We've been busy pushing a few last minute builds to squash bugs before the game goes live on Monday!
Here are the patch notes for your reading enjoyment:
- Tooltips show unmet requirements in red now to draw attention.
- Fixed an issue that could cause "Initiation" story to become stuck when replayed.
- Cleaned up some duplicate sound FX.
- Another pass on text cleanup.
- Fixed a button overlap issue between game log & help button.
- Adjusted formatting of random outcome tables.
- Fixed an issue with the location-specific results in the Apocalypse story.
- Renni's ability "Research" is now only usable 5 times, but gives +1 Fate each time it is used.
- Tooltip colorization for not having an Action Point available now also triggers when the selected Operative is Exhausted.
- Normalized the frequency of a few outlier Adventure cards.
- Fixed a bug where the Transmute minor spell would not generate any gold.
- Fixed a bug that would cause you to pay to complete a Story objective twice.
- Fixed a small handful of missing strings.
- A certain particularly bad outcome in the Tomb now has an entry in the game log.
- Prevent losing games that have already been scored from being scored a second time when reloaded.
- Fix an issue that could cause the UI to report that a game was not scored when it actually was.
- Fixed an issue with win badges (new game screen) not appearing.