Frantic Dimension

Hijong Park · PsychoFlux Entertainment

Released
Dec 28, 2018
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    PsychoFlux Ent. 4th Anniversary Sale

    On March 26th 2020, we have reached our 4th anniversary milestone. In the recent days we have finally begun to produce good results, but there's still much to be done. Thank you for everyone's continuous support. To celebrate our anniversary, we're holding a special promotion! Ge

  2. Rock, Paper, Shotgun

    Hijong Park's 1980s-inspired arcade games deserve your attention

    The games industry (and the games press) have always had a weird relationship with old games. From the open hostility of publishers in the 2000s to the overdone retro stylings of the 2010s, we remain in an uneasy entente with our ancient past. Many will insist that very old games

  3. Developer post

    Policy Changes For Free Games

    Greetings from PsychoFlux Entertainment! We're going to talk about the change of our pricing policy, for most of the free games we're servicing. We have been servicing a lot of free games by offering main game for free, with an $1 empty DLC for donations; so the users who are sat

  4. Developer post

    1.5.2 Patch Notes

    Bullet Case is now an obtainable item and will give you 1000 points when obtained. Minor bug fixes.

  5. Developer post

    1.5.1 Patch Note

    The room where the enemies remain is now marked in red on the minimap.

  6. Developer post
  7. Developer post

    1.4.9 Patch Notes

    Pixelated the laser to add more retro feel. Barrigates spawned when the player moves to the next room will not disappear until the player is far enough away from them. Yadcian Shock Troopers will now predict a player's movement whenever they fire a weapon. Now the Robot Guards wi

  8. Developer post

    1.4.7 & 1.4.8 Patch Notes

    1.4.7 The graphics of the Evil Faces will vary depending on their health. Adjusted the player's laser sound effect to be less noisy. 1.4.8 Reduced the number of enemies spawned in later dungeons.

  9. Developer post

    1.4.6 Patch Notes

    Reduced the difficulty of the game slightly. The scoreboard has been reset.

  10. Developer post

    1.4.5 Patch Notes

    The way the enemy Evil Face moves has been changed. Now the player character becomes invincible for a while(2 frames long) when it moves from one room to another.

  11. Developer post

    1.4.4 Patch Note

    Fixed an issue where you would hit by the Evil Face while moving to the next room, when it almost caught up with you.

  12. Developer post

    1.4.3 Patch Note

    The time it takes for the Evil Faces(enemy unit that appears when you explore 35 or more rooms) to spawn has been adjusted as follows. Depth 1: 2 seconds Depth 2: 1.75 seconds Depth 3 or deeper: 1.5 seconds (same as in v1.4.1 or earlier)

  13. Developer post

    1.4.2 Patch Notes

    Now when the player is running away, Treasure Ghosts will be regenerated in the room where the player is, rather than chasing the player over the rooms. Now when you've finished exploring every rooms, it'll take a little longer for Evil Faces to spawn.

  14. Developer post

    1.4.1 Patch Note

    Fixed an issue where you couldn't attack the Core when you're playing the game with the controller.

  15. Developer post

    1.4.0 Patch Note

    Fixed an issue where you couldn't destroy the shield of the Cores when you're playing the game with the controller.

  16. Developer post

    1.3.9 Patch Note

    Fixed some code to address the bug where you couldn't destroy the Core and its shield.

  17. Developer post

    1.3.8 Patch Notes

    Reduced the attack speed of the Core. Fixed an issue where the Evil Face would appear on the opposite side of the screen, when it's hanging on the edge of the screen.

  18. Developer post

    1.3.7 Patch Note

    Fixed an error that occurred when the Treasure Keeper was hit by player's attack, or when player fired a weapon right after entering a room.

  19. Developer post

    1.3.6 Patch Notes

    Fixed a critical error that occurred when the Bullet Case was destroyed. Now when you collide with enemies and hit them with your weapon at the same time, your attack will always get a priority.

  20. Developer post

    1.3.5 Patch Notes

    Now you'll get a Smartbomb when you acquired 10 treasures. We have slightly lowered the game's difficulty. Now you'll get bonus Smartbombs based on the Depth you selected when you're started the game.