Hello, Inkulinati Masters! Ufff... time flies! It has been about two months already since our post and, we’ve been busy preparing a new exciting stuff for you - one: Backgrounds, two: a brand new adventure in the world of Inkulinati. The ink is dry, the workshop is open, and we h
Hello, Inkulinati Masters!
Ufff... time flies! It has been about two months already since our post and, we’ve been busy preparing a new exciting stuff for you - one: Backgrounds, two: a brand new adventure in the world of Inkulinati. The ink is dry, the workshop is open, and we have some treats to share with you! Sit back, relax and take a read - it's worth it!
Steam Backgrounds - they are finally here!
We haven’t forgotten about those Steam Backgrounds! You shared your visions of medieval vibe (and weirdness), and we took them seriously, creating the set of over 5 new backgrounds.
We’ve created a brand-new set of backgrounds featuring your favorite Inkulinati beasts, mixed with a cozy, candle-lit atmosphere. We want your Steam profiles to feel like a true medieval master’s desk. These have been submitted to Valve and will appear in your inventory as soon as the Steam grant their approval.
These two are our current favorites, but a few more should become available soon once they receive Steam approval, that's mandatory for all Community items. Is there anything you’d like to see added to community items besides Steam Backgrounds? Let us know - we’d love to hear your ideas!
HUGE NEWS: Inkulinati spinoff - Scriptorium: Master of Manuscripts is OUT NOW on Steam! 🎉
Now, for the absolutely most exciting part of today’s announcement. We are beyond excited to reveal that our (Yaza Games) next project, and twin brother of Inkulinati - Scriptorium: Master of Manuscripts, is finally available on Steam!
Our next entry in the world of medieval manuscripts is here and you can play it right now. For those who did not read our last Steam Post and they're not familiar with the game, Scriptorium is a cozy, creative take on a world of Inkulinati setin the same charming, medieval world. While Inkulinati focused on the intensity of turn-based battles and tactical nuances, Scriptorium keeps the same art style and setting but shifts into a relaxed sandbox experience, centered entirely on creativity - with no points, no pressure, just creation. With hundreds of authentic medieval assets (some of them straight from Inkulinati!) to illustrate your own books, posters, or even DnD character cards, you can create your own medieval worlds - not just take part in what we created.
Or even better - watch the Launch Trailer and see what it's about yourself!
And to celebrate our launch we prepared something special thinking about you - Inkulinati owners.
The both games, the Yaza Games pack so to speak, are now available in bundle! that means that you can get Scriptorium even cheaper than the rest of Steam users, as we added a custom bundle discount. And if you are new to the universe of medieval manuscripts, you can get both games in a set cheaper as well!
Here it is - our official Scriptorium x Inkulinati Bundle!
View game pageWe wanted to share Scriptorium with you because it grew directly out of your feedback during the Inkulinati journey - many of you told us you loved the world itself and wished for a space where you could simply slow down, step into a medieval workshop, and create without the pressure of battle. So... here it is, finally! (feels surreal to say that, honestly - after all these years of development!)
Thank you for being with us along the way and helping shape what this became. We hope Scriptorium feels like a welcoming place to return to for those who spent hours battling on parchment in Inkulinati. ❤️ And remember that regardless which game you're playing, you're our beloved medieval manuscript community.
Salutations, Inkulinati Masters! It’s been a while since we last dipped our quills together, hasn't it? Even though the grand chronicles of Inkulinati development reached their final chapter some time ago, our thoughts often wander back to you. Today we’ve returned from our scrip
Salutations, Inkulinati Masters!
It’s been a while since we last dipped our quills together, hasn't it? Even though the grand chronicles of Inkulinati development reached their final chapter some time ago, our thoughts often wander back to you. Today we’ve returned from our scriptorium with a bag full of news - some regarding your favorite tactical battlegrounds, and some about a completely new way to enjoy this magnificent medieval period!
Steam Backgrounds – We Want Your Artistic Eye!
We’ve been keeping an an eye on the forums, and we’ve heard you loud and clear: the current Steam Backgrounds for Inkulinati aren’t quite capturing the absurdity of our signature manuscript art style. We did check that and totally agree - a game that celebrates the beauty of medieval marginalia should let you deck out your profiles with nothing but the best.
What would you like to see there? A specific beast or character from Inkulinati? A grand apocalypse? Or perhaps something more subtle and just medieval? Drop your ideas in the comments - let’s make your Steam profiles look like a masterpiece worth Inkulinati Masters!
Technical Updates: Fixes for Mac and Beyond
First of all we wanted to let you know that we rolled out a security Unity update that addressed a rare vulnerability related to games created on Unity engine - we are not sure if Inkulinati was affected by it too, but we fixed it just in case. We're happy to announce that it was patched, and you're safe and sound! While doing that, we want to address two other issues:
MacOS Support: We’ve rolled out a fix for Mac players who were experiencing issues launching the game after the security update. It should be smooth sailing (or illuminating!) now!
Startup Freezes: We’re investigating a tricky issue where the game freezes during launch on specific language versions. This one is a bit of a "stealthy rogue" as it doesn’t always show up in the logs. Therefore, we need your help! If you’ve encountered this, please reach out via the Steam forums or our contact form on the Yaza Games website and tell us what happened before the issue appeared. Your reports are the key to us cracking this case!
HUGE NEWS: Scriptorium Demo is LIVE for Steam Next Fest! 🎉
Now, for the "Medieval Superstar" of today’s announcement. We are beyond excited to reveal that our (Yaza Games) next project, Scriptorium: Master of Manuscripts, has just released a brand-new FREE DEMO as part of Steam Next Fest! Wait, what is Scriptorium? Think of it as the cozy, creative spin-off to Inkulinati, setin the same whimsical, medieval world.
View game pageWhile Inkulinati was all about the adrenaline of turn-based battles and tactical nuance, Scriptorium is the same artstyle and setting, just in its chill, sandbox environment - with pure focus on creativity, with no points or pressure.
Instead of commanding armies, you become the illuminator, a creative mind that either embark on a story mode journey to become the best scribe ever, or just plays a sandbox mode where Scriptorium jest basically a medieval Photoshop or Panva - just you, parchment and whatever your imagination tells you.
