Heretic Operative

C Prompt Games

Released
Feb 18, 2019
Platforms
Last updated
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Updates & announcements

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  1. Developer post
  2. Developer post

    Heretic Operative Update 1.2.2

    Happy Holidays! We have just released a small patch for Heretic Operative that fixes a couple of ways you could get the game into a bad state under the right combination of circumstances. Have fun fighting off the Cult, and stay tuned in 2021 for some info on what we've been work

  3. Developer post

    Year One Patch now Live!

    It's been one year since Heretic Operative was released, and we are celebrating by releasing a major new update! - New difficulty modes! While the same standard challenging balance is still available by default, now you can choose which difficulty level is right for your play sty

  4. Developer post

    Free DLC Update: Artifacts of Fate

    5 new treasures can now be discovered, each of which is tied to the inevitable powers of Fate. These "Artifacts of Fate" generate powerful effects without any cost in Corruption. Some can generate Fate, others consume it, but each provides a valuable strategic tool to use against

  5. Developer post

    Patch Notes 1.1.5

    Magic has received a significant boost, with better tools for managing Corruption and an increased power level to make it more worth the risk and investment. Balance: - Most non-combat spells and Operative abilities no longer use an AP to cast, but have had their Corruption costs

  6. Developer post

    Heretical Notions #3

    Hello again, fellow Heretics! The Blood Cult has been out for a little over a month now and hopefully everyone has had a chance to wrestle with some of the challenges that they bring. We've been a little quiet lately working on some internal C Prompt stuff like new game prototype

  7. Developer post

    Heretic Operative 1.1.3

    The 1.1.3 build is now live. This is a very minor update, fixing a bad description string for Blood Cultists. It also includes a "reference" set of text for all the strings in the game, for anyone interested in doing text or language mods for the game. Thanks to Steam user "etrig

  8. Developer post

    Blood Cult is now live! (1.1.2 patch notes)

    Our first DLC, "Heretic Operative - Blood Cult", is now live! Available for $2.99 USD (or local equivalent), the Blood Cult brings an new enemy to the game with 20 new cards and challenging Cultist abilities to overcome. Let us know what you think in the forums or by leaving us a

  9. Developer post

    Heretic Operative - Blood Cult!

    We are pleased to announce the first DLC for Heretic Operative - the Blood Cult! Fully embracing the power of Blood magic, this new Cult is a dangerous adversary. Players will be required to change up their tactics to find new ways to fight the Blood Cult before all their loyal T

  10. Developer post

    Heretical Notions #2

    April is upon us, and the first DLC is right around the corner. We're finalizing a few details before we announce all the details but with any luck it should be out this month. Alongside the DLC will be a new free starting Operative for you to use - Aethys the Enduring. Natural B

  11. Developer post

    Patch Notes - 1.0.5

    1.0.5 patch is live now! Combat UI has been tweaked slightly to improve tension and there are a few new Adventures to be found in commonly-visited areas (and of course, bugfixes). Next week we'll share some more details about our first DLC and the free content that accompanies it

  12. Developer post

    Heretical Notions #1

    Heretic Operative has now been out for nearly a month! First off, I want to deeply thank all our players for checking out our difficult, dark, and strange digital board game. C Prompt Games is very small - just two of us - and building Heretic Operative has been a labor of love o

  13. Developer post

    Patch Notes - 1.0.4

    Build 1.04 is live now, featuring brand-new Adventure cards and some important balance changes to Iron and Night combat dice. Thanks to everyone who has posted balance & bug information in the forums / discussions. We read all of them and take the feedback seriously. New cont

  14. Developer post

    Mechanics #14 - Strategy Advice

    As we finish our mechanics blog series, here are a few tips and tricks on how to succeed in defeating the Cult. How you spend your early Influence is vital. Spending it on Cell Leaders and other passive resource generators can pay off exponentially, since you can then re-invest t

  15. Developer post

    Patch Notes 1.0.3

    Patch Notes - 1.0.3 - All story objectives now have rollover hints that provide some additional detail on where or how to complete them. - Mentor (Hideout) now will work with Operatives up to Corruption 60 (was 50). - Operative-specific combat abilities now show up in the Spells

  16. Developer post

    Getting Started with Heretic Operative

    It's great to see people jumping into the game and battling against the Cult, but Heretic Operative can be a challenging and mechanically dense game with a lot to learn. We'll be adding a few more in-game hints later this week, but in the meanwhile here are a few quick tips to ge

  17. Developer post

    Launch day!

    We are live! Heretic Operative will be -10% off for the first week as a launch discount. Check out the game and please let us know what you think by leaving a review! Come chat about the game here on our Discord server: But of course we're not done with Heretic Operative at launc

  18. Developer post

    Patch Notes 1.0.1

    We've been busy pushing a few last minute builds to squash bugs before the game goes live on Monday! Here are the patch notes for your reading enjoyment: - Tooltips show unmet requirements in red now to draw attention. - Fixed an issue that could cause "Initiation" story to becom

  19. Developer post

    Mechanics #13 - Victory & Defeat

    There is only one way to win a game of Heretic Operative - complete every Chapter in the Story deck. But Heretic Operative is not an easy game, and there are many ways to lose. Here’s an overview of each of them so you can best be prepared to stop the Cult. The most direct way to

  20. Developer post

    Mechanics #12 - Cult Power

    While your Operatives are out completing Adventures and recruiting Townsfolk to the cause, the Cult is not just sitting idly by. The Cult Leader will oppose your actions, gaining new Cultists and continually working to complete their plans. Mechanically, this is measured by two i