head does not increase stack count with relic level
  • Knockback can move enemies out of battle field
  • Enchantments stacks on equip/unequip
  • FMOD_ERR_HEADERMISMATCH error due to conflict between FMOD Studio and FMOD Ex (built into Unity) in 2019.3
  • Multistrike talent not working with two-handed swords
  • Coward's boots buff has infinite duration
  • Custodian armor not stacking shield
  • Silver Bullet does no extra damage to undead
  • Mind Control skill description shows wrong duration
  • Amulet of the Void reduces cooldown of triggering ultimate skill
  • Altar of time reduces cooldown by 10 turns
  • Split stack do not apply cooldown
  • Gamble does not update price on level up
  • Vendor assortment does not update on enter town
  • You can gain rage resource out of combat
  • When one of units with same aura dies, all aura buffs in range are removed
  • Frozen orb model not visible sometimes
  • Fatal Wound does not apply bonus damage
  • Conflagrate does not apply bonus damage
  • One turn buffs do not refresh
  • Brawler talent not working
  • Backstab talent not working