About delisting games from Steam
Briefly: this is a recoverable delisting, development will continue. I wrote in more detail here:
Developer posts and news about this game.

Briefly: this is a recoverable delisting, development will continue. I wrote in more detail here:

0.8.0.3 was deployed added tutorial step #2, which only allows you to use the item (but which requires the need to implement the mechanics below) added survival component (food and water are consumed over time) added a hitpoints component (health regenerates over time, but in the

Open World Survival Crafting Fest Unfortunately, I was not able to complete the minimum amount of mechanics by the beginning of the festival, so I apologize, but I continue to work as usual. if you wish, you can switch to the old version 0.2, where more mechanics are implemented:

Ultra-early access About 20 years ago, when WOW was released, pirated servers on the emulator began to appear. I remember how the first versions of the emulator only had an empty world. Then patches began to come out almost every week: mobs appeared, then NPC traders appeared, th

Hut The first version of the hut is finished UI A window for settings for sound, video, and input was created. I don’t like assemble UI :) Crossplay This weekend there was just a hot in the 'Helldivers 2' community (this story is related to the mandatory linking to the PSN accoun

Hut Work continues on the hut. UI Work has begun on the main menu and preparing the font for localization.

Hut Work has begun on the hut. This will be the very first and simplest structure where the player can place a sleeping bag and a couple of storage boxes. Coding This week, connecting to the server, saving the offline players as "sleepers" and saving to the database was implement

Coding Work has begun on implementing game logic and mechanics from scratch in UE5. Work is underway to connect players to the server: connection, checking in the database, character spawning. Flint Hatchet and Sword The first versions of a flint hatchet for wood mining and a fli

Crossplay Work has begun on creating cross-play between Steam and Epic Game Store players. This is a requirement of the EGS for multiplayer games when the game is placed in the EGS (yes, the game is planned to be placed in the EGS). Immediate plans Here are approximate plans for

Westburg In general, work on the town has been completed, walls and gates have been added. The gate should open in future updates. Resources The cutting of growing trees will be disabled for now: I would like to create dense forests, but if these are network objects, there will b

Westburg Added citizens' quarters Farms added

Westburg Added town houses Resources Added first resources: flint and stick

Westburg The first iteration of Westburg's peasant districts has been completed. Work has begun on citizen houses.

Westburg Work continues on the peasant areas. Tools First iteration of the 'flint pickaxe' model. Tools, weapons and armor are planned in 4 tiers: 'grey', 'green', 'blue' and 'red'. Crafting skills will be tied to these tiers: the higher the crafting skill, the better the item ca

Peasant houses Huts for peasants and starting houses for players have been created.

Westburg Work has begun to fill the city. I hate level design and thanks to Epic Games for convenient procedural generation tools in UE5. I decided to leave this arrangement of houses: all the buildings are directed towards the city center - if you get lost, you can always find o

Environment There was initial work on future mountains. Characters A male and female base character have been approved.

Hey. This is the beginning of devlogs for the final development of the game. I know that some of you are still waiting for the game, I really appreciate your wait and I sincerely apologize for such a long delay in development. This is the devlog for January 2024 and I will try to

Open playtest is available! The playtest for the current version 0.2.1.5 has been launched and will be available for some time. You can join it for free. To gain access, click the green Request Access button on the game's Store page.

Coins Added a drop of coins to tier-0 loot (additional method for smelting). A small amount of coins. Sacks: 1-2 pcs with a 75% chance Barrels: 3-5 pcs with a 75% chance Crates: 5-10 pcs with a 75% chance A lot of coins Sacks: 10-20 pcs with a 10% chance Barrels: 30-50 pcs with a