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New Patch! v1.0.4

Skill Sets

  • Paladin - bonus changed from might/con to might/healing power
  • Engineer - added x6 bonus, changed bonuses from 5/10 to 4/8/16

Attributes

  • Constitution health bonus increased from 10 to 15
  • Leadership health bonus changed from 2% to 1%
  • Dodge now have cap: 80%

Skills

  • Chain hook now deals damage
  • Biotic Potion added to Assassin skill set
  • Shield Blast damage now deals 125% of your shield amount instead of 200%
  • Static Field damage changed back to lightning
  • Health based skill effects reduced by ~33%
  • Shield Block shield duration changed from infinite to 1 turn
  • Desecrated Ground cooldown reduced from 8 to 6 turns
  • Smoke bomb now gives invisibility for 1 turn
  • Shadow veil now increases dodge chance by 30% instead of damage reduction
  • Preparation cooldown reduced from 6 to 4 turns
  • Target Dummy AP cost increased from 2 to 6
  • Time Bomb range increased from 1 to 5

UI

  • Item tooltip now displays passive stats on rings/amulets as passive effect.
  • Changed combat log sorting, new events now on top of list
  • Other minor improvements

Enemies

  • "Resistant" monster modifier effect reduced from 50% to 35%
  • "Stone Skin" monster modifier effect reduced from 50% to 35%
  • "Wasp Hive", "Bloodsucker Nest", "Pile of Corpses" are now immune to mind control annd any other CC
  • "Illusion Weaver" now immune to mind control effects

Items

  • Added chakrams
  • Dragon Breath pistol now have fixed attack range
  • Assassination blade bonus damage increased from 18% to 30%
  • Health based item effects reduced by ~33%
  • Iron Guard set x4 bonus now have 1 turn duration and stacks up to 20 times
  • Upper World Pipe healing now counts as regeneration and do not accumulate overheal
  • Added Legendary crossbow
  • Added Legendary offhand

Talents

  • Vampirism healing now generates 50% overheal
  • Health based talent effects reduced by ~33%
  • Rising rage reworked, now increases damage by 1% per missing health percent
  • Concentration damage bonus reduced from 6% to 1%, stacks up to 12 times. (Intended to increase damage only during current turn, but after buff rework it's impossible)

Fixed

  • Bulwark of the Mountain King buff is not increasing might by 10%
  • You can deal more damage than target have at the moment
  • Suffixes "of Defense" and "of Resistance" cannot be forged
  • Tower of ascension loot not clearing if you die
  • Inventory items sometimes stuck floating
  • Exit door opens when scenario completed
  • Tooltips display 0-1 damage for damage effects that depends on buff stacks
  • One-handed spear is doing crushing instead of piercing damage
  • One-handed mace mastery is providing same bonus as two-handed