Lossless Scaling

THS

Released
Dec 28, 2018
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Performance Mode Hotfix

    Resolved a critical bug that impacted quality in LSFG 3.1 Performance mode. Fixed an issue where holding down a key wouldn’t repeat input if it was part of a scaling hotkey combo. Added Macedonian localization. Big thanks to everyone helping make LS better. Also, check out the ex

  2. Developer post

    LSFG 3.1

    This update introduces significant architectural improvements, with a focus on image quality and performance gains. Quality Improvements Enhanced overall image quality within a specific timestamp range, with the most noticeable impact in Adaptive Mode and high-multiplier Fixed Mo

  3. Developer post

    Adaptive Frame Generation

    AFG Introducing Adaptive Frame Generation (AFG) mode, which dynamically adjusts fractional multipliers to maintain a specified framerate, independent of the base game framerate. This results in smoother frame pacing than fixed multiplier mode, ensuring a consistently fluid gaming

  4. Developer post

    LSFG 3

    Happy anniversary, LSFG! LSFG 3 is built on a new, efficient architecture that introduces significant improvements in quality, performance, and latency. Key improvements include: Better quality: Reduced flickering and border artifacts, with noticeable enhancements in motion clari

  5. Developer post

    Announcing LSFG 3

    We’re excited to unveil LSFG 3, featuring significant improvements in quality, performance, and latency! It will officially launch on January 10, celebrating the anniversary of the LSFG 1 release. Thank you for being part of our journey, stay tuned for more updates!

  6. Developer post

    Resolution Scale, SGSR v1, and Windows 11 24H2 Compatibility

    Introduced a new "Resolution Scale" option for LSFG. This feature allows input frames to be processed at a reduced resolution while generating output at the original resolution. For example, when playing at 1440p, setting the scale to 50% enables LSFG to generate 1440p output fro

  7. Developer post

    X4 Frame Generation & G-Sync Support

    - LSFG 2.3 introduces X4 frame generation mode, generating three intermediate frames. The recommended usage scenario starts with the game's base framerate of 60 frames and for monitors with a high refresh rate of 240 and above, but can also be used with lower framerates (where th

  8. Developer post

    Quality fixes

    - Reduction of LSFG artifacts on patterned textures and in dark scenes, especially noticeable when HDR is enabled. - LS1 sharpening correction, now the value 0 should match the original. Improved colors with HDR. - Added Portuguese and Serbian translations

  9. Developer post

    Framepacing and LSFG updates

    This version aims to improve smoothness, framerate stability and latency for a wide range of GPUs. - LSFG 2.2 updates the UI detection part by reducing the level of over-detection, which eliminates some artifacts caused by UI detection and has a positive effect on the overall smo

  10. Developer post

    X3 Frame Generation

    - Introducing the X3 frame generation mode. LSFG 2.1 can now generate two intermediate frames, effectively tripling the framerate. X3 has increased GPU load by approximately 1.7 times compared to X2 mode. At the same time, LSFG 2.1 Performance and LSFG 1.1 have been optimized to

  11. Developer post

    Introducing LSFG 2.0

    - Enhanced architecture for processing large-scale movements, enabling efficient usage at lower frame rates. Hence, the minimum recommended base frame rates are 30/40 for 1080p/1440p resolutions respectively, with 60 FPS and higher recommended for an optimal experience. - Noticea

  12. Developer post

    General improvements and bug fixes

    Reduced distortion/ghosting artifacts for LSFG that could occur at certain resolutions and low frame rates. Changes to DXGI capture that may improve frame rate stability and address possible other issues. Read the full changelog here .

  13. Developer post

    LSFG 1.1 – New UI detection model

    Part of the LSFG has been reworked to detect UI more effectively. As a result, a significant reduction in UI ghosting and less impact on the main image in case of incorrect detection. Read the full changelog here .

  14. Developer post

    New frame capture API

    New DXGI frame capture API, that should fix most performance issues, also allows the LS to be tied to the game's framerate and simply double the number of frames when frame generation is used. For the best LSFG experience, it is still recommended to lock the game's framerate to h

  15. Developer post

    Introducing Frame Generation - LSFG

    Introducing LSFG 1.0 - a universal frame generator that can be used for most games and not only. Designed from the ground up using machine learning to run on a wide range of GPUs, including integrated graphics cards. Can be used with or without scaling. The recommended minimum to

  16. Developer post

    Introducing a new scaling type - LS1

    Based on machine learning, LS1 is a small and fast general-purpose neural network optimized for scaling factors in the 1x–2x range. LS1 has similar performance and image quality to FSR, while surpassing it in many cases. There have also been many other changes since the release o

  17. Developer post

    Stand with Ukraine!

    Due to the attack of the Russian Federation, I was forced to leave my home. Program development has been suspended indefinitely. You can support Ukraine, all income from sales of this program during the war will be directed to the needs of the Ukrainian army and the affected popu

  18. Developer post

    2.0 released!

    What's new: UI: Completely new UI with themes support; Support for game profiles: you can still use the hotkey or scale button - game profile will be applied automatically, or you can use the auto scale option to let the game window to be scaled automatically whenever it is activ

  19. Developer post

    1.6.0 released - NVIDIA Image Scaling is here!

    Added another great upscaler - NIS (NVIDIA Image Scaling). Notes: The sharpness setting is unified for both FSR and NIS in the range , where 1.0 is the maximum sharpness. Have fun!

  20. Developer post

    1.5.7 Released

    This is the 20th update since the release of the first version 1.4.0 with FSR support. I decided to post it as a major update to tell about the main changes that happened during this time for those who do not follow the forum. The main efforts were spent on polishing the program,