Nibu: The Sequel
A sequel for Nibu is coming. The release date will be in Q1 of 2022. Stay tuned for more info!
Developer posts and news about this game.

A sequel for Nibu is coming. The release date will be in Q1 of 2022. Stay tuned for more info!

Greetings loyal fans of Nibû! I know you are few in numbers, but hear me out, if you genuinely liked the game, you might be in for a treat. Something grand will be announced in a few days! That is all I can say for now. Have a great day!

Hello everyone, Update HERO has been released and should be live any second. Its comes with new and unexpected gameplay changes including: Self-building structures. You don't have to assign villagers to buildings anymore in order to construct them, you start by placing them on th

A large update will be coming this week. Various reworked areas including the game modes, enemy AI, basebuilding logic and combat! Next time on Nibû...

Greeting! The last update brought a few new problems that are inherent to some of the changes to the buildings and units, therefore I've reversed parts of the update until I address all the issues! The hotfix should be live in a couple of minutes. Have Fun

Greetings! I've decided to work on a smaller update to fix the few remaining imbalances and bugs. Additionally, Nibû will join the Steam summer sales for a 45% discount! Here is a short rundown of the upcoming changes and fixes: Rider bug fixed, double hits are not possible anymo

Hi! To anyone who is still playing and enjoying the game: Here is the Update 2.3 This update features some more fundamental changes to the construction system, resource delivery, and resource management. There were some complaints about resources only being delivered to a specifi

Hotfix for the recent 2.2 Update. Drag selection bug with multi-unit selection is fixed Enemy wave appearance bug on map 2 & 3 fixed Multi-selection each time you selected military units fixed UI scaling bug should be fixed in some areas of the game Enjoy!

Update 2.2 will go live in a few hours. Additionally, as always, a short rundown with all the changes. Drag-selection is finally bugfree and feels really smooth. I've tested this numerous times on multiple machines. Classic Mode Waves have been changed. The game now ends at 35 wa

Just a small hotfix for some of the minor problems with 2.0 Fixed villager being stuck at your capitol Fixed map 2 not being accessible on the second platform Just a hint for unit movement. If units are stuck not attacking because their target is not accessible, just right click

Juicy Update: Announcement! It's finally here, Update 2.0 has arrived and is going to be live any minute. This update is fundamental on many different levels as it adds 2 game modes, fixes a lot of the game's problems and brings back some of the weaker units to be useful again. S

Greetings, As some of you probably know, there is a very large update on its way, probably at the end of this week. Also known as the juicy update. There is a huge amount of changes to a lot of existing gameplay functions and a dozen new ones. Here is a rundown of the changes : N

Hi, I've set up a youtube channel to showcase future updates and add game-related video content. Check it out!

Update 1.2 is live now. Here is a short rundown on all the changes in 1.2! Idle villager selection is now available as a key-shortcut, accessible with , this has proven to be very useful to find idle villagers on the map. New unit type: The Militia, relatively weak support unit t

Greetings! Update 1.17 should be live any minute, Here are some of the important changes: Deselection bug in late game, sometimes the active selection would deselect automatically without any reason: fixed Trade interaction improved: Marketplace had a bug that wouldn't allow you

Greetings! Update 1.16 should be live any second, here are some of the major changes: New Introduction level (smaller scope, 10 waves, basic game mechanics explained etc.) It will move the player through the major steps, building orders and some of the mechanics that most people

Greetings! Update 1.15 has just been released, it should be live any minute. Some of the major changes: New build orders, the retail center, palazza and all the buildings that derive from these don't require the marketplace anymore Tavern is now unlocked by districts Enemy attack

Hello, my name is Enki and I'm the lead developer of Nibû. Eucyd Studios has suffered huge financial losses after the launch of Nibû. The earnings could not even out the budget for the game, nor pay for the work of the devs. Eucyd Studios has officially been dissolved. As a solo-

Update 1.14 should be live in a few moments, Some of the major changes: Reworked point system, the modifiers work in a more logical way. Ratios affect score correctly now: The higher the amount of population you have to recruit to defeat enemies, the lower this specific modifier

Greetings! Update 1.13 is live now! Some of the important changes: HUGE updates in regards of graphical quality Better performance + new shader for the buildings Ground texture quality on the map borders improved Higher quality foliage Realtime Global Illumination 22% Performance