Kerbal Space Program 2

Intercept Games · Private Division

Released
Feb 24, 2023
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. VG247

    "We're in the business of making great big hits", Take-Two CEO says after shuttering good studios and selling good indie publisher Private Division to a mystery buyer

    Remember when it looked like Take-Two was shutting down both Kerbal Space Program 2 developer Intercept Games and Roll7 - the studio behind Rollerdrome and OlliOlli World only for Take-Two CEO Strauss Zelnick to then say that it "didn't shutter" those studios? Well, Take-two's no

  2. Developer post

    KSP2 Release Notes - Update v0.2.2.0

    Bug Fixes Construction Fixed: Moving stages around in the extended staging stack is difficult Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel Fixed: Loading a cra

  3. Rock, Paper, Shotgun

    Kerbal Space Program 2 producer confirms mass layoffs, contradicting CEO's remarks

    A producer on Kerbal Space Program 2 has confirmed that those working on the space flight sim are being laid off en masse. We already knew that the developers at Intercept Games would be losing their jobs thanks to a closure announcement from Washington State . Until remarks from

  4. VG247

    Do you understand what Take-Two CEO Strauss Zelnick is saying here about Roll7 and Intercept? Someone make it make sense

    Ok, so, you remember when it looked an awful lot like Take-Two was shutting down both Kerbal Space Program 2 developer Intercept Games and Roll7 - the studio behind Rollerdrome and OlliOlli World - earlier this month? Well, Take-Two CEO Strauss Zelnick has now said that it "didn'

  5. Gamemag.ru

    Увольнения продолжаются: Take-Two закроет разработчиков OlliOlli и Kerbal Space Program 2

    Take-Two планирует в рамках реструктуризации закрыть две свои внутренние студии. Согласно документам, попавшим в распоряжение Bloomberg, под полное сокращение попадут Roll7 и Intercept Games , входящие в состав издательского лейбла Private Division .

  6. VG247

    Rollerdrome and Kerbal Space Program 2 studios to be shut down by Take-Two as part of mass layoffs

    Take-Two Interactive, the company behind GTA developer Rockstar Games - is reportedly set to shut down both Kerbal Space Program 2 developer Intercept Games and Roll7 - the studio behind Rollerdrome and OlliOlli World . According to a report from Bloomberg , these shutterings are

  7. VG247

    Rollerdrome and Kerbal Space Program 2 studios to be shut down by Take-Two as part of mass layoffs

    Take-Two Interactive, the company behind GTA developer Rockstar Games - is reportedly set to shut down both Kerbal Space Program 2 developer Intercept Games and Roll7 - the studio behind Rollerdrome and OlliOlli World . According to a report from Bloomberg , these shutterings are

  8. PCGamesN

    Kerbal Space Program 2 is "safe" despite layoffs at Take-Two

    Games publisher Take-Two is laying off 70 employees in the Seattle area, which appear to include some or possibly all of Intercept Games, the Seattle-based developer of Kerbal Space Program 2 . However, for the time being at least, Take-Two plans to continue supporting the game t

  9. Rock, Paper, Shotgun

    Kerbal Space Program 2 feared cancelled as 70 layoffs reported at Take-Two's Seattle offices

    Last month, GTA 6 publishers Take-Two Interactive announced plans to "rationalize" their "pipeline" by laying off five per cent of their workforce - around 580 people - and cancelling various games. As part of that, they're reportedly now doing away with 70 positions at their Sea

  10. Rock, Paper, Shotgun

    Kerbal Space Program 2 feared cancelled as 70 layoffs reported at Take-Two's Seattle offices

    Last month, GTA 6 publishers Take-Two Interactive announced plans to "rationalize" their "pipeline" by laying off five per cent of their workforce - around 580 people - and cancelling various games. As part of that, they're reportedly now doing away with 70 positions at their Sea

  11. Developer post

    Some Improvements on the Way

    Hello! It’s been a while! I know that many of you have been wondering about the status of KSP2, so I thought I’d give you an update on how things are going. We have an incremental update on the way! The v0.2.2.0 update will address a number of common user experience issues, some

  12. Developer post

    Developer Insights #23 - Black Hole Sun

    Hey! I’m Jon Cioletti, the Senior Technical Artist focused on lighting and VFX here at Intercept Games! In celebration of the upcoming total solar eclipse , today we are looking at some of the lighting tech around eclipses in KSP2 - but first we have to talk about eclipses in REA

  13. Developer post

    One Year of Kerbal Space Program 2

    This weekend marks one whole year since the Early Access launch of KSP2. How is it that a year can fly past in a heartbeat while also containing so much stuff? In that time, our team has released a total of 11 updates and knocked out more than 2441 bugs. We’ve brought new physics

  14. Developer post

    Kerbal Space Program 2: Tutorial - Space is the Place

    Kerbonauts! So you want to go to space...have you tried rockets? Introducing animated tutorial Space is the Place! Found in-game, this and other tutorials aim to improve the onboarding experience for new and returning players, while learning about various space concepts. They are

  15. Developer post

    v0.2.1.0 Patch Notes

    Bug Fixes Flight & Map Fixed: Shielded docking ports cannot be undocked after a reload Fixed: Shielded docking ports can dock when closed Fixed: Orbital drift compensation did not take axial tilt into account consistently, leading to additional drift near Celestial Bodies wit

  16. Developer post
  17. Developer post

    You Can't Spell User Interface Without U & I

    Greetings! I'm Ness, the Art Director here at Intercept Games - let's talk about KSP2's User Interface, the most meta of all game art disciplines! UI must surface moment-to-moment information and actions to players in either text or clever visual shorthand. When making a simulati

  18. Developer post

    A New Chapter

    Hello Kerbonauts, happy new year! We had a lot riding on the For Science! update that we released two weeks ago - it's been a long first year of Early Access, filled with the arduous and mostly unglamorous pursuit of bugs, stability improvements, and performance gains. This updat

  19. Developer post

    ULA Helps KSP Create the Vulcan Rocket

    Hello Kerbonauts! With the imminent launch of the Vulcan Rocket, Creative Director Nate Simpson paid a visit to the experts over at United Launch Alliance (ULA) HQ to get their help in his own Vulcan attempt in KSP2. You can join in on a limited time challenge to create your own

  20. Developer post

    For Science! OUT NOW!

    KERBONAUTS, WE HAVE LIFTOFF! 🚀 The time is now - For Science! is now available! We're so excited to release this major content update to everyone. Full release notes for v0.2.0.0 can be found here . We'd love to hear from you about feedback and bug reports on the update - please