Death Trash

Crafting Legends

Released
Aug 5, 2021
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 0.14.6

    0.14.6 - add in-between tiles for two tilesets connected via door - minor level design changes throughout the game to accommodate for the new tiles and improve door situations - updated some art assets: adding details and fixing some angles - minor level design fixes throughout t

  2. Developer post

    Update 0.14.5

    Update Notes 0.14.5 - fixed spawned Fleshworms being passive instead of aggressive - fixed not being able to finish quest "Lessen the Pain" (regression) - fixed issue with additional inventory space acquired from city merchant - fixed some pathfinding issues - updated FMOD audio

  3. Developer post

    Update 0.14.4

    Update Notes 0.14.4 - fixed some explosions not making any damage - fixed certain NPC in city having quest item he should not have - fixed NPC in Tower talking about key challenge despite player having key already - fixed regular scene actions be usable through walls while standi

  4. Developer post

    Update 0.14.3

    - added further quest and character handling for later stages of Perished City - fixed a few issues with quest progress in the Perished City - added and updated some dialogue - added a few pre-existing crafting recipes to the market in Perished City - various other minor improvem

  5. Developer post

    The Perished City

    Welcome to the Perished City! In a city marred by time a searching woman found a place, infested. Her ailing body took root and healed, and soon she began providing. The people, accepting her offerings, built a temple in her honor. She became what was heralded, a beacon of care,

  6. Developer post

    Beta Release: The Perished City

    Hey. We put the content update “The Perished City” on the beta branch and would appreciate some feedback. Our design goals for this and the further content updates are to improve the writing, especially the variety in how NPCs talk, add more depth to the narrative elements, add m

  7. Developer post

    Update 0.13 - Mapped and Packed

    If you're looking for the content update: This isn't it. See "Current state of things" -> "1. Content update" down below. Patch notes New Features - map overview has multiple tabs now if level hub has multiple sub areas, including walk commands between areas (mouse only) - inv

  8. Developer post

    Roadmap Update - End of 2024

    I am sorry. We made progress this year, but not as much as I had hoped. The projected dates for the next updates did not work out as planned. We are focusing on the content of the game at the moment. That is slow work, as we are still somewhat inexperienced in this. (And it seems

  9. GamingOnLinux

    Cosmic horror post-apocalyptic RPG Death Trash has a teaser for a new update

    Death Trash features a world where cosmic horrors long for humanity but meet punks with shotguns. Influenced by post-apocalyptic, horror, and cyberpunk classics. Death Trash is certainly promising, and it's finally gearing up for a content update. Read the full article here:

  10. Developer post

    Teaser: The Perished City

    A small peek at our upcoming content update, which covers the Perished City, located at the center of the game's world map. We expect this to be on the beta branch in the next months. For more info and tentative dates about our future updates, take a look at our roadmap: - Stepha

  11. Developer post

    Roadmap

    Welcome. This is the roadmap for the final phase of the Death Trash Early Access. We have avoided communicating concrete dates in the past. Working as a small team on a complicated game has been notoriously difficult, especially in regards to timely estimations. The Early Access

  12. Developer post

    Update 0.12 - Staggering Blows

    Patch notes Combat improvements - added some of the new melee weapons (see last update) to game locations - updated handling of player hitting enemy with melee: will always lead to mini hit stun and interruption now (formerly first hit lead to hit stun, but then NPC resisted furt

  13. Developer post

    Update 0.11 - Tools of the Trade

    Patch notes Additions - added new melee weapon variants (for now only via Shift+F10 -> Playtest -> Combat) Improvements and changes - improved some dialogue - experimental: added experience points progress bar above health when in inventory etc. - improved pathfinding throu

  14. Developer post

    Update 0.10 - Specimen

    Patch notes Additions - added test level with new combat enemies (Shift+F10 -> Playtest -> NewEnemies) Improvements and changes - increased default speed on world map - map overview: added some NPCs to the map after having spoken to them - made equipping weapon and armor sl

  15. Developer post

    Update 0.9 - Serenity

    Patch notes Improvements and changes - improved quest handling and dialogue of priest quests around New Delphi - updated mutant runner behavior: two charges instead of three, added cooldown, prevent multiple charging runners - set shotgun and automatic weapon bullet speeds to the

  16. Developer post

    Update 0.8.7.10

    Improvements and changes - make player get XP for enemies that are guided through mines - infection: introduced max time until throwing up gets triggered to prevent potentially never getting triggered - added max target count to Legion of Flesh - UI: updated a few notifications l

  17. Developer post

    Update 0.8.7.9

    Improvements - improved character pathfinding: walk directly towards target nodes now instead of zig-zagging - fixed a few other pathfinding issues - slightly reduced movement impact of walking backwards while targeting - added option to disable random player character comments (

  18. Developer post

    Update 0.8.7.8

    - give experience points for unlocking doors (skill or key) similar to other skill actions; adjusted xp for these skill actions - player movement: slower movement speed when walking backwards while targeting (experimental) - fixed minor delay in ranged enemy red pointer warning -

  19. Developer post

    Update 0.8.7.7

    - dialogue stat checks: show text for multiple choice even if not being able to select that option due to stats - removed Animalism skill for now (under consideration / redesign; catching Fleshworms is still possible) - fixed pull ability not pulling - fixed slowdown from spider

  20. Developer post

    Update 0.8.7.6

    - updated Buzzer weapon: less damage, reduced range, charge up triggers automatically after some time, increased energy ball speed, diminished punching through additional targets - updated Shock ability: removed target stun, use pushback, added slow movement debuff, slightly incr