Ancient Abyss

Screambox Studio · BD Games

Released
Jan 14, 2021
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update #57

    A new UI panel is added to show the player's statistics of the Infinite Mode game. Have fun!

  2. Developer post

    Update #56

    We add a new game mode for you to play! It's in the 'Infinite Mode' branch with pass code: hourglass2022.

  3. Developer post

    Update #55

    Fix switch positions in Rabbit Holes Change weapon dealer's positon in Camps

  4. Developer post

    Update #54

    Add sound effects for buttons in Rabbit Holes Bugle's wave is occluded by some scene objects No sound effects when player enters pig boss room Picking up melting foods makes them too long to melt next time Fix the alignment of archer boss' three-arrow shots

  5. Developer post

    Update #53

    Add sfx for frozen grass melting Fix the skull count for boss hp 'Gunpowder': only increase damage range for enemies 'Rend': sfx is too large on some enemies Food with special buff also add hp Sometimes player's footstep sound is wrong Don't replay oil barrel's explosion when pla

  6. Developer post

    Update #52

    Close bottom door of Pig Boss room when player runs in Prevent player getting in colliders by Dodge Attack Hand of Fate: only show sfx for new weapons Endless Coral Knoll: prevent player standing on gullies around Skill Pillars Fix the delay of the attacking sound of great swords

  7. Developer post

    Update #51

    Prevent player moving too fast Optimize performance when player recovers stamina Make room's door wider Positions of food won't change in shop Fix the size change of items dropped by player Number of random buffs of food Some poison bombs thrown by enemies have no explosion sound

  8. Developer post

    Update #50

    New glow effect for food with buff Prevent overlapping of units spawned by bugle pig Items dropped by player stuck in scene Boss items are occluded by their effects Ever Supply: a few items cost 2 bars of stamina

  9. Developer post

    Update #49

    New Passive Skills Strong Throw:Powerfully throw items at enemies to stun them and knock them back. Spare Pack:You have two more item slots. Fire Charm:Increase fire's igniting range. Others When frozen in Dual Wielding mode, false accumulation attack animation can be triggered.

  10. Developer post

    Update #48

    Items Horn: new visual effect Pillar: breaks as soon as it hitting enemies Passive Skills Explosive Escape: the bomb can melt frozen puddle Ever Supply: show item count as stamina Whirlwind: make sure it always trigger 'Super Parry' Fix player can't dodge bullets

  11. Developer post

    Update #47

    'Whirlwind': stops when attack button is released ‘Spiritual Barrier': create at most one shield Shield can block Archer Boss' arrows Prevent enemies drop in water too easily Minimap position is accurate when player's size is changed

  12. Developer post

    Update #46

    New Passive Skills Roulette: Randomly duplicate one of your items. Herbalist: Poison slowly increases health points. Battle Ready: While at below 20% health, restore 2 health bars upon entering a battle area that becomes closed off. Standing Stone: You will not be knock down on g

  13. Developer post

    Update #45

    Robot enemy moves accurately with each footstep Fix deadlock in roulette mini game Bugle item stuns enemies longer Player exits room through narrow openings on border Can't pickup Bonus items of passive skills

  14. Developer post

    Update #44

    Easier to trigger skill 'Blessing of Ice' & 'Earthly Protection' Fix display error of items dropped by skill 'Black Box' New sound effects for player's getting poisoned or burnt New sound for falling from cliff New sound for player kicking pillars New sound for enemy's poison

  15. Developer post

    Update #43

    New passive skill: Blind Box, The amount of every item you have +3 The container for refreshments can be pushed or kicked like normal barrels Tweak BGM switching for the boss in 'Endless Coral Knoll'

  16. Developer post

    Update #42

    Sometimes more than one BGM is playing Pause looping sound effects when entering pause UI When learning passive skills, set 'Yes' as default option in dialog Player won't take periodic damage when frozen Bullets don't damage their shooter Passive skill 'Offensive Tactics' should

  17. Developer post

    Update #41

    Attack towards mouse cursor (need to adjust in settings) Add new double-sword enemy that throws poison bombs Fix water puddle's reflection effect Archer aims slowly Swift Defence can accumulate shield

  18. Developer post

    Update #40

    Player's movement won't be blocked by small obstacles The glowing light effect under weapon/item can be occluded by scene objects Remove the delay of stamina consumsion after player's Whirlwind attack Reduce the speed of archer enemy's aiming Player sometimes keeps swimming when

  19. Developer post

    Update #39

    Weapon shop UI displays details of currently owned Fix the effect position of 'Hammer of Horror' Frozen shrubs emit shards when broken Sound: Fire blocks in Rabbit Holes Archer enemy's movement Walking on poison puddles Falling from cliff Notification of Two Hand Swords / Hammers

  20. Developer post

    Update #38

    This week we focus mainly on the new desert level. Sound effects are added for new units. Others Weapon buff to increase hp max Fog & tree leaves in initial camp Yellow shotgun enemy's attack sound Archer enemy's effects Double-sword enemy's poison