Released
Sep 26, 2025
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    another hotfix

    fixed some issues with new give host and teleporter lines features

  2. Developer post
  3. Developer post

    A bunch of little improvements

    * Lobby host can now give host to another. * Controls can be opened from anywhere with a little UI button. * Different symbols for negative income. * Fixed an issue where remote held blocks always appeared to have max health. * Improved decay and exclusion zones graphics. * Added

  4. Developer post
  5. Developer post

    Teleporters and more control schemes!

    * Added Teleporter tiles. * Added a map / game option for blocks within big lazers to share health. * Added 10 button control scheme. * Added nyan button control scheme. * Controls can be opened anywhere with shift+U. * Individual Income gauges for each base. * All game options n

  6. Developer post

    better default maps

    added default maps from the community + removed some bad ones

  7. Developer post

    Added 2 new blocks + other little improvements.

    * Added new block: invincible barrier. * Added new block: semi-super barrier. * Added grid for helping players learn on arena. (show with ctrl shift G) * Made it so similar colors are treated as identical. * When picking character color right click goes back. * In map editor laze

  8. Developer post

    lots of small things..

    can place blocks on top of pipes Show energy nodes underneath blocks fixed bug where one full base on a team would stop others from filling desynced blocks will now blow up on your machine if they reach -1 health Added timout detection on client and server, timeout out players wi

  9. Developer post
  10. Developer post

    bug fixes

    * probably fixed the crazy ghost block bug * made 4 the default max lazer size * removed the max lazer startup time (cus it is probably causing some crazy stuff)

  11. Developer post

    just a lil' update or whatever I dunno

    added the new Unity security patch added a fullscreen toggle option in graphics options * made lazers have a 2 second maximum activate time * big lazers use the age of their oldest part for their priority * ghost lobbies on server should be less of an issue * better fullcreen / w

  12. Developer post

    New feature to help stop blocking cheese

    added a new element to map-maker that should help with blocking cheese: decay zones fixed exclusion and decay zones graphics when they are 1 wide or tall fixed decay zones not dissapearing (and moving) when they reach 0 size fixed a bug in replays Server disconnect only kicks you

  13. Developer post

    trying decay zones (to help stop blocking cheese)

    * trying decay zones * also made bigger lazers waaay cheaper to run * improved socket code. it should actually reconnect now after the server dumps it * You can manually set server address now, so the game never has to die again!

  14. Developer post

    LazerGrrl has been fixed!!! :D

    You can play online as normal again. It's all free. Also to celebrate (and stress test the new server) we are planning to have a big play session in one week ( check discord )

  15. Developer post
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  17. Developer post

    Multiplayer recreation embetterment phase Gamma

    * I made the client logs much better, they were being spammed before and hard to read * I seperated game errors from my code from actual connection errors * Made it when u do actually lose socket connection u quit out of the match (In future it might be better if this was a bit m

  18. Developer post

    Troubleshooting new online multiplayer

    Ok ive done a few things> * fix that controls loading thing * fix the bug where u can join matches that are in-play * Made the socket reconnect code a bit better * added more logs on the server * (5. I noticed the big explosion sounds always plays no matter what ure sound sett

  19. Developer post
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