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New Patch! v0.6.0

Hi everyone, glad to present you first Dark Bestiary major update. This patch introduces: relics, alchemy, masteries, story, attribute rework, monster modifiers, new level cap, new nightmare levels, new item sets and many more.

Relics
Relics are special items that becomes stronger over time.

Alchemy
This new option, available at Alchemist, allows you to combine two or more items to get an interesting result.

Masteries
Each weapon and almost all schools of magic have a mastery associated with it. Mastery determines how good you are at using certain weapon or magic.

Story
Campaign have been updated with scripted events and dialogues.

Attribute Rework
Old attribute set was unable to support hybrid classes like paladin or battlemage, you couldn't be good at magic and fighting at the same time, but new attributes are more flexible and give you more freedom.

  • Might - increases your attack and spell power
  • Ferocity - increases your critical hit damage
  • Precision - increases your critical hit chance
  • Constitution - increases your health

Monster Modifiers
In nightmare levels you can meet stronger versions of monsters.

Changelog

Global

  • Maximum level increased from 30 to 100
  • Vampirism bonus on items greatly reduced
  • All weapon now deal same amount of damage
  • Hit Chance property removed from the game
  • Monsters cannot dodge unless they have dodge buff
  • Reworked attributes
  • Summoned units health reduced by 50%
  • Monster balance
  • UI improvements

UI

  • Skill Vendor: added action point cost filter
  • Blacksmith: added navigation tabs

Skill Sets

  • Paladin: added x6 set bonus
  • Fighter: added x6 set bonus, damage bonus reduced from 10/15 to 5/10/15
  • Warlock: vampirism bonus reduced from 5/10/15 to 2/4/6

Skills

  • Stealth: now increases your next attack damage by 25% instead of 100% critical strike chance
  • Sanctified Ground: now also deals holy damage
  • Banish: now can be casted on self or ally
  • Rejuvenation: range reduced from 6 to 5
  • Shock: renamed to Zap and added 1 turn cooldown
  • Double Strike: damage increased by 20%
  • Corruption: duration reduced from 4 to 3, now stackable up to 5 times
  • Heal Bot: duration increased from 5 to 6 turns, cooldown reduced from 8 to 6 turns
  • Potion of Might: AP cost reduced from 2 to 0
  • Potion of Protection: AP cost reduced from 2 to 0, incoming damage reduction changed from 15% to 20%
  • Fiery Trail: cooldown reduced from 6 to 3
  • Crushing Leap: cooldown reduced from 5 to 4
  • Frost Nova: Cooldown reduced from 8 to 6
  • Dragon Breath: cooldown reduced from 3 to 2
  • Savage Strike: debuff duration reduced from 3 to 1 turn
  • Magic Attunements: passive bonues damage removed, cooldown increased from 3 to 5 turns
  • Break Armor: armor reduction changed from 10% to 20%
  • Cloak and Dagger: cooldown reduced from 3 to 2
  • Double Strike: cooldwn reduced from 3 to 2
  • Stealth: duration increased from 3 to 4

Talents

  • Energy Drain - reworked. Now reduces the damage of the target when you deal damage to them.
  • Prodigy - reworked. Renamed to Static Charge. Your skills apply static charge. First enemy that hits you will take X lightning damage for each stack of static charge. Stacks up to 10 times.
  • Companion: Bat - vampirism bonus reduced from 4% to 2%
  • Heartseeker: does not affect bosses
  • Fang Necklace: replaced with killing machine that increases your movement speed when you kill an enemy
  • Brawler: now increases your damage by 5% for each surrounding enemy
  • Combat Rage: now procs when using skills. Strength bonus replaced with damage increase. No longer stackable
  • Insight: now increases critical strike chance instead of intelligence
  • Concentration: now procs when using any skill, not just magic and increases damage by 6% incread of spell power
  • Dual Wield Expert: damage bonus reduced from 15% to 6%
  • Cull the Weak: damage bonus reduced from 25% to 20%
  • Headhunter: damage bonus increased from 3% to 10%
  • Lock and Load: chance reduced from 20% to 15%
  • Veteran: now increases your health and damage by 10%, was 15% strength and constitution
  • Master Summoner: now gains 15% flat bonus to pets, instead of max attribute fraction
  • Restoration: now gains 10% flat bonus to heal and shield power, instead of max attribute fraction
  • Destruction: now gains 5% flat bonus magical damage, instead of max attribute fraction
  • Lightning Reflexes: now gains 10% flat bonus dodge, instead of max attribute fraction
  • Vampirism: bonus reduced from 6% to 4%
  • Colossus Strength: now increases damage % by a fraction of your max health
  • Rising Rage: damage bonus increased from 3% to 5%, removed stack count limit
  • Bastion: damage reduction bonus reduced from 10% to 6%
  • Toughness: reworked, now gains 40% damage reduction while health is less than 40%
  • Hardened Skin: renamed to Resilience
  • Heavy Armor: renamed to hardened skin, now gains flat bonus to physical damage reduction
  • Enrage: reworked, now reduces all action cost when health drops below 40%

New Skills

  • Dispel Magic
  • Stormhammer
  • Static Field
  • Freezing Trap
  • Howl of Terror
  • Taunt
  • Wild Growth
  • Nature's Guardian

Fixed

  • Flytrap attack formula
  • Sacrifice skill missing price
  • Sweeping strikes not working
  • Moving item to stash not stopping "Split Stack" process
  • Game is minimizing on focus lost

And much more that I forgot about