Lately we haven’t updated as frequently as before, but we have been working hard “under the hood”. We have changed code structure from the ground up as well as
graphics rendering pipeline. Reason for these changes are the following: code management gets easier and we can make faster changes to the game, less errors and bugs.
A lot of our old code was not well suited for the features we want to implement for the final release, and we decided that now would be a good time to do an overhaul. Many of the features in the roadmap would have needed a lot of changes to our code base, and we expect the overhaul to speed up further development. That being said, our next release might have a bunch of new bugs since a lot of the code is completely new, and we would be thrilled if you could report them!
The graphics rendering pipeline change helps us to make game more optimized which results less stuttering and more fps for the gamers. We had noticed that a lot of you guys have had FPS problems with laptops and such, and we’d like to offer a pleasant experience for as many of you as possible.
Backend
- Backend overhaul in core game mechanics
- New graphic rendering, lightweight rendering pipeline
- Less stuttering and more fps
- Probably new bugs :)
Coming soon
- Nyley map model and texture optimization
- All maps have been relighted and optimized
- 3 new characters
- New maps piston and colosseum
- New UI character selection, icons for hp, dash, controller and character.
If you have any suggestions, you can suggest them in our Steam Community Hub or in our Discord server.