Use hundreds of authentic medieval assets to illustrate your own books, posters, or even DnD character cards. Yes, you can make Inkulinati trading card games too!
You’ll find many of your favorite Inkulinati friends here, alongside a hoard of brand-new, bizarre creatures and faces!
Basically it’s just you, a blank piece of parchment, and some lo-fi medieval vibes. If you ever wanted to experience our art style without the stress of a burning battlefield, this is for you. The game allows to taste the vibe of the game - the full version will have plenty more assets, commissions, light and dark parchments of all shapes and sizes... everything!
We're letting you know because Scriptorium addresses a lot of feedback from you that we received during Inkulinati times - to just be there, in a real medieval workshop, and... create, not battle. Thank you for staying with us on this journey and we hope you like it. ❤️ Whether you’re planning your next tactical masterclass in Inkulinati or relaxing with a quill in Scriptorium, we’re honored to have you in our community.
Greetings fellow turn-based-lovers, Today we released Bloodgrounds together with our friends from Exordium Games into Early Access: In this brand new turn-based Strategy RPG, you battle in challenging tactical arena-based fights and bring your troupe of fantasy gladiators to glor
Greetings fellow turn-based-lovers,
Today we released Bloodgrounds together with our friends from Exordium Games into Early Access: In this brand new turn-based Strategy RPG, you battle in challenging tactical arena-based fights and bring your troupe of fantasy gladiators to glory.
If you are on the lookout for new content, look no further! We set-up a “complete the set” bundle, so if you already own Inkulinati you get an additional 10% discount on Bloodgrounds on top of the launch discount. Check out Bloodgrounds here:
Hey folks from Inkulinati community! sorry for not being here as often as in the past, but as you know our development journey with Inkulinati ended some time ago. We're still remembering you incredible folks though and wanted to let you know about two interesting things - one re
Hey folks from Inkulinati community!
sorry for not being here as often as in the past, but as you know our development journey with Inkulinati ended some time ago. We're still remembering you incredible folks though and wanted to let you know about two interesting things - one related to Inkulinati directly, and the second to some extent too - might be a bit surprising, but still incredibly medieval!
Inkulinati Summer Sale - last 72 hours!
It's (almost) exactly 72 hours until the Summer Sale on Steam ends - you can grab Inkulinati for a low low price when -64% discount is here. Thank you very much for your constant support!
And the second - as you might already know we (Yaza Games), indie studio from Poland and devs of Inkulinati, are working on another game set in the world of medieval manuscripts - Scriptorium: Master of Manuscipts - a chill, manuscript illustrating sandbox, where you can spend countless hours re-creating real medieval manuscripts, designing your own medieval masterpieces or even using it as DnD or tabletop campaign companion to create posters and in-game cards - the uses are endless, as we have already seen from our community!
View game page Recently we launched our first public, community playtest for Scriptorium and we'd love to invite you to play it hear your feedback! We know from the past that many Inkulinati players wanted to experience the Inkulinati setting and medieval art in slightly different environment (that's you, you lovely creative people!), and Scriptorium might be a perfect fit for you - just you, empty parchment and chill, medieval vibes.
See some of designs our community made and get inspired - join the playtest and create something too!!
The playtest runs until July 10 and it's totally free - so join over 10k of our community playtesters and help us shape our next game! Your feedback really matters.
Thank you and hope to see you - either on Inkulinati battlefield or Scriptorium parchment!
Attention, Inkulinati Enthusiasts! The biggest Steam sale ever for Inkulinati has arrived! Now’s your chance to dive into the world of living medieval manuscripts with an incredible 64% discount . Step into the shoes of a Master of Living Ink, battle medieval superstars on pages
Attention, Inkulinati Enthusiasts!
The biggest Steam sale ever for Inkulinati has arrived! Now’s your chance to dive into the world of living medieval manuscripts with an incredible 64% discount.
Step into the shoes of a Master of Living Ink, battle medieval superstars on pages of medieval books, and perhaps defeat Death itself! But hurry - this deal vanishes on February 3rd.
Get Inkulinati now and let the ink flow!
And just in case you missed the news, we’ve announced our next project - Scriptorium: Master of Manuscripts. Ever wanted to run your own medieval manuscript workshop? If that sounds interesting, check out more of it below.
Hello everyone! Now that Autumn is here, the temperatures are dropping - and so are the prices! The Steam Autumn Sale is here and you can grab Inkulinati for 60% less! For those of you who might've missed the news, we've also announced a new game that we are working on. It's call
Hello everyone!
Now that Autumn is here, the temperatures are dropping - and so are the prices! The Steam Autumn Sale is here and you can grab Inkulinati for 60% less!
For those of you who might've missed the news, we've also announced a new game that we are working on. It's called Scriptorium: Master of Manuscripts, and in it you get to run your very own manuscript workshop! If you want to see more of it, or add it to your Wishlist, just click on the little fancy widget below.
Hello! We’re happy to announce that Inkulinati will be at Save & Sound this November 4th! Save & Sound is an online music festival with sales and demos on Steam. Our very own Aleksander, the Audio Director of Inkulinati, will take centre stage and give a brief, but deep,
Hello!
We’re happy to announce that Inkulinati will be at Save & Sound this November 4th! Save & Sound is an online music festival with sales and demos on Steam.
Our very own Aleksander, the Audio Director of Inkulinati, will take centre stage and give a brief, but deep, insight into how the sounds and music of Inkulinati came to be. You can catch his talk on Day 2 of the festivities.
You can watch the showcase on Bedtime Digital Games’ channels:
Dear Inkulinati Masters, We hope you're enjoying the final weeks of summer! Time really does fly, doesn’t it? Before autumn arrives, we have some exciting news to share: Inkulinati is available once again at a massive 60% discount! We wanted to make sure you heard about this fant
Dear Inkulinati Masters,
We hope you're enjoying the final weeks of summer! Time really does fly, doesn’t it? Before autumn arrives, we have some exciting news to share: Inkulinati is available once again at a massive 60% discount! We wanted to make sure you heard about this fantastic offer before it slips away.
