another hotfix
fixed some issues with new give host and teleporter lines features
fixed some issues with new give host and teleporter lines features

fixed some issues with new give host and teleporter lines features
fixed some issues with new give host and teleporter lines features
reinstated shift + U to open controls so you can do so in a match
reinstated shift + U to open controls so you can do so in a match
* Lobby host can now give host to another. * Controls can be opened from anywhere with a little UI button. * Different symbols for negative income. * Fixed an issue where remote held blocks always appeared to have max health. * Improved decay and exclusion zones graphics. * Added
* Lobby host can now give host to another.
* Controls can be opened from anywhere with a little UI button.
* Different symbols for negative income.
* Fixed an issue where remote held blocks always appeared to have max health.
* Improved decay and exclusion zones graphics.
* Added option for blocks to explode silently.
* Added option to toggle teleporter lines
* Made teleporter lines display in map editor.
Fixed some new features in update from earlier today.
Fixed some new features in update from earlier today.
* Added Teleporter tiles. * Added a map / game option for blocks within big lazers to share health. * Added 10 button control scheme. * Added nyan button control scheme. * Controls can be opened anywhere with shift+U. * Individual Income gauges for each base. * All game options n
* Added Teleporter tiles.
* Added a map / game option for blocks within big lazers to share health.
* Added 10 button control scheme.
* Added nyan button control scheme.
* Controls can be opened anywhere with shift+U.
* Individual Income gauges for each base.
* All game options now available to be saved in the map editor.
* Server crashfixes.
* Fixed map editor issue, where changing block type didnt change its available properties.
* Moved 8 button up the list of control scheme options.
added default maps from the community + removed some bad ones
added default maps from the community + removed some bad ones
* Added new block: invincible barrier. * Added new block: semi-super barrier. * Added grid for helping players learn on arena. (show with ctrl shift G) * Made it so similar colors are treated as identical. * When picking character color right click goes back. * In map editor laze
* Added new block: invincible barrier.
* Added new block: semi-super barrier.
* Added grid for helping players learn on arena. (show with ctrl shift G)
* Made it so similar colors are treated as identical.
* When picking character color right click goes back.
* In map editor lazers can be set to be silent. In which case they wont make any SFX
* Menu option in options that opens maps folder.
* Also changed how replay folder is opened, to maybe fix an issue with that.
* Replays are named yyyy-MM-dd_HH-mm-ss now.
can place blocks on top of pipes Show energy nodes underneath blocks fixed bug where one full base on a team would stop others from filling desynced blocks will now blow up on your machine if they reach -1 health Added timout detection on client and server, timeout out players wi
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* probably fixed the crazy ghost block bug * made 4 the default max lazer size * removed the max lazer startup time (cus it is probably causing some crazy stuff)
* probably fixed the crazy ghost block bug
* made 4 the default max lazer size
* removed the max lazer startup time (cus it is probably causing some crazy stuff)
added the new Unity security patch added a fullscreen toggle option in graphics options * made lazers have a 2 second maximum activate time * big lazers use the age of their oldest part for their priority * ghost lobbies on server should be less of an issue * better fullcreen / w
added the new Unity security patch
added a fullscreen toggle option in graphics options
* made lazers have a 2 second maximum activate time
* big lazers use the age of their oldest part for their priority
* ghost lobbies on server should be less of an issue
* better fullcreen / windowed / multi-monitor support hopefully
* fixed a bug with the new decay zones where they affect things they shouldnt
added a new element to map-maker that should help with blocking cheese: decay zones fixed exclusion and decay zones graphics when they are 1 wide or tall fixed decay zones not dissapearing (and moving) when they reach 0 size fixed a bug in replays Server disconnect only kicks you
* trying decay zones * also made bigger lazers waaay cheaper to run * improved socket code. it should actually reconnect now after the server dumps it * You can manually set server address now, so the game never has to die again!
* trying decay zones
* also made bigger lazers waaay cheaper to run
* improved socket code. it should actually reconnect now after the server dumps it
* You can manually set server address now, so the game never has to die again!
You can play online as normal again. It's all free. Also to celebrate (and stress test the new server) we are planning to have a big play session in one week ( check discord )
You can play online as normal again. It's all free. Also to celebrate (and stress test the new server) we are planning to have a big play session in one week (check discord)
4 new characters in the game Hardrock Lazygirl Oldman Nebu
4 new characters in the game
removed debug code that quit match when u press P key
removed debug code that quit match when u press P key
* I made the client logs much better, they were being spammed before and hard to read * I seperated game errors from my code from actual connection errors * Made it when u do actually lose socket connection u quit out of the match (In future it might be better if this was a bit m
* I made the client logs much better, they were being spammed before and hard to read
* I seperated game errors from my code from actual connection errors
* Made it when u do actually lose socket connection u quit out of the match (In future it might be better if this was a bit more lenient, but for now will help me isolate the root cause of problems)
So, yeah, the plan is to play more until something goes wrong, then look at logs
Ok ive done a few things> * fix that controls loading thing * fix the bug where u can join matches that are in-play * Made the socket reconnect code a bit better * added more logs on the server * (5. I noticed the big explosion sounds always plays no matter what ure sound sett
Ok ive done a few things>
* fix that controls loading thing
* fix the bug where u can join matches that are in-play
* Made the socket reconnect code a bit better
* added more logs on the server
* (5. I noticed the big explosion sounds always plays no matter what ure sound settings are, that is probably fixed now)
I do still think there is a general problem of crap connectivity and communication with the free server being unreliable.
I will update the server and client and play some more and troubleshoot some more.
If I can determine what is failing maybe I can write code to let it fail gracefully.
I'll do a few passes of this, then try a paid server and see if that makes a big difference
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