Released
Nov 30, 2018
Platforms
WindowsmacOS
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

18 posts
  1. Developer post

    mac meteor crash

    Gave another go at fixing this issue where the game crashes when playing a meteor card on Mac. Let me know if it still doesn't work!

  2. Developer post

    hotfix sustaining swamps etc.

    fixed a bug where humidity dropped back down to 50% making it very hard to sustain swamps.

  3. Developer post

    hotfix (again) for humans getting evil too fast

    i removed humans becoming evil from not having too much food. apparently this used to be bugged, but i accidentally "fixed" it during adding the translations.

  4. Developer post
  5. Developer post

    hotfix

    fixed the crash that occurred in the new localization build

  6. Developer post

    Chinese and Spanish translations!

    I found some time to implement the translations or Chinese and Spanish that the community made! You can change the language in the main menu.

  7. Developer post

    Mac build fixed!

    finally figured out the problem. mac builds should work again.

  8. Developer post

    64-bit mac build

    uploaded a 64-bit build for macosx. however, i'm not a 100% sure it was the right version. let me know if there is something off.

  9. Developer post

    patch 1.4.14

    Quite a small patch this time. Thanks to you all for helping making the game better! changelog - fixed steam screenshot/pictures - fixed base/human info window glitches - fixed a achGet crash - changed some things so the reason to the 120 IQ cap doesn't seem like a bug to people

  10. Developer post

    patch 1.4.13

    v-sync - added a v-sync option in options/settings - default is now OFF to fix the black screen people had (hopefully) - if your game is running suuuuuuuuuuuuuuuper fast, turn it ON! fixes - can't click on humans and other things anymore behind the cards - pausing the game now de

  11. Developer post

    patch 1.4.12

    food values - added a food multiplier based on the amount of humans where food values are x2 with 0 humans and x1 with 10 or more humans - the spawn countdown timer for new humans (infants) stops if there isn't enough food to support them - this means that food is less of a probl

  12. Developer post

    patch 1.4.11

    changelog - fixed the memory leak (out of memory fatal error) - poison berries now don't count for food is humankind doesn't have enough herbs - humans won't gather poison berries and harvest poison berry bushes anymore if there is a food shortage and they don't have herbs - raw

  13. Developer post

    patch 1.4.10

    changelog - humans should now only mine ice blocks if they wear a shirt - lowered all food values - fixed church meteor crash - fixed the rocket looking for a portal crