Customizable Movement Keybinds
Added option to rebind character movement keys.
Added option to rebind character movement keys.

Added option to rebind character movement keys.
Added option to rebind character movement keys.
The following languages have been fixed and completed by the community : Polish translation thanks to Delta. French translation thanks to CdriX. Thanks to Delta and CdriX for your help!
The following languages have been fixed and completed by the community:
Thanks to Delta and CdriX for your help!
Hello there! After listening to player feedback, I have realized that the achievement "Now I Can Retire," which required earning 1,000,000 gold created a significant gap in terms of progress. Therefore, I have made the decision to remove it. Thank you to all players for your supp
Hello there!
After listening to player feedback, I have realized that the achievement "Now I Can Retire," which required earning 1,000,000 gold created a significant gap in terms of progress. Therefore, I have made the decision to remove it.
Thank you to all players for your support and feedback.
Hey there alchemists, I've fixed a pesky bug that was causing players to lose gold when they exited the wardrobe. The issue was related to a glitch in the game's code that was mistakenly deducting gold from players' accounts when they exited the wardrobe. I've identified the prob
Hey there alchemists, I've fixed a pesky bug that was causing players to lose gold when they exited the wardrobe.
The issue was related to a glitch in the game's code that was mistakenly deducting gold from players' accounts when they exited the wardrobe. I've identified the problem and corrected it, so you can now exit the wardrobe with confidence, knowing that your gold is safe and sound.
I apologize for any inconvenience this bug may have caused, and I appreciate your patience while I worked to resolve the issue. As always, if you come across any other bugs or issues in the game, please don't hesitate to let me know so I can work to fix them as quickly as possible.
Thanks for playing, have a nice day!
Fixed up some dialog windows. Made some small tweaks to the UI. Improved the performance of the storage boxes. To avoid accidentally losing items, you can no longer delete furniture with a full inventory. Fixed some issues with the musa seed items, so they should display correctl
Fixed an issue where achievements were not being properly unlocked for seasonal events. Players who completed the event in the previous version will be retroactively awarded the achievement. I apologize for any inconvenience this issue may have caused and appreciate your patience
Players who completed the event in the previous version will be retroactively awarded the achievement.
I apologize for any inconvenience this issue may have caused and appreciate your patience while I worked to resolve it.
Thank you for playing and please let me know if you encounter any further issues.
The alchemy table should no longer disappear from the swamp house. The energy consumption while sprinting has been fixed.
The day has finally arrived! Today the development of Alchemy Garden is officially completed, from this moment the game leaves early access to release version 1.0. As new features, version 1.0 comes with the following: Steam Achievements 50 new furniture Client role system Potion
The day has finally arrived!
Today the development of Alchemy Garden is officially completed, from this moment the game leaves early access to release version 1.0.
As new features, version 1.0 comes with the following:
*The translations are made by the community, so it is possible that they are still incomplete, we will complete them as far as possible..
The project started in 2017, as something experimental that unexpectedly began to grow.


The idea was very simple, a virtual place where you could create your own garden. At that time, game development was a hobby for me and my knowledge was not very extensive.
But a good number of people liked the concept so I was encouraged to update and improve the prototype.



I was like that for about two years, working in my free time, improving the game, graphics, mechanics and fixing bugs... But it was clear that the concept had a lot of potential and I didn't have enough time to dedicate to the game, so I took the difficult decision to quit my job and dedicate myself entirely to the project.

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For the first two years, the game wasn't on Steam, as I was distributing it through other channels. But since the potential was there, I thought that launching the project on Early Access from Steam could be a good way to fund the project and reach more people.
So, on October 18, 2019 I released the first iteration of Alchemy Garden on Steam.