The sale runs until September 7th, so you still have over a week to take advantage.
Also, we have one more thing to announce & ask you for!
As you might have heard already, after our development of Inkulinati ended, we are working on something new & exciting - our next title in in the Inkulinati universe, so to speak - Scriptorium: Master of Manuscripts!
No worries - we are literally staying the in the scriptorium, next to the manuscript - in our new game you will take on the role of a young scribe who opens their first scriptorium business! The artstyle stays the same as Inkulinati, but the experience is vastly different this time - your main in-game task will actually be illustrating manuscripts with over 2000 elements taken straight from real medieval books! All in cozy, relaxing fashion. So be creative and have fun illuminating the books soon!
We’re bringing this to your attention here because of the upcoming changes from Valve that will soon make it impossible to cross-promote similar titles (or in our case, titles from the same developer, in-game universe, and with the same art style and setting). So If you’re a fan of medieval manuscripts and our signature art style, we’d be very grateful if you could add our new game to your wishlist on Steam! You can do this directly from the Inkulinati Steam Store page, but only until August 31st.
Thank you soooo much in advance from the bottom of our hearts! For indie devs like us this means the world. ♥
And to those who just purchased Inkulinati - enjoy your battles on the parchments! Watch out for the apocalypse, and strive to become the best Inkulinati Master in the land. We believe in you!
Hello everyone, We are delighted, nervous, excited, (a bit scared), but most of all, absolutely thrilled to unveil our latest game. Here is our chill medieval manuscript-illustrating sandbox - Scriptorium: Master of Manuscripts! After months of working on it behind the scenes, we
Hello everyone,
We are delighted, nervous, excited, (a bit scared), but most of all, absolutely thrilled to unveil our latest game. Here is our chill medieval manuscript-illustrating sandbox - Scriptorium: Master of Manuscripts!
After months of working on it behind the scenes, we can finally share the news. Get ready to dive into the fascinating world of medieval illuminations - yet again, but in a whole new way!
In Scriptorium: Master of Manuscripts, you’ll step into the shoes (or rather, the ink-stained robes) of an illuminist, running your very own medieval manuscript workshop, also known as a Scriptorium. Your mission is to create the most stunning illustrations of medieval books and manuscripts that your clients ever laid their eyes on. You will create books fit for the ages, read by Kings, sung by Bards, and adored by historians for centuries to come. A colourful cast of clients and patrons will come to your workshop with their requests. Some might want illustrations depicting grand battles between snails and dogs. Some might want more quaint scenes of peace, love, and peace again. And some might come with, how should we put it, *cough*, more bizarre requests. But it is not up to you to judge! Oh no! Your duty is to have fun as you’re fulfilling their wishes, your way.
As reward for your talent and creativity, you will be gifted gold and resources which you can use to grow your scriptorium, unlock new drawings to use in your manuscripts, and personalise that workshop of yours. And as you fulfil those orders and your name starts to spread across the lands, who knows, maybe one day you'll be decorating a Royal Manuscript for the Monarchy itself! Let us dream big young Illuminator, let us dream! And bring those dreams alive with your mighty quill.
If you want to know more about our new game visit our Scriptorium: Master of Manuscripts Steam page HERE and add us to your Wishlist! That way you won’t miss out on any news, and trust us when we say this, we have so much that we want to share with you on our new adventure.
Heyho everyone, don't be bothered by this blogpost, as it contains an important notice for our playerbase from Poland (visible via the Polish language selection in steam) - Next time we make sure to have news for all of you again. Best Regards, Daedalic Entertainment & Yaza G
Heyho everyone,
don't be bothered by this blogpost, as it contains an important notice for our playerbase from Poland (visible via the Polish language selection in steam) - Next time we make sure to have news for all of you again.
Hello Inkulinati Masters! We hope you're having a fantastic start to the summer (at least in the northern hemisphere)! We’ve got some awesome news for you - Inkulinati is now available at a massive 60% off during the Steam Summer Sale. This is our biggest Steam Sale discount ever
Hello Inkulinati Masters!
We hope you're having a fantastic start to the summer (at least in the northern hemisphere)! We’ve got some awesome news for you - Inkulinati is now available at a massive 60% off during the Steam Summer Sale. This is our biggest Steam Sale discount ever, meaning you can grab the game for less than $10. If you’ve been waiting to dive into the whimsical world of medieval manuscript battles, now’s your chance!
The sale starts today and runs until July 11th. If Inkulinati has been sitting on your Steam wishlist, it’s the perfect time to jump in, experience some true turn-based battles on the pages of medieval manuscripts, and save some money in the process.
Have fun and stay medieval! Inkulinati Dev Team
P.S. Psst... here’s a little secret just for you – our team at Yaza Games is already working on our next title! We’re super excited about it and can’t wait to share more with you soon. Thank you for all your support and stay tuned for more updates!
Hello Inkulinati Masters, With the 1.0 release behind us, and your post-release feedback coming through, it was time to do some final Inkulianti polishes and touch-ups. And we’ve also heard you loud and clear on the “Why can’t we play as Death in Duel Mode?!?!” issue. So, scribes
Hello Inkulinati Masters,
With the 1.0 release behind us, and your post-release feedback coming through, it was time to do some final Inkulianti polishes and touch-ups. And we’ve also heard you loud and clear on the “Why can’t we play as Death in Duel Mode?!?!” issue. So, scribes, get ready - after defeating Death in Journey mode, Death will be available to play in Duel Mode. It’s the one brush with Death you can positively look forward to! We’ve also added a few “Town” Battlefields in Duel Mode, so you have more variety when facing your friends, foes, or family.
We’ve also made some changes to the UI, so your battles are now clearer to read and plan. We’ve improved the Movement UI preview, making it more curvy so it better presents the potential movement of your Beasts. Also, the icons in Beasts tooltips that describe passive abilities are now coloured so that you can spot and differentiate those abilities from the description of Beast actions.
