Released
Jan 23, 2020
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

15 posts
  1. Developer post

    Updated patch 1.1

    Changelogs: - Add key mappings option. - Fixed projectiles sometime fire in wrong direction.

  2. Developer post

    Deasiege official release

    First, my thanks to everyone who has gave me constructive feedback in the Early Access stage. I've been working very hard for a year to improve gameplay mechanics and optimization. After 3.5 years of development, Deadsiege is officially released today. Trailer: Changelogs: - Add

  3. Developer post

    Deadsiege updates version 0.6

    Changelogs: - You can click right mouse button on a Hotbar slot to use item/ability - Add on/off BG music option in Settings menu - When you use a ability in right mouse button (RMB) slot, the character will rotate toward the mouse location then attack. - Now Boots will have rand

  4. Developer post

    Update version 0.5

    Deadsiege Early Access version 0.5 is released today. Changelogs: - Add a new map Icelands, new quests and monsters (Talk to Symond after defeat Mountain Dragon to travel to new map.). - Improve the game’s performance. - Treasure chest icons is no longer showed on map. - Increase

  5. Developer post

    Deadsiege updates version 0.4

    Change logs: - Rework the map system. You can toggle big map and mini map by pressing ‘M' key or click to "Toggle Map" button. - Add effect on dropped items. - If there is an ability in RMB slot you can hold right mouse button down to continually attack. - Double left click to bu

  6. Developer post

    Deadsiege updates 0.3

    Update 0.3 improved game-play pace Changelogs: - Main character's base Physical Power and Magical Power increase to 30. - Reduces most of skills' cooldown to 1 second, except tier 2 (level 6) ranged skills. Best Regards, Null Pointer Studio

  7. Developer post

    Deadsiege demo is now available

    Hi, I decided to upload Deadsiege demo for customers who interest in Deadsiege so you can try before making a purchase decision. So that you don't have to worry about a refund. If you have troubles when download the demo on Steam, you can download it at alternative sites here: -

  8. Developer post

    Deadsiege EA ver 0.2

    Deadsiege updates EA version 0.2 brings some bug fixs and improving in game mechanics Change logs: - Town Portal now spawns at the player’s location - Hold left mouse button (LMB) down to continuously attack or move. - Esc button will close all windows if there is any window show

  9. Developer post

    Deadsiege Early Access is Live!

    Deadsiege EA build version 0.1 is finally out! Current Early Access version take up at least 5 hours of game-play, new contents will be added in next updates. Report bugs and send feedback here Best Regards, Null Pointer Studio

  10. Developer post

    Work In Progress update 19

    Hi there, Deadsiege development is nearly got to Early Access stage. Here is progress video I have done in this month, showing some character's abilities: Deadsiege wip 19 Follow my Twitter for other development videos.

  11. Developer post
  12. Developer post

    Deadsiege WIP 15

    I'm working very hard for EA in few months later. Here my last development progress Map polish and new enemies Follow my Twitter for other development progress.

  13. Developer post
  14. Developer post

    Work In Progress updates 13

    Hi everyone, here is the last core system I'm working on: (auto) Save/Load system I'm able to save all objects in a map, player doesn't need to do anything, just quit game and all game progress is auto saved to files. Follow my Twitter for more information about the other develop

  15. Developer post

    A Hello from Null Pointer Studio

    Hi everyone, After a quite long time of development, I think it’s time to introduce my game to customers. Deadsiege is powered by Unreal Engine 4 and is made with Infinity Blade's assets from Epic Game. I have been working on all the game’s core systems in two years. Although all