Disassembly VR

Khor Chin Heong

Released
Jan 31, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

17 posts
  1. Developer post

    Update 2.7.4 - Always fly mode with no collisions

    - Added new 'Always Fly' option in Settings which allows flying with no collisions - Disable character footstep sounds when full body is off. Since you have no feet - Fix hanging when exiting Sandbox level - Fix hand collisions not reset when exiting Sandbox level

  2. Developer post

    Update 2.7.1 - Bug Fixes

    Changelog: Add option to hide full body Adjust player model height to accommodate shorter or taller players Improved turning with less tool and weapon bounce Fix player body getting stuck in slow motion Fix melee hits incorrectly entering slow motion Set default slow motion on ne

  3. Developer post

    Update 2.7.0 - Full Body Fighting Physics

    Now with full physics active ragdoll mannequins! They will find you and kill you! This major update introduces full body physics for both the player and enemies. Gravity is now always on and you can walk on any surface. Flying is done by pointing the controller up and pushing for

  4. Developer post

    Work In Progress: Full body fighting physics coming soon!

    This will be a major update with lots of new features. The interaction system has been reworked completely to use a full physics player body. This allows for more realistic object and weapons handling compared to just floating hands. Also the mannequins have gained awareness and

  5. Developer post

    Update 2.6.8 - Bullet Holes and Ballistics

    Now featuring true 3D bullet holes with actual depth, enhanced sounds, debris and slow motion. High performance precision calculated bullet ballistics, trajectory, penetration, deflection and tumbling. Shooting things has never been more satisfying! Full changelog: New true 3D bu

  6. Developer post

    Work In Progress: Bullet Holes

    A preview of what's to come, 3D bullet holes and debris effects! Shooting things just got immensely more satisfying! So far a dozen types of bullet holes and sounds have been made.

  7. Developer post

    Update 2.6.7 - Bugfixes

    - Fix right hand getting stuck on teleport mode when pointing at UI - Fix hands detaching from self when tools and weapons are handled back and forth - Fix hands disappearing when the held bomb explodes in-hand - Fix electric screwdriver left hand offset

  8. Developer post

    Update 2.6.6 - Sandbox Mode (Early Access)

    Now with sandbox mode, allows you the freedom to build and destroy anything you want with no restrictions (other than your PC's performance!) Build roads and skyscrapers, crash vehicles into each other, perform crazy jumps, launch an air assault, demolish buildings, and anything

  9. Developer post

    Update 2.6.5 - Two Handed Update

    Grab everything with both hands! With this update, you can now handle anything with both hands naturally. One step closer to full realism! Weapons handling have also been improved with this new two handed system, you can now grab anywhere with your secondary hand, not just limite

  10. Developer post

    Update 2.6.4 - Physical Haptics, Environmental Audio and Windows MR Support

    Now you can feel everything you grab! Haptic feedback has been implemented for grabbing and touching. Everything that physically touches your hand will generate feedback. New environmental audio introduces reverb and echo effects to add depth and sound like you are really in a ro

  11. Developer post

    Valve Index Support & Physical Hands Update Out Now!

    Now with full finger tracking, advanced hand and finger physics, and natural grip system, you can use your hands like never before in a VR game! Grip, pinch, roll, twirl, palm and pickup multiple objects exactly like you would do with your real hands. Individual finger physics ev

  12. Developer post

    Valve Index Full Finger Tracking Support Coming Soon!

    Valve Index controller support is coming soon! Full finger tracking, dynamic per-finger grip and two-handed pressure-sensitive pinch grip will be implemented. You can now grip, rotate, twirl and manipulate objects naturally. These also work for the Vive and Oculus Touch, but with

  13. Developer post

    Update 2.6.1

    New Custom graphics mode allows for customizable post-processing settings. Enable/disable bloom, SSAO, HDR, FXAA, TAA, MSAA up to 8x, and new eye adaptation setting (experimental). Eye adaptation is an auto-exposure that simulates your eye's pupil response and brightens dark scen

  14. Developer post

    Disassembly VR has been released!

    Prepare for the ultimate destruction experience! Available now for the HTC Vive and Oculus Rift! Edit: Thanks for all of your support! We even briefly made it into the Top 10 Selling VR games list!

  15. Developer post

    Development Update 3

    Everything is looking good to go! Check out the two new trailers on the store page. These show all aspects of the gameplay from disassembly to destruction. There does not seem to be any major issues blocking us from releasing on schedule. Right now we are just fixing minor bugs,

  16. Developer post

    Development Update 2

    We made a new video disassembling the coffee machine to show how detailed the VR interactions are in this game. The coffee machine is particularly interesting because it has clamps that need to be released with pliers before you can disassemble the hoses. And also coffee! (The ba

  17. Developer post

    Development Update 1

    Welcome to Disassembly VR! We are now in our testing phase, retesting the entire game in VR and making sure the VR interactions work for every part. As in the original Disassembly 3D game, you can grab and interact with every part, now with your 'real' virtual hands! Check out th