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Update 1.2.0: Colour Customization

This update includes bug fixes, small balance changes and colour customization.

Pick from a preset of colours or choose colours for individual powerups. Colourblind-friendly alternative presets are included!

Accessibility for colourblind players has been a longtime concern, and it's also been a design challenge since colour is used to communicate a lot of gameplay information at high speeds. (You need to know at a glance what powerup an enemy will drop so you can decide when to collect the powerup and plan its usage, all while destroying the enemy itself.) I hope this addition gets players a step closer to playing the game without visual barriers. It's not a perfect solution yet--alternative colours from a limited palette can only replicate so much information where six distinct colours are used by default--but another option is being developed (planned for the next update) that can be used alongside colour customization for even better visibility.

Planned across the next upcoming updates: weapon revamps, significant mechanical additions and... a new game mode? Stay tuned...!

Changelog

Suggested features and bugs reported by the community are marked with a ⭐.

  • ⭐ Added colour customization option in the Settings menu.

  • ⭐ Default Burst power behaviour changed to "Quick" (activating Burst now only requires pressing down the Burst button by default).

  • ⭐ Orange Weapon-2: Significantly increased explosion radius per stack, increased fire rate and decreased damage per stack.

  • Significantly optimized particle effect performance on Blue Room, Foundation, Crystal and Final stages and slightly optimized overall performance in all stages.

  • Yellow Weapon-1: Increased projectile speed and fire rate, rebalanced damage (damage per projectile is lower but damage per second is higher), and slightly modified visuals.

  • Yellow Weapon-A: Slightly decreased damage.

  • Adjusted final boss red attack and visuals (now harder to avoid and generally more threatening).

  • Fixed aim indicator not appearing on certain stages.

  • ⭐ Fixed Yellow Weapon-2, Blue Weapon-2 and Purple Weapon-2 using incorrect aim indicator colours.

  • Fixed certain Blue Room reflections not showing up.

  • Fixed inconsistent Red Powerup visuals.

  • Fixed visual glitch related to dashing enemies.

  • Fixed input focusing glitch when navigating a dropdown menu with a controller.

  • Fixed input focusing glitch when navigating the credits screen using a controller.

  • Fixed scaling glitch when navigating a dropdown menu after changing resolution.

  • ⭐ Fixed input priority glitch that could occur if a non-gamepad/keyboard device is detected.

  • Added startup splash logo.