The project was very well received, and from here I want to thank each and every one of you who have supported the project, because without it today the game would not exist.
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I was hesitant to write this paragraph or not, but I think it is good to be honest; it has not always been easy to work on the project.
There have been very hard moments when I have had a lot of doubts, and during the development I have made bad decisions and mistakes.
If there's one thing I've learned, it's that the longer you drag out the development, the more complex everything becomes, and therefore the more likely you are to make bad decisions.
I am aware that the game has undergone many changes over time, some changes have been well received and others have not been at all. I just want you to know that during every minute of work invested in the project (which have been many) has been with the intention of making a better game, even if sometimes it didn't seem so.
The game at a conceptual level still has a lot of potential; pets, co-op mode, more zones, deeper interactions with NPCs, new costumes and a long list of ideas that would never end. Everything will depend on the reception of the project by the community in this new stage.
If the game receives enough support, it is possible that the world of Alchemy Garden will continue to expand. But for the moment I can't confirm anything, what I am going to do, with your permission, is to take a little vacation :D I'm sure that after 5 years of work without rest it will be good for me!
Thanks to each of you for being part of this beautiful journey.
To my couple, for their unconditional support and for being there for me in difficult moments.
To all those who have helped me in the development.
To the community of translators, I am indebted to you!
To the Twitch community, for your company and advice.
To those of you who liked the game, I will always be grateful and will carry you in my heart.
To those of you who were disappointed, thank you for giving it a chance, I hope to do better next time.
I hope you enjoy the game!
Rubén
Greetings Alchemists! After 3 years in Early Access, the time has finally come to release version 1.0 of Alchemy Garden. When The launch will be on December 12 18:00 CEST / 12:00 EST . At that time the game will become completed and its price will be updated from $8.99 to $12.99
Greetings Alchemists!
After 3 years in Early Access, the time has finally come to release version 1.0 of Alchemy Garden.
The launch will be on December 12 18:00 CEST / 12:00 EST. At that time the game will become completed and its price will be updated from $8.99 to $12.99.
Most of the content is already available in the beta version, but I have prepared additional content for the launch:
No, your game will not be deleted. You can continue playing with your previous early access game. However, I strongly recommend you to start a new one to have the ideal game experience free of bugs and possible conflicts.
The nature of the project allows for further expansion, however, it will depend on the feedback and response received during this new stage.
Alchemy Garden is a project that I am passionate about and I would spend my whole life improving it and adding new content, but as a solo developer I am eager to start new projects based on what I have learned.
Thanks to the whole community of translators for dedicating your time and effort to help with the translations and thanks to all the community for being by my side during these 3 years, you have certainly inspired and encouraged me to get this far. I will always be grateful to you!
Greetings Alchemists! During these days you may see achievements on the game page, as I need to test to implement them. Therefore, these achievements will NOT be obtainable in the current version of the game. They will be in the final version. Have a nice day! Rubén
Greetings Alchemists!
During these days you may see achievements on the game page, as I need to test to implement them. Therefore, these achievements will NOT be obtainable in the current version of the game. They will be in the final version.
Have a nice day!
Rubén
SPOOKY POCUS FESTIVAL EVERY SATURDAY Celebrate Halloween making a spooky decoration for your home and garden ! For a limited time, the Spooky Pocus vendor will appear every in-game Saturday! BUG FIXING Now minerals should be now visible all the time. A bug that doesn't allow to u
Celebrate Halloween making a spooky decoration for your home and garden ! For a limited time, the Spooky Pocus vendor will appear every in-game Saturday!
Thats all for this week, as always, thank you very much for all your feedback and support. Remember that you have available our DISCORD to join our community.
Have a nice day!
Rubén
Greetings Alchemists! Beta version 1.0.6 is now available, let's see the changes! BUG FIXING Fixed a bug where we couldn't interact with the exit button on our counter book if a customer was asking us for a potion. Fixes in the interaction texts, now they should no longer stay on
Greetings Alchemists!
Beta version 1.0.6 is now available, let's see the changes!
Apart from the game update I bring you another novelty, and that is that the Alchemy Garden badges and cards are now available, to obtain them you just have to play the game, I hope you like them!
See you next week with more news! Remember that you have at your disposal the Official Discord of Alchemy Garden where you can report bugs and make suggestions.
Have a nice day!
Rubén
Now the garden & house furniture should be saved when quitting the game through the pause menu.
Now the garden & house furniture should be saved when quitting the game through the pause menu.
Hello Alchemists! This week I've been working on several quality of life improvements based on your feedback. Quality of Life Improvements Now all the progress is saved when the game is closed (without the need of going to bed), doing this ends the day in the calendar. An Unstuck
Hello Alchemists!
This week I've been working on several quality of life improvements based on your feedback.
See you next week with more news! Remember that you have at your disposal the Official Discord of Alchemy Garden where you can report bugs and make suggestions.
Have a nice day!
Rubén
Bug Fixes The prompt for interacting with fireworks outside of the event is no longer visible. The quest board should now work properly and not freeze the player. Now the player stops the action he is performing if he gets tired. Languages Iteration of the Spanish translation, th
Community Russian translation is now fully implemented thanks to Hy60koshk
Community Russian translation is now fully implemented thanks to Hy60koshk
Greetings Alchemists! First of all, I want to thank the involvement of the community with the bug report and feedback, your help is very important for the project to move forward. These are the changes that you will find in this new version (Beta 1.0.2): Bugs fixed and improvemen
Greetings Alchemists!
First of all, I want to thank the involvement of the community with the bug report and feedback, your help is very important for the project to move forward.
These are the changes that you will find in this new version (Beta 1.0.2):
I am aware that there are still many reported bugs that are not yet fixed, during the next few weeks I will be working to fix them.
For the next few weeks I am going to focus my time on creating furniture sets for our house and garden. The idea is to create several thematic sets to add variety to the game, each of the sets will be composed of: Bed, Garden entrance, Fences, Store Table, Chairs, Shelf, Chest, Wardrobe, Lighting, Planters, Fountains, Chair and bench for the garden and small decorative objects.
This week I have started modeling a new set, here is a small preview of the models I am making:

