This update includes bug fixes, small balance changes and colour customization.
Pick from a preset of colours or choose colours for individual powerups. Colourblind-friendly alternative presets are included!
Accessibility for colourblind players has been a longtime concern, and it's also been a design challenge since colour is used to communicate a lot of gameplay information at high speeds. (You need to know at a glance what powerup an enemy will drop so you can decide when to collect the powerup and plan its usage, all while destroying the enemy itself.) I hope this addition gets players a step closer to playing the game without visual barriers. It's not a perfect solution yet--alternative colours from a limited palette can only replicate so much information where six distinct colours are used by default--but another option is being developed (planned for the next update) that can be used alongside colour customization for even better visibility.
Planned across the next upcoming updates: weapon revamps, significant mechanical additions and... a new game mode? Stay tuned...!




Changelog
Suggested features and bugs reported by the community are marked with a ⭐.
⭐ Added colour customization option in the Settings menu.
⭐ Default Burst power behaviour changed to "Quick" (activating Burst now only requires pressing down the Burst button by default).
⭐ Orange Weapon-2: Significantly increased explosion radius per stack, increased fire rate and decreased damage per stack.
Significantly optimized particle effect performance on Blue Room, Foundation, Crystal and Final stages and slightly optimized overall performance in all stages.
Yellow Weapon-1: Increased projectile speed and fire rate, rebalanced damage (damage per projectile is lower but damage per second is higher), and slightly modified visuals.
Yellow Weapon-A: Slightly decreased damage.
Adjusted final boss red attack and visuals (now harder to avoid and generally more threatening).
Fixed aim indicator not appearing on certain stages.
⭐ Fixed Yellow Weapon-2, Blue Weapon-2 and Purple Weapon-2 using incorrect aim indicator colours.
Fixed certain Blue Room reflections not showing up.
Fixed inconsistent Red Powerup visuals.
Fixed visual glitch related to dashing enemies.
Fixed input focusing glitch when navigating a dropdown menu with a controller.
Fixed input focusing glitch when navigating the credits screen using a controller.
Fixed scaling glitch when navigating a dropdown menu after changing resolution.
⭐ Fixed input priority glitch that could occur if a non-gamepad/keyboard device is detected.
Added startup splash logo.
