Hand to Hand Combat

James Nye · Archmage Games

Released
Jun 28, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

17 posts
  1. Developer post

    [V1.0.7] Patch Notes

    # Changelog v1.0.7 ## ### Changes New and Changed Abilities: Blaster + Helix + Buster + Sonar , Charger abilities for the 2 Finger Gun Gesture Anime Missiles - New 2 Finger Gun Gestures Phantom Blade is now "BEAT SABERS" - They also now can be used to stab enemies The World - Use

  2. Developer post

    [v1.0.6] Hotfix

    Small change to the way we spawn in players with no save data, this should make it easier to get thru the tutorial and more reliable save data in the main map

  3. Developer post

    [v1.0.6]

    # Changelog v1.0.6 ## ### Changes - New UI - Player Character Selection -Robot + Colors -Robot Female + Colors -Tuxedo Agent -Magic Elf - New Settings Options -Spawn Camera -Reset Save Data - New Abilities -Laser Eye Focus -The World (Time Stop) -Boost -Toggle Jump for flight -Sq

  4. Developer post

    Patch Notes v1.0.5

    # Changelog v1.0.5 ## ### Changes - Rocket Fist now applies knockdown - Smooth turning over snap turning now, hold the right thumbstick to continue turning - Improved Dynamic Camera for spectators. (Found in the default menu screen, drop this camera in your world to attach it to

  5. Developer post

    v [1.0.4] Hotfix 3

    # Changelog v1.0.4 ## Hotfix 3 ### Changes - Tutorial Gestures No Longer Despawn - Perf Updates to overworld - Snap Turn fixed! SteamVR input didn't like what I did before, so I made it so it can't ignore snap turn now! :D

  6. Developer post

    [v1.0.4] Hotfix 2

    # Changelog v1.0.4 Hotfix 2 ## Hotfix 2 ### Changes - Fixed Animations on some enemies - Even More Reliable Physical Contact with all enemies - Added Spectator Cam - Find in the Main menu

  7. Developer post

    [v1.0.4] Hotfix Patch Notes

    # Changelog v1.0.4 Hotfix ## Hotfix ### Changes - Better streaming volumes, less lag when loading the city - More Reliable Physical Contact with all enemies - Snap Turn! Use the right stick to turn without turning in meatspace - Sprint Button Re Mapped to "The Bean" touchpad, no

  8. Developer post

    [v1.0.4] Patch Notes

    # Changelog v1.0.4 ## ### Changes - Performance upgrades across the board! - Level streaming, loads areas as you enter them (the city may cause the game to take a second to load as its so big, working on reducing that in the next update!) - enemies now have patrol routes, the wil

  9. Developer post

    [v1.0.3] Patch Notes

    # Changelog v1.0.3 ## ### Changes - New Tutorial! - Removed Melee Weapons for now (needs major overhaul and engine upgrade) - HUGE perf increases! - Some skills will now trigger dismemberment - Easier Stat changing (add or subtract from any skill) - Better Dismemberment - Better

  10. Developer post

    [v1.0.2] Patch Notes

    # Changelog v1.0.2 Smaller changes this time! but some good quality stuff :) ## ### Changes - More realistic dismemberment- now spawns actual body parts - Changes to the map- maze and higher level areas - Beta- Vive Wand Controls The Vive Wand controls are REALLY basic, you're st

  11. Developer post

    [v1.0.1] Patch Notes

    # Changelog v1.0.1 ## ### Changes - Weapon attachment now shows slots, also maintains last position on attach - Hand Axe has ability to dismember - Links to latest released version in previous versions. - Longer Tutorial, better explains gestures / skills - Less enemies at any gi

  12. Developer post

    Better tutorial coming..

    Looks like some player's are having trouble with the "tutorial" My UI/UX sucks, and making this video helped a lot: I will be looking at improving the tutorial to better explain (like this video) on how to play the game.

  13. Developer post

    [Hotfix 2] Claw skill attachment, minor other bug fixes

    I had a TON of great feedback from user's playing for the first time on launch yesterday. A couple of you have found some bugs that I have patched in this build here/ I've also updated the binding to help with some issues with the menu. Left Claw Attachment now has the correct ro

  14. Developer post

    [Hotfix 1] SteamVR Bindings - Finger Tracking

    Some players are getting the incorrect SteamVR bindings I've applied a hotfix which should either default you to the correct controls, or update you to the latest workshop binding. If your controllers / fingers still don't track, please make sure you have the correct settings in

  15. Developer post

    [Watch before playing] How to Hand Combat !

    Since I suck at UI/UX and tutorial stuff, I made this video to help you get the most out of Hand to Hand Combat. Please watch this before playing and you'll save us both some headaches! Then come join the Discord!

  16. Developer post

    FREE DLC FOREVER

    Any and all content added to Hand to Hand Combat will be free and included in the price of the game That is until our sun explodes. That means more gestures, new places to go, more enemies, more that good VR shit . Post on our Steam Discussion boards your idea for: a Giant Space

  17. Developer post

    Steam Store Page Live | Wishlist Hand to Hand Combat today!

    Our store page is now live! I'm sure you're aware because you're reading this now :) I've been making this game/experience for about 3 months now off some tech I have been building. Hand to Hand Combat is a action packed virtual reality game for the Valve Index Controllers. Shoot