Released
Dec 19, 2018
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Build 161: Bug fixes for the engine simulator

    Patch Notes (Build 161) Fix bugs in the engine simulator causing the engine to unexpectedly stop running or not be able to start Optimize engine simulator to allow the engine to simulate faster Fix bug causing the hoses and tubes in the intro level to be invisible and broken Fix

  2. Developer post

    Hotfix patch

    This is a quick hotfix update for reported bugs including: Dumpster not coming back after emptying Fuses not showing the correct art when blown Some parts missing parts on the car not available in the garage Engine block couldn't be picked up There is still a bug where flexible p

  3. Developer post

    Major update: Game intro with engine starting

    Today’s update is a big step forward for Wrench. For the first time, players can turn the key and start their cars. The engine starting and running is operating off of a series of simulations, not all of which are functioning or complete yet but even in this state it is already e

  4. Developer post

    Beta branch update: Electrical System

    This beta branch update is a major step forward for Wrench and the first release of our electrical solver simulation. The Lighting and horn circuits for the car are fully functional and nearly all of the wiring for the car is present and functional. A lot had to happen to get her

  5. Developer post

    Beta Branch Update: Build 152 - Creeper, VR height adjustment, bugs

    A new update (Build 152) is now on the Steam beta branch. Added creeper object to enable desktop and VR users to work under the car. Interact with the creeper head rest to use the creeper. Move using normal inputs (slower than normal, and VR teleport is disabled). Desktop: Rotate

  6. Developer post

    Build 151: bug fixes, vr physics changes, pallets and boxes break, more

    We decided there were too many little bugs to leave unfixed so we are releasing another update primarily focused on bugs. We also re-enabled physics in VR for held objects so you can slam things together again. VR: - Added on screen object information under some conditions. - Add

  7. Developer post

    Update: Build 150

    We put out an update to fix the more problematic bugs in our last beta release and also allow players to throw away trash. We are not planning to do another dedicated bug fix update and want to move on to finishing game systems needed for the new game loop and moving to the main

  8. Developer post

    First multiplayer release on Beta branch now and also what comes next

    Wrench has been in a state of redesign and rewrites for the last 3 years. This beta update includes our first pass at co-op multiplayer support. We do not have enough work finished on the new car starting and symptoms systems to support our new game loop, and we are waiting on a

  9. Developer post

    Development update: First mutliplayer test footage

    Hi Everyone, We have intentionally been quiet about what we are working on for the last few months. Multiplayer is nearly ready! We think co-op in Wrench is a pretty unique experience. Player to player interaction feels more meaningful than most other games and it is genuinely he

  10. Developer post

    Another beta update (Build 148)

    Patch Notes (Build 148) -VR finger threading -Torque wrench bug fixes -Desktop: Fix bug preventing placing sockets into organizer while holding tool -Desktop Fix input priority bugs and place and throw (left v right hand) -Changes to texture memory pool size at each texture quali

  11. Developer post

    Beta 2 (build 147)

    We have identified a few themes in user feedback from the first beta and we are working on addressing them. This iteration makes some progress on interactions, playability, and also fixes a few major bugs from the last update. The most consistent feedback we got was from players

  12. Developer post

    Wrench Beta Release

    Today’s beta release is a limited test of all of the new game systems. We disabled saving, part ordering, and there is no progression or game loop. The game interactions are all totally new code and they work differently than any previous release. The controls are different and t

  13. Developer post

    Upcoming beta details

    As we have shared in previous updates, we have been working on new tools and content, improving interactions, and designing a refined core experience in Wrench. Here is a new look at many of the features that you will see soon and what you can expect in upcoming builds. Nearly al

  14. Developer post

    Progress update

    We wanted to make another update post to give players a better sense of what is coming. Currently VR interactions and code are being rewritten to allow for some new functionality and structurally fit together with the redone desktop mode. We think these will be really positive ch

  15. Developer post

    What we are working on

    Hi all, We haven't been keeping the steam discussions updated with our work in progress content the way we have been on discord. I wanted to dump some media along with details on what we have been working on. We started this update not happy with our desktop changes and have done

  16. Developer post

    Update: Build 145

    Patch Notes (Build 145) Roadmap has been updated to reflect future direction of Wrench development. V8 Engine Content Sneak Peek - Add V8 cylinder head with several accessory parts. Parts can be purchased from the catalog, but have no compatibility with existing cars yet. - Work

  17. Developer post

    Build 141: Bugfixes + Tweaks

    General: - The "Purchase" action (context menu or shortcut) now adds the item to the cart instead of auto-ordering after a delay. You must manually complete the order from the catalog app. - Fix a bug causing certain purchases to be free. - Fix a bug causing the Exocet Race chass

  18. Developer post

    Build 140: ITB parts, trophies, races give XP

    New Content - Add ITB parts and hardware. - Add Billet Fuel Rail for use with ITBs. - Add ITB parts kit to the catalog. - ITBs provide a small horsepower boost and are allowed in limited class racing. Race Trophies and XP - Placing 1st, 2nd or 3rd in races will award the player w

  19. Developer post

    Build 139: Exocet race chassis and go fast parts. Work in progress part/car sale

    Build 139 New Content - Add Fully caged Exocet Race chassis. It will show up in classifieds for purchase, in maintenance jobs, and as opponent cars at races. - Add Nine Lives Racing Front Wing and hardware for the Exocet chassis versions and an associated part kit. - Add a 421 he

  20. Developer post

    Update: Build 136

    VR: Added smooth rotation options for VR input Fixed VR install issues with new manifolds and downpipe General: *Fixed funnel angle being wrong on Exocet *Fixed valve cover rules for type 2 valve cover *Tweaked size of installed part collisions being enabled. Improves parts of su