The Elementalist

Zack Radick

Released
May 27, 2019
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

15 posts
  1. Developer post

    The Elementalist on Steam Deck!

    The Elementalist is now fully operational on Steam Deck! I finally broke down and got a Deck and was able to fix a small (but game-breaking) bug with the Steam Deck Controller polling that was locking up the game. It should now be fully operational on the Deck and it plays great!

  2. Developer post

    Font updates and BIG NEWS!

    In preparation for the upcoming launch of The Elementalist Typing I have updated the font used in The Elementalist to the same "gorgeous" hand-drawn font featured there. Better readability with the same core aesthetic choices and serious pixel goodness. Made by real human persons

  3. Developer post

    Minor performance patch inbound!

    Minor patch to fix performance issues with some high resolution displays. If you were seeing frame-rate dips or blips on high-resolution displays (especially Mac OS) this should help!

  4. Developer post

    The Elementalist: ULTRA-SD!

    The Elementalist has been updated to run in glorious With 9X the pixels of the classic version you can really feel the heat from every fireball! Every asset was meticulously re-drawn by hand and verified to contain 100% pure pixel power. While vastly updating the clarity and qual

  5. Developer post

    ULTRA-SD Live Beta!

    ULTRA-SD, the words that will one day be associated with the most premium of content... Prepare to be amazed at the clarity as The Elementalist unveils the future! Seriously, thank you so much to all of the folks who came by The Elementalist boot at the Portland Retro Gaming Expo

  6. Developer post

    Portland Retro Gaming Expo!

    Stop in to see the pre-beta content update to The Elementalist that will usher in a new era in graphical fidelity... ULTRA-SD! Chat with the game creator, pick up a sticker, be totally blown away! Saturday October 19th, and Sunday October 20th at the Oregon Convention Center in P

  7. Developer post

    Back to school sale!

    Get back to school... Old School! For those celebrating the start of the school year; or for those that need a little pick-me-up for the same I am throwing a back-to-school sale on The Elementalist! What better way to start the new school year than with a new(ish) retro indie gam

  8. Developer post

    Now with Steam Input Support!

    A new release is out that should hopefully make it possible for everyone to enjoy their favorite game pad with The Elementalist! The Elementalist has been updated to include Steam Input support in addition to the raw XInput that it already worked with. This should mean that if yo

  9. Developer post

    Secret, secret finder and dungeon quality of life updates

    So you completed the game but you didn't find all of the secret secrets? No worries! Your old friend the Imp with the compass has something that might help you out. ;-) Also a few quality of life improvements to minimize time backtracking through difficult or time-consuming dunge

  10. Developer post

    Primary Keybindings, elemental use hints, and overly deep pockets

    Just a few small fixes in: Primary Keybindings were not saving properly; this should be fixed. There are now hints about how to switch elements when you find a new element and how to use more powerful spells when you upgrade your elemental gems. You should no longer be able to pi

  11. Developer post

    Hold the bone!

    Meat that is consumed or wastes away now leaves a bone that can still be useful in some situations; just be sure an enemy doesn't break it and you don't either. The meat may be tough but the bones aren't! ;-) Addressed a couple minor nits with Sam's quest and added a little extra

  12. Developer post

    Map Scrolling Now Live!

    The Map screen just received an upgrade to allow you to scroll the view and re-center it in order to get a better picture of the world, dungeon, secret passageway, or wherever you happen to be! Hopefully the new UI elements are pretty self-explanatory but be aware that once you s

  13. Developer post

    Difficulty Selection

    Just added a Difficulty selection to the Gameplay settings; if you are finding the game too hard or too easy (yeah right) then head on in there and give it a whirl! There's no penalty for adjusting (other than your own pride or shame) and it should take immediate effect so don't

  14. Developer post

    Keybinding on Mac minor update

    Keybindings on Mac were not displaying all of the bound keys due to minor differences in the windowing tool-kits (read as: super not interesting technical reasons). This should now be fixed I hope. Thanks for the feedback in the discussions! If you aren't sure if something is wor

  15. Developer post

    Day 1 minor patch

    Just a quick patch to adjust a few dialog nits and add a bit more clarification text to a few of the quests. Big thanks to everyone who supported me in this along the way and to the day 1 video reviews (Zaxtor99 and Simple Combo), I am so grateful to you all. Always instructive t