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Heretical Notions #3

Hello again, fellow Heretics!

The Blood Cult has been out for a little over a month now and hopefully everyone has had a chance to wrestle with some of the challenges that they bring.

We've been a little quiet lately working on some internal C Prompt stuff like new game prototypes and other forward-looking pieces. However, we are definitely not yet done with Heretic Operative!

In the next few weeks we'll be pushing out a balance patch, touching a number of areas but primarily focused on giving magic a boost. While we don't want to lose the unique feel that the existing magic system has - forcing Operatives to confront the dangers of Corruption - we do want to make sure that using spells is viable even on harder difficulty setups.

As a very small studio, we really appreciate the time players have put into the game. We read every review and discussion post, so don't hesitate to share your thoughts!