See you next week with more news! Remember that you have at your disposal the Official Discord of Alchemy Garden where you can report bugs and make suggestions.
Have a nice day!
Rubén
Some players have reported that they can't exit the alchemy table, a button has been added to exit the alchemy table with the mouse click.
Some players have reported that they can't exit the alchemy table, a button has been added to exit the alchemy table with the mouse click.
Greetings Alchemists! The beta version of Alchemy Garden is now available on the main branch, which means entering the final stretch in terms of the project! What is the difference between the Alpha and the Beta version? Since its Early Access release in October 2019, Alchemy Gar
Greetings Alchemists!
The beta version of Alchemy Garden is now available on the main branch, which means entering the final stretch in terms of the project!
Since its Early Access release in October 2019, Alchemy Garden has been in its Alpha phase. In this stage, the core of the game has been defined and developed.
Both the content and the stability have not been a priority since the game needed to have a good foundation.
During all this time many tests have been done, some mechanics have been liked more than others and your help with the feedback has been crucial to improve the game in all its aspects. I want to thank the entire community for your patience with all the changes that the project has undergone over the months.
Although I would like to continue adding new ideas and mechanics to the game, the project should not drag on forever, so I think it is necessary to move forward.
From now on we enter the Beta stage. This means that I am going to focus on making content for the game, ie: decorative objects for the house, the garden and new clothes. In addition, I will also prioritize bug fixes, balancing, in-game quality of life, languages, achievements, and trading cards.
You will not lose your game, you can continue playing with your saved game from the Alpha version. However, I recommend starting a fresh game for the best possible experience, as you'll likely run into some compatibility issues.
At the moment there is no definitive release date, but I would like to finish the game by the end of this year.
We have just entered the final stretch of the project and I want to thank the entire community again for all the support received during these years.
It seems like it was yesterday when I uploaded the first prototype of the game back in 2017, since then I have dedicated all these years of my life to doing it as well as possible and learning from the process, I hope I have lived up to it.
Have a nice day!
Rubén
-Now the plants in our swamp garden should not disappear. -Now the flying alchemy table should not appear in the swamp. -Vendor new seeds should now be available on Mondays and not Sunday.
-Now the plants in our swamp garden should not disappear.
-Now the flying alchemy table should not appear in the swamp.
-Vendor new seeds should now be available on Mondays and not Sunday.