Starfighter: Infinity

Ben Olding Games

Released
Jul 16, 2019
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    New Star System, new race, new blueprints + more....

    Beta 0.37.0 Changes: New star system, including a new race (The Abyss), blueprints etc: Zeta Puppis - skin to come later When using a a stealth system: there is now a handy triangle to help know where your ship is pointing Hopefully can no longer be challenged to a duel when in a

  2. Developer post

    Version 0.36.8

    Happy new year Changes Escape Pods: Their protective effect (blocking locking etc) will now be disabled for 10 seconds if weapons are fired - to stop them being abused in combat AI Hunters will try and kill you fewer times depending on level (you level divided by 15 rounded, mini

  3. Developer post

    Big List of Updates

    Hi All, Its been an interesting and frantic year, during which I have continued to add stuff to starfighter and not get round to posting about it. I will make it my new years resolution to improve in this department - my apologies for lack of communication. I have been chatting/c

  4. Developer post

    Big List of Updates

    Hello all since my last post in january, I have been continuing to work on the game and have been doing lots of updates, but often I just seem to get absorbed in doing it and it never seems to be a good time to do a post, so I am sorry about that. I do, however always post about

  5. Developer post

    Happy new Year

    Thanks for the continued support, bug reports and feedback and welcome to new players New Ship: The Diomedes just felt like a good thing to start the year off with. You have to be level 150 to use it and it has 6 large weapons. So if you wanted to deploy a wall of summoned turret

  6. Developer post

    Up to Version 0.29.0

    As usual ive been working away hard and not telling anybody about what I'm doing (except on discord). I thought now might be a good time as there's some cool new camera effects meaning some more eye catching screenshots.. if you want to keep up to date, then please join us on the

  7. Developer post

    Version 0.25.2 and 0.25.1

    Beta 0.25.2 Changes: Sector transitions now a bit faster + some other subtle adjustments to stop misuse of them as a defence Some crates added that will recharge part of your hyperspace Fixed a thing with non playable race spawns, should now already find some in a sector when you

  8. Developer post

    Up to version 0.25.0

    Sagittarius A and the Devimons New star system ready for those level 100 and above, I won't spoil it all, but has a few cool things to find including the new race: The Devimons (sponsored by lancelot) - a demonic themed race with some interesting and harsh weapons. Also some more

  9. Developer post

    Up to Version 0.24.1

    Hello all, been working hard as always, and have done a few versions without announcing on steam. Im generally doing around 1 a week at the moment. So here is what ive been up to: Epsilon Indi and the Red Mist A new star system and new non playable race have been added recently -

  10. Developer post

    Version 0.22.7

    Hi all, main thing here is the new nebula effect. Just trying it out to gauge performance, I might need to optimise it further. So its opt in only at the moment. Still working on the mission overhaul, will take a while, but its getting there... Changes: New nebula effect, but its

  11. Developer post

    Lots of Updates

    OK, so since my last news post I have been busy working on lots of mainly small things. But I have been working on a missions revamp for a while now that should hopefully add loads more variety - basically im making a mission editor that I can use + some trusted players. Its abou

  12. Developer post

    Version 0.22.1

    Just a few small things, been working on co-op missions, but its not ready yet.. Multiplayer traffic meter - can now press ` to toggle, shows what messages are coming in/out Fixed the issue with not being able to unequip a turret Radii Skin Added New weapon: Radii Barrier Radii r

  13. Developer post

    Version 0.22.0

    Thanks for all the continued feedback and ideas! The are invaluable and I hope you are all staying safe and staying at home where appropriate. Tough time for a lot of people and a bit hard to focus on building this game, but on the other hand its nice to get lost in my spaceships

  14. Developer post

    Versions 0.21.X

    Ive done a few updates, but didn't really get round to shouting about them, so here is a post with notes from the last 4 updates. Mainly just fixes, but a few new augmentations including a laser beam ship turrets, and a repair beam ship turret. Also have been working on 2 new non

  15. Developer post

    Version 0.20.0

    AI has had another revamp and they will do things like use corkscrew to dodge incoming weapons (dumbfire and slow turning) and will also use augmentations intelligently like e.g. fire extinguisher if on fire, energy to shield converter if high on energy, but low on shields etc. T

  16. Developer post

    Version 0.19.7

    Refinery Textures fixed New gate from Be > CEn Fixed layout issues on bug report screen Chat moved behind window for bigger hud sizes Fling augmentation now costs energy to use Rock followers faster and quicker fire rate "Spinner" script now adjusts for frame rate Fixed an iss

  17. Developer post

    Version 0.19.6

    Hi All, I wanted to get this out before the weekend so may have rushed it a bit, let me know of any issues via [email protected] and I will fix asap.... Ives added some new things to the background: Stars and planet, might add some other things later, except I'm not 100% sure i

  18. Developer post

    Versions 0.19.5 and 0.19.4

    Hi all, got some new Non playable races in the works, one is 99% done subject to a bit more testing and got another couple of cool ones on the way... Thanks for all the various feedback and bug reports, I have done a few of them, and will keep on at them tomorrow.... Also added t

  19. Developer post

    Happy new year

    Happy new year to you all and thanks to those who continue to support the game and that have supported so far... If you only play occasionally, make sure you sign in in the next few days for the firework rocket. If you missed the snowball cannon, and/or Mr Frosty bomb, then you w

  20. Developer post

    2 Updates today

    Hello all, ive been working hard on allowing players to make their own PvP matches. This is a bit rough round the edges at the moment, but I can expand it later when i see that it works ok... So thats the main part of this update, but i also did another quick update later with so