We’ve fixed up a nice chunk of the bugs that you all reported, balanced the Travelling Frog (it costs a bit more to get the Frog now), fixed some text and localization issues, and a lot, lot more. Check out the Changelog below to see all the changes that we’ve made. This will be our last Inkulinati update for the foreseeable future and it couldn’t have been done without your help. So for all your reports, thank you. An honourable tip of the hat is aimed in your direction. We’ve also given a nice sweet 50% discount to celebrate it all, so if you’ve been thinking about getting Inkulinati, now is the time.
And hey, just because this is the last update doesn't mean we're leaving you. Quite the opposite! You can still find us here on the Steam forums, where we’ll still be available to help you out. And if you want to stay in touch with us, there's a Discord server where you can find us and other Inkulinati players every day of the week. You can join us right here.
Thank you so much for all your support during our Inkulinati journey and between you and us, stay tuned for more updates from us in the near future ;)
Until next time,
Your Yaza Games and Daedalic Teams
CHANGELOG
This update includes bug fixes and quality of life improvements
Balance
Frog the Traveller cost increased from 100 to 200
UI and Effects
Improved camera positioning on battlefields
Visual changes in the presentation of the unit movement path
Visual tweaks on battlefields - borders connect more smoothly, text generated in the background does not extend beyond the margins
Information about an additional nap effect has been added to the "Take a nap" icon for Rabbits, Apes and Pilgrim Wolf
An additional icon has been added to the beast when the player has a talent that affects the unit being drawn (e.g. "Born Ready" Talent)
The green range field covering the outline of the drawn beast has been removed
Beast Perks have a colored icon to distinguish them from attack icons
Added plague VFX dedicated to "Plague spreaders" (Skeletons)
Clearer selection of icons when selecting unit actions
Bug Fixes
Pop-ups displayed in the Academy should no longer be repeated in Journey mode
Character screen, Academy and other Non battle screens UI should now be better adapted to ultra wide screens
Removed the double obstacle on the water battlefield in Act 2
Frog Traveller is now immune to Fire Sparks damage like all Water Beasts
After performing a double-sided attack (e.g. Greatsword Whirlwind), the unit turns in the direction indicated by the player
Fixed a bug with the lack of Apocalypse on two battlefields where the Apocalypse should have been there from chapter 1
Fixed missing SFX of the Sheep's "Ringing the Bells" action
Fixed a bug that allowed flying beasts to fly infinitely when the player had the "Rushing water" and "Marathon armor" Talents
Controller: Fixed a bug in tooltip mod that prevented exiting tooltip mode with the left stick
Improved readability of the last sentence in tooltips that reach the edge of the screen
Texts and Localization
Improved descriptions of Beasts
Localization updated for all languages
Other Changes
Saving player settings in duel mode - now settings return to default only after quitting the game or switching to another mode (Journey or Academy)
Additional "Town" battlefields have been added in Duel mode
After defeating Death for the first time, Death and her army of skeletons will be available as a playable character in Duel Mode
Limited camera zoom during AI turn
Added the option to view currently owned Beasts, Hand Actions and Talents while in the Shop
Removed talents descriptions from Tiny Inkulinati profile's tooltips in Duel Screen
Godfrey set as default first player's Tiny Inkulinati profile in Duel mode
Controller: added an option to disable tooltips in dialogs in Journey mode
Known Issues
Beast Boredom reduction tooltip/ overlay is not correctly dismissed after selection
Bestiary: Lower-most row icons have an offset mouseover trigger area if they are too close to the tab's lower border
Initially occupied Gate is skipped when Beast is pushed/ shifted against an adjacent enemy Gate
Nintendo Switch Pro Controller and Controller DualShock may not function properly on some platforms
Hey everyone, Now that the release nerves have eased up and we have a few moments to take a breather, we have a few words that we wanted to share with you. We just wanted to say a big THANK YOU! for all your support and kind words now, throughout the Early Access phase, and befor
Hey everyone,
Now that the release nerves have eased up and we have a few moments to take a breather, we have a few words that we wanted to share with you. We just wanted to say a big THANK YOU! for all your support and kind words now, throughout the Early Access phase, and before Inkulinati was available to play. You've been a huge help for us. There were many times that your comments or funny replies on our socials gave us a kick to keep on going and work on our game just for you. Knowing that there are people out there who love our game and genuinely, positively only want what’s best for us is heart-warming. So for that, thank you once again <3
We also want to give a huge shout out and a hug to everyone who left a review on our Steam. Seeing that the game now has an 89% user rating is nuts to say the least! That means the world to us. We are happy to have received some good reviews from the press too. Knowing that all the hard work we've put into this game is paying off feels amazing.
But guess what? You think this is the end with Inkulinati? Ohhh you are so, so wrong! We're not done yet. Even though the full version of the game is out, we're still working on making Inkulinati even better. We are now preparing an update that will bring a slew of improvements and a little feature that a lot of you requested (perhaps we’ll be able to control Death itself!?!?!). Plus, we've got something else up our sleeves, but we'll spill those juicy beans when the time's right.
So once again, thank you for being the best community and group of supporters a studio like ours could ever ask for. You are the best! And we hope you’re having a blast playing Inkulinati.
Hello everyone, We are really happy to announce that Inkulinati 1.0 is OUT NOW! Our Early Access journey lasted just over a year, and it goes without saying that without your ongoing comments, feedback, support and love, the game would never have been what it is today. Thanks to
Hello everyone,
We are really happy to announce that Inkulinati 1.0 is OUT NOW!
Our Early Access journey lasted just over a year, and it goes without saying that without your ongoing comments, feedback, support and love, the game would never have been what it is today. Thanks to your suggestions throughout the last year we added new content, such as new Inkulinati Masters, new Beasts, Battlefields, polished the game’s mechanics, balanced it, squashed bugs, and loads, loads more. Inkulinati is truly a game built by you all. So from the bottom of our collective heart, thank you.
With the 1.0 release, we’ve improved the game as well. First up, we have the Travelling Frog join our roster of Beasts - yeay! What started as a little social media lol during Kickstarter now ended up appearing in our game for real. We’ve added new colours for your armies. Enriched the soundscape with more medieval sounds. We also took all that feedback of yours and the 1.0 release also has a ton of improvements to the gameplay itself, with lots of balancing under the hood. We hope that you will enjoy the full version as much as we do, and that it will give you hours of brain-tingling fun.
