Released
Dec 15, 2020
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

13 posts
  1. Developer post

    Dev Diary 9 - Town Generation Tool - Part 1 Recreating 450BC Jerusalem

    In this Dev Diary I'm showcasing a look at a generated version of Jerusalem that, after hundreds of iterations, I am more satisfied with. I've been developing a Town Generator Tool that could be used to semi-automatically generate the 52 towns that will be featured in Rectifying

  2. Developer post

    Open World Build 4

    For our in game mini-map the idea was to create a seamless transition from the game world to a 3D overview map - zooming out from 3rd Person to the overview map and then zooming back in to 3rd person when closing it. In Build 4 the zooming out works pretty much as I would like it

  3. Developer post

    Dev Diary 7 - Open World Build 3 Preview

    Our new Open World build is live. Here's a quick in game preview (spoiler) of the new real world Jerusalem and Israel open world. Not perfect yet, but getting there (towns/villages not added yet).

  4. Developer post

    Dev Diary 6 - Generating Regions

    Hay everyone! Thank you to all those who purchased a copy, end of January, during our sale! For this Dev Diary I decided to just write a post instead of recording a video. Needed to save some time but still wanted to give an update. Progress is being made on the generation of the

  5. Developer post
  6. Developer post

    Is this project dead?

    Yes, its been over a year since I was able to touch on it but this year looks much better. What's changed? As I am only able to work on Rectifying Zion part-time, all other work has kept me crazy busy since about November 2022. A lot of stuff that I had to tend to after hours has

  7. Developer post

    Dev Diary 5 - Heightmap Finalization

    In this dev diary I'm going through the process of finalizing our real world Jerusalem and Israel heightmap and also showcasing a bit of the terrain generator that I'm working on. Help us out by purchasing early access! Join our Discord server: Or join our Steam Community forum:

  8. Developer post

    Early Access update (Build 11.2)

    Hay everyone! Build 11.2 has finally been uploaded. For this update we've added an in-game character creator and graphics settings menu to the game play test build. Please test and give us feedback/comment on our Discord server or here in the Steam Community HUB. We are more acti

  9. Developer post

    Early Access update (Build 10.2)

    And we're back! When you think things are gonna go as planned they just don't. And here we are 4 months later... Finally we have the Open World test build uploaded and ready to test for the first time. This update is big. The Open World terrain assets are just about 15GBs alone.

  10. Developer post

    Dev Diary 3 - Open World

    Our 3rd Dev diary for Rectifying Zion. We are showcasing the first working prototype of the final open world that we want in the game. The map shown at the end of the video is approx. 450km square of an actual height map of Israel. We also have an update coming this weekend ːstea

  11. Developer post

    Early Access update (Build 9)

    Hay everyone! Build 9 has been uploaded and we have a whole bunch of changes for this one. You can now play test some weapons with new attack combos at the new Armoury area or explore the region from the Kidron Valley and Valley of Hinnom. The day and night cycle has also been en

  12. Developer post

    Dev Diary 2 - Weapons, Horses and Walls

    Was hoping to have a new build ready for Steam by now but its taking a bit more time than expected. So I decided to create a Dev Diary so long to show what I've been up to. Please support us by purchasing Early Access or get Involved here !

  13. Developer post

    First Early Access WIP update (Build 8)

    We are so excited to see people have started supporting us and many have added Rectifying Zion to their Wishlist as well. We have been working on a few minor updates that we decided to upload (use of the Unity GUI is a shame). The game is still raw and in early stages but we hope