Our first DLC, "Heretic Operative - Blood Cult", is now live! Available for $2.99 USD (or local equivalent), the Blood Cult brings an new enemy to the game with 20 new cards and challenging Cultist abilities to overcome.
Let us know what you think in the forums or by leaving us a review!
New content:
- New Cult: Blood Cult (DLC)
https://store.steampowered.com/app/1060830/Heretic_Operative__Blood_Cult/
- New Operative: Aethys the Enduring
Aethys is available upon reaching level 4, and is free for all players.
Gameplay:
- Arcane damage abilities now always give you at least one combat die, even if your Arcane skill is very low.
Bugs:
- Ambient volume setting was being ignored in some circumstances, now fixed.
- Frontier Adventure card "Finders Keepers" now correctly increases Corruption. (thanks: Zeru)
- Fixed an issue where the "Twisted Fate" story could fail if you recruited the Astrologer on the same turn the defeat timer completed. (thanks: Zeral)
- Fixed some inconsistent uses of Elven Archive vs Elf Archive.
- Difficulty icons for the Hideout now properly show that it contains both Social and Physical skill challenges.
- Added some bullet-proofing against combat abilities that result in no rolled dice.
- Fixed an issue where an incorrect Operative target could be listed in the log after drawing Event and Enemy cards.
Misc:
- Experimental support for text mods.