Once again, thank you for all your comments, feedback, and support. And remember, just because the Early Access phase finished, it doesn’t mean that we don’t want your feedback. Quite the opposite! Let us know your thoughts below or leave a review. We can’t wait to hear your thoughts.
Until next time,
Your Yaza Games and Daedalic Teams.
Patch notes for the 1.0 Update:
New Content
Added new water Beast:
Frog Traveler
Added 4 new army colors
Added 5 new Talents:
Armoured Medicine
Everyday Infection
Does it Hurt? Good!
Motivation Works Wonders
Daily Bloating
Added new Battlefields
Balance
Making Act I and II easier when the player starts the game for the first time
Redesign of Intermediate second and fifth lessons
Reduced the attack range of the Bishop Cat
Changed the algorithm for the appearance of the Pilgrim Shrine - after use, the Shrine appears only at the beginning of the next Chapter
UI and Effects
Added option to select font size
Font enlargement in pop-ups
Information has been added to each Beast action on what objects it can be performed on
Hello everyone, We are thrilled to share a monumental milestone in Inkulinati’s Early Access adventure. We have the official release date of version 1.0! Mark your calendars, Inkulinati Masters, as we're set to launch the full version of Inkulinati on February 22, 2024 . Your sup
Hello everyone,
We are thrilled to share a monumental milestone in Inkulinati’s Early Access adventure. We have the official release date of version 1.0! Mark your calendars, Inkulinati Masters, as we're set to launch the full version of Inkulinati on February 22, 2024.
Your support and feedback during the Early Access period have been invaluable to us. Your comments, suggestions, feedback, reviews, and words of encouragement have made Inkulinati a better game. And behind the scenes, we've worked really hard on making Inkulinati an engaging and polished experience. From refining gameplay mechanics, and countless new additions, to enhancing visual elements and squashing numerous bugs. Inkulinati has evolved into an even better strategy game.
Can't wait for you all to play the final release in just a few weeks time.
Not to denigrate either the efforts of either the comms or dev teams, but when a game has been knocking around my consciousness for a while, eventually I just move it it from a mental box marked "in development" to "probably out now, innit" without any input from anyone else. Ink
Not to denigrate either the efforts of either the comms or dev teams, but when a game has been knocking around my consciousness for a while, eventually I just move it it from a mental box marked "in development" to "probably out now, innit" without any input from anyone else. Inkulinati, a turn-based strategy game where you play a medieval artist duking it out with another artist on the pages of an illuminated manuscript, is one such. It's been kicking about on Steam since at least 2019, and in fairness to me it did launch in January last year - it just went into early access. These factors contributed to me being sort of surprised at the reveal of the actual release date for 1.0, which is February 22nd.
Hello Inkulinati Masters, We are happy to announce that the all new “Tactical Swimming” update is here, ready for download! What awaits you? New Water Beasts, new Battlefields, new Talents, a lot of balancing, and lots, lots more was added to Inkulianti. Let’s dive a bit deeper i
Hello Inkulinati Masters,
We are happy to announce that the all new “Tactical Swimming” update is here, ready for download! What awaits you? New Water Beasts, new Battlefields, new Talents, a lot of balancing, and lots, lots more was added to Inkulianti.
Let’s dive a bit deeper into those new features. Shall we?
So the big addition is the all new Inkulinati army - the Water Army! This army is made up of the Sword-Wielding Fish, Spear-Wielding Fish, Bow-Wielding Fish, and the Seal.
On the Battlefields where those Beasts will grace a Big Water will arise at the beginning of a chapter. These water Beasts are immune to damage from the Big Water. When they are located on fields covered in water, their Sprint Range becomes Walk Range (it means that they will be able to attack their opponents). Not bad of a perk, isn’t it?
Water Army and Water.
Here’s a quick summary of each Beast:
Sword-Wielding Fish - a formidable aquatic Beast whose melee attacks prove invaluable in submerging hostile Beasts.
Spear-Wielding Fish - magnificent aquatic creature, akin to the Sword-Wielding Fish. However, with its aquatic spear, it can target adversaries on different levels of the battlefield.
Bow-Wielding Fish - a waterborne Beast whose attacks can flood the enemy's army from a considerable distance.
Seal - a legendary aquatic creature whose spear inflicts not only significant damage but can also pierce two adversaries simultaneously!
Where there are fish, there must be Water too. With this update Water will flood some of the Battlefields. There might be small and big fields of Water. No matter the size, while in water, Water Beasts will always have a Walk Range. At the end of the Chapter, big Water deals an additional 3 damage to non-water Beasts and to Tiny Inkulinati, as well as Battlefield elements. Between Chapters, big Water turns into small Water, and small Water disappears. And just like in nature, Water destroys Fire Sparks, Bonfires, and Bean Pots. However, Fire Sparks will destroy Water if they are created while on the same field. Yes, let those tactical braincells of yours percolate with ideas!
We’ve also added a ton of new Talents, with some that are strictly connected to water itself! As you may already have noticed, every Talent can be placed in a category. Some of them will belong to the Defensive category, giving your army and Tiny more defence - adding shields, halos, etc. Other Talents will help you with collecting Living Ink, and others will improve your damage. While getting experience during your Journey, you can collect new Talents and pick those that you like the most. Till now, you could choose one from three randomly picked Talents. With this update, it'll be a bit different. From now on, you will be presented with two Talents from the same category you already have and three from ones you don’t. This will help you choose Talents that create synergies between them, making your Talent portfolio stronger and connected. Don’t fret though, you don’t have to choose the Talents that are suggested to you. You can still pick the ones that resonate with you.
With this update we also balanced the current Battlefields. We actually spent quite a bit of time making them more fun. And that’s not all. We’ve also added a whole bunch of new Battlefields too! Now we have quite a lot of Battlefields inside Inkulinati, meaning that the chances that you will get the same one more than once during your journey are a lot slimmer.
Big and Small Waters will occur on some Battlefields. Water Beasts love them! Others not so much.
New Beast Lairs Battlefields are waiting.
There is no such thing as too many new Battlefields.
Dive into Inkulinati now and try all of our new additions. If you want to read in detail what we worked on, check our changelog below. We are now slowly getting ready for the big 1.0 release, which we will tell you more about soon. Thank you so much for all your support, suggestions, feedback, and more. We couldn’t have done this Early Access adventure without your aid. And if you have any thoughts on Inkulinati, please leave a review. That minute or two that you spend on writing the review would mean the world to us. Until next time Inkulinati Masters! The journey to 1.0 begins.
Speak to you soon,
Your Yaza Games and Daedalic Teams
Changelog:
Added new playable Tiny Inkulinati in Journey Mode and in Duel Mode – Damsel
Added new Beasts:
Sword-Wielding Fish
Spear-Wielding Fish
Bow-Wielding Fish
Seal
Added new type of fields on the Battlefields: Water fields – with Small and Big Water
Added new type of Event during battle – Creating Water
Added 8 new Hand Actions:
Draw Big Water
Draw Big Waters
Precious Armours
Biting Armours
Water Healing
Healing Farts
Massive Bloating
Water Punch
Added 26 new Talents:
Rushing Water
Friendly Water
Healing Power of Water
Cure Thanks to Water
Water for Tiny!
Daily Water
Blessing Water
Non-daily Water Pain
Motivation on pass by
Healing Motivation
Bleeding Healing Business
Daily Bleeding
Purifying Fire Sparks
Fiery Business
Scratching Wounds
Hellish Maws Business
Neighborly Blessing
Marathon Armour
Healing Nap With Armour
Motivating Explosions
Ink Dream
Ink Armour
A Little Inky Attack
Explosive Freshness
Bean Ink
Added new Battlefields and new Minimaps
Balance Balance changes in Talents:
Love for Explosions – Explosions deal 1 damage to Beasts and Tinys, but Beasts are not drawn with 1 level of Bloating
Cheaper Beasts – cost reduction changed from -2 to -1
Inky Business – the tiny gets 2 ink drops instead of 3
Handy Business – the tiny gets 6 ink drops instead of 10 for killing an opponent with a Hand Action
Mourning Business – the Tiny gets 1 ink drop instead of 3 for the death of an ally
Desperate cunning – the Tiny gets 6 ink drops instead of 10
Healing Grief – the Tiny gets 1 Health point instead of 2 for the death of an ally
Beast Friend – the Tiny gets 1 Health point instead of 2 for each Beasts standing next to Tiny
Balance changes in Hand Actions:
Drain Ink – cooldown changed from 2 to 3
Collect Ink – cooldown changed from 1 to 2
Healing – the Tiny regains 3 Health points instead of 4
Greater Healing – the Tiny regains 6 Health points instead of 8, cooldown changed from 3 to 4
Mass Healing – the Tiny regains 3 Health points instead of 4
Detonation – range changed from 7 to 4 and now Bean Pots can also be detonated
Infected Finger changed cooldown from 2 to 3
Draw Big Obstacle range changed to 4
Draw Big Obstacle Explosive range changed to 4
Draw Small Obstacle range change to 4
Draw Small Obstacle Explosive range changed to 4
Balance changes in Beast’s statistics:
Dragon Health increased from 20 to 25, Attack damage changed from 6-8 to 7-9
Mighty Hare Health decreased from 25 to 22
Exploders accuracy changed (dexterity attack should be a little bit slower now)
Sheep Devotee cost decreased from 15 to 12, max damage changed to 4, Health decreased from 15 to 14
Cooldown Exploder Cook's action Feeding changed from 0 to 1
Balance changes in Non Battle Locations:
Hermit – in the first option Boredom reduction (-2) added instead of Health regen, in the second option Boredom reduction removed
Inkulinati Guild – Ink that can be obtained in the first and third options reduced by 1
Master’s Cousin – in the first option Health regen added (+5) instead of Boredom reduction, in second option maximum Health decreased (from +4 to +3), in the second option Boredom reduction (-3) added instead of Health regen
Alchemist – in the first option Ink decreased from +4 to +3
Princess – in the first option Ink decreased from +2 to +1 and Health regen added (+2) instead of Boredom reduction, in the second option Boredom reduction (-1) added instead of Health regen, in the third option Ink and maximum Health decreased (Ink from +3 to +2, maximum Health from +3 to +2)
Balance changes in Talent sets for Inkulinati (Duel mode):
Loony 2 – Beasts Sword-Wielding creature, Bow-Wielding Exploder, Cook Exploder and Cerber changed to Sword-Wielding Rabbit, Bow-Wielding Dog, Cat Bishop, Mighty Dog); Talents “Cheaper than Cheap” and “Thorned Fingers” changed to “Marathon Armour” and “Minimal Chaos Effect”
Loony 3 – Beasts Sword-Wielding creature, Bow-Wielding Exploder, Cook Exploder and Cerber changed to Sword-Wielding Rabbit, Bow-Wielding Dog, Cat Bishop, Mighty Dog); Talents “Cheaper than Cheap”, “Thorned Fingers” and “Handy Business” changed to “Marathon Armour”, “Minimal Chaos Effect” and “Anointed Hands”
Loony 4 – Beasts Sword-Wielding creature, Bow-Wielding Exploder, Cook Exploder and Cerber changed to Sword-Wielding Rabbit, Bow-Wielding Dog, Cat Bishop, Mighty Dog); Talents “Cheaper than Cheap”, “Thorned Fingers” and “Handy Business” changed to “Marathon Armour”, “Minimal Chaos Effect” and “Heavy Tiny”
Alewife 1 – Hand Action “Put to sleep” changed to “Drain Ink”
Alewife 2 – Talent “Daily Supper” changed to “Mourning Business”, Hand Action “Put to sleep” changed to “Drain Ink”
Alewife 3 – Talent “Handy Business” changed to “Cheaper than Cheap”, Hand Action “Strike” changed to “Drain Ink”
Andreas 1 – “Bishop-like Creature” changed to “Dragon”, Hand Action “Draw a Big Cauldron” changed to “Medium Ink Blot”
Andreas 2 – Bishop-like Creature changed to Dragon, “Draw a Big Cauldron” changed to “Medium Ink Blot”, Talents “Cheaper Beasts” and “Blessed Anger” changed to “Motivating Friendly Attack” and “Desperate Cunning”
Andreas 3 – Wolf Pilgrim changed to Spear-Wielding Creature; Hand Actions “Strike”, “Put to sleep”, “Mass Healing” changed to “Draw a Gate”, “Medium Ink Blot”, “Draw a Chest”; Talents “Handy Business”, “Ink Attack” and “Healing Grief” changed to “Motivating Friendly Attack”, “Desperate Cunning”, “Ink Dream”
Balance changes in Boss profiles:
Master Act 1 First run – removed Hand Action “Detonation”
Master Act 1 Not first run – Hand Action “Detonation” changed to “Draw a Small Cauldron”
Master Act 6 – Talents “Mourning Business”, “Love for Explosions” changed to Talents “Motivating Explosions” and “Non-daily reinforcement”; Hand Action “Wake up mass” changed to “Wake up”, Hand Action “Draw a Gate” changed to “Draw a Small Cauldron”
Godfrey Act 7 – Talent “Minimal Chaos Effect” and “Cheaper-Plated Than Cheap” changed to “Desperate Cunning” and “Born Ready”, Hand Action “Wake up” changed to “Pet”
Hildegard Act 4 – Talent “Healing Grief” changed to “Desperate Cunning”, Hand Action “Put to sleep” changed to “Wake up”
Hildegard Act 7 – “Aspiration” changed to “Mourning Business”, Hand Actions “Healing”, “Greater Blessing” and “Put to sleep” changed to “Greater Healing”, “Mass Blessing” and “Wake up”
Francis Act 4 – Talent “Anointed Hands” changed to “Mourning Business”
Francis Act 7 – Talents “Anointed Hands”, “Handy Business”, “Daily Heresy” changed to “Mourning Business”, “Non-Daily Reinforcement”, “Bleeding proof”
Dante Act 3 – Talent “Thorned Fingers” changed to “Fiery Business”; Hand Action “Infection” changed to “Draw Fire Sparks”
Dante Act 4 – Talent “Inky Business” changed to “Fiery Business”, Hand Actions “Infection” and “Let Them Bleed” changed to “Draw 3 Fire Sparks” and “Headache Mass”
Dante Act 7 – “Inky Business”, “Mourning Business” and “Thorned Fingers” changed to “Fiery Business”, “Desperate Cunning” and “Painful Fingers”; Hand Actions “Infection” and “Let them Bleed” changed to “Draw 3 Fire Sparks” and “Headache Mass”
Ape Act 7 – “Painful Fingers” changed to “Painful Business”
Other balance changes:
Difficulty Hard – starting Ink decreased from 16 to 14, Starting gold decreased from 200 to 100
Difficulty Master – starting Quills number increased from 1 to 2, Health regen decreased from 3 to 2
Changes in battlefields for Dante
Bonnacon removed from act 1 (from fox and hybrids armies, instead of Bonnacon Mighty Hare added)
Bellow-Wielding Devil's "A Puff of Bellows" action change - instead of insta kill, it deals 15 damage
After performing the "Hold your farts" action, the Exploder explodes with a Big Explosion, not a small one
After winning the battle with the Beast’s Lair, the player gets Gold, Prestige and Hand Action
Balance changes in the Beast’s Lair – Tree (less Pigeons)
Exploders perk "Loyal to the grave” removed
Gates removed from random events
UI and Effects
When an effect to which the Beast/Tiny is immune is to be applied, information about its resistance to that effect appears.
Bug Fixes
Nap removes 1 level of Ape's Frenzy
Act 6 – Inkulinati vs Beast’s Lair battle does not provide Hand Action or Talent rewards
Asian fonts are displayed as box characters in the talent On Activation notifications (MAC versions only)
Texts and Localization
Improved descriptions of Beasts
Localization updated for all languages
Other Changes
Added support for inverted mouse input
Known Issues
Beast Boredom reduction tooltip/ overlay is not correctly dismissed after selection
The text with information about the effect applied to the beast/Tiny appears twice
Trumpet-Wielding Skeleton – Plague Bringer does not trigger when flying past enemies
The achievements of beating Godfrey, Hildegard and Dante if beaten at the end of Act 1 are not triggered
Bestiary – Lower-most row icons have an offset mouseover trigger area if they are too close to the tab's lower border
The achievement First Steps does not trigger
Initially occupied Gate is skipped when Beast is pushed/ shifted against an adjacent enemy Gate
Sometimes the indicator for new Beasts, Hand Actions, and Talents in the Bestiary does not disappear
AI difficulty modifiers affect Player vs. Player battles' starting Health in Duel Mode
Professor's Assistant triggers the achievement "Absolute Efficiency"
Hello everyone, As we approach the final stages of our Early Access journey, with Update 4 just around the corner, we have some news to share. As many of you already know, Inkulinati already includes a local multiplayer mode that makes it possible to play together with your frien
Hello everyone,
As we approach the final stages of our Early Access journey, with Update 4 just around the corner, we have some news to share. As many of you already know, Inkulinati already includes a local multiplayer mode that makes it possible to play together with your friends while they are at your place - we have tried during the recent development process to integrate this function on an online-level - but unfortunately Inkulinati will not feature an online multiplayer mode upon its 1.0 release. This decision wasn't made lightly, and despite our best efforts to enable you to find your opponents throughout the internet, it turned out to be impossible for us and the scenario we are in. Let us provide you with some context on why this decision was made.
Initially, when we planned for online multiplayer, the game was smaller in scale, making it easier to add extra features. However, as we expanded the game with more content like new Beasts, Masters, Battlefields, Academy classes, and more, and also worked on porting the game to “various” platforms (more news about that coming here soon), adding an online multiplayer component across all these platforms turned out to be a too heavy task to burden while at the same time preparing everything for the 1.0 release. It was an ambitious goal to begin with, but at this point in development it turned out to be too risky for the game's functionality.
Essentially, we faced a choice between enhancing the existing offline experience (which we wanted to make even better and packed with a lot more content) or creating multiplayer at all costs, which might end up being very simple and not satisfying for players who are used to other multiplayer 2D strategies. The challenges of implementing online multiplayer at this stage could have potentially compromised the overall gaming experience. In other words – given our very small team – we had to make a difficult decision.
It wasn’t an easy decision, but at least for now, we decided to focus solely on the offline experience and polish it as much as possible before the 1.0 release. Our team is currently focused on creating new content, enhancing existing features based on your valuable feedback, and ensuring a successful launch on additional platforms. We want to maintain the high standard reflected in the current 89% User Rating on Steam.
While we won't have an online multiplayer mode, there is positive news to share though: Local multiplayer remains intact and will receive improvements, including new Beasts, Battlefields, and more. You can still enjoy playing online against your friends using the Steam Remote Play feature as a workaround. Additionally, new Inkulinati content, featuring a brand new water army, is on the horizon. The console versions are making great progress, and we continue to refine and expand the game. And there are even more of yet unannounced Inkulinati things that we will announce soon.
We appreciate your understanding of this situation. We know that some of you – especially those who already bought the game and counted on some multiplayer experiences in the future – wanted to hear some different news today. However, we are working together with our publisher to find a way to somehow make it up to you. Once we know more, we will let you know.
As always, your feedback is important to us, and we remain at your disposal to discuss any part of this. Depending on the future trajectory and the game's success, we may revisit the idea of an online multiplayer feature post-release, but we can’t and don’t want to make any promises about the future.
We hope we can find some understanding in you. Stay tuned for the upcoming Inkulinati "Tactical Swimming" Major Update!
Hello Inkulinati Masters, Hold on to your tunics, as we’ve got a stack of info that we have packed for you in this update. First off, a sneak peek into the development realm. Thanks to your comments, the "I am G-O-D-F-R-E-Y" achievement won't make it to the full 1.0 release of In
Hello Inkulinati Masters,
Hold on to your tunics, as we’ve got a stack of info that we have packed for you in this update.
First off, a sneak peek into the development realm. Thanks to your comments, the "I am G-O-D-F-R-E-Y" achievement won't make it to the full 1.0 release of Inkulinati. Your feedback spoke volumes, and we've decided to level up by replacing it with a newer, cooler achievement. We heard you loud and clear on how confusing it was to obtain it and the bugs tied to the old achievement, and we're committed to delivering an even more enjoyable experience with the revised achievement list. What will the new Achievement be and just how cool is it? Stay tuned for the big reveal!
Next up, we're thrilled to share that Inkulinati is part of the Turn-based Carnival on Steam. It's a fantastic celebration of turn-based games, and we’re already flicking through the Steam page ourselves, looking to stumble upon some hidden gems. Dive into the festival, indulge in some gaming, and let those precious grey cells delight in some brain-tingling strategic conundrums!
And that's not all. With the help of our publisher Daedalic Entertainment, we've teamed up with Unfrozen, the fantastic devs of Iratus: Lord of the Dead, to bring you a Steam bundle of epic proportions (we’ve seen it - it’s huge). This turn-based tactical roguelike RPG is set in a dark fantasy universe. Even though the realms are different, the need for tactical nuance is the same. So grab this exclusive bundle, get two incredible games, and save some hard-earned cash in the process! And if you already have Inkulinati, there is no sweat - you’ll get Iratus with the bundle discount as well.
Finally, a small favour. If you can spare a minute or two, please consider leaving Inkulinati a Steam review. Currently, we are at 189 reviews, we're just 11 shy of hitting the 200 mark. The more reviews Inkulinati gets means a bigger promotion from Steam, meaning more eyes on our game, and for a small studio like ours, that's a game-changer <3. Also we always read your reviews carefully and listen to your feedback while making changes to the game with each of the content updates.
Thank you once again for your love and support. Dive into the wonders of the Turn-based Carnival, enjoy some fantastic games, and stay tuned as the water-themed update that we teased the last time is coming your way reeeeaaal soon.
Hello Inkulinati Masters, We hope you've been enjoying the recent additions in our previous major update. How are you finding the Ape Army? A bit rowdy, aren’t they? And how about St Francis and his Army of Pigeons? Well, we can’t stop here though, can we? Oh no! Here at Yaza Gam
Hello Inkulinati Masters,
We hope you've been enjoying the recent additions in our previous major update. How are you finding the Ape Army? A bit rowdy, aren’t they? And how about St Francis and his Army of Pigeons? Well, we can’t stop here though, can we? Oh no! Here at Yaza Games HQ, we've been crafting the next Inkulinati additions. Care to see what we’ve been working on? Splendid! Follow us in that case and just watch your head right here… and here we are. Welcome to our studio.
There's been a bit of a buzz about a mysterious new army joining the world of Inkulinati. While we can't reveal all the details just yet, one can say that there's something a little fishy about these new Beasts. Actually, there’s one just right there! Allow us to introduce you to the first member of this enigmatic ensemble - the Seal! This new Beast has the uncanny ability to control an all-new element that’s being introduced in the next update. We can’t spoil too much for now, but the one thing that we can say is that the Seal can definitely make a splash on the Battlefield.
Everyone, a new Beast! The Seal.
We can’t show you all the Beasts just yet, as that would be what some refer to as “spoilers”, but don’t fret, we will reveal them slowly to you in the coming weeks (however, for those with a keen eye, there might be another new Beast featured somewhere in this update. Where could it be…). And what else have we been working on? Well, we can say that we've been revamping the Battlefields. What we wanted to do is give you a more balanced and engaging experience on all the current maps. At the same time, we've also crafted a delightful assortment of new Battlefields that will soon become part of the game. Allow us to show you a sneak peek at a few of them.
And last but not least, a little inside scoop - we will add new Talents. Will these talents have something to do with a new element that is being introduced? Quite possibly… We will also make it easier for you to decide which new ones to pick up too, but we will reveal all the details properly when the time is right.
Finally, before we leave, we want to ask for a little favour. If you can spare a minute or two, leave us a Steam review. You see, the Steam algorithm works in such a way that the more reviews a game has, the more frequently it will be recommended to new players. And the more Inkulinati players we get, the more content that we can prep for you. So please, leave a review if you can. It’ll mean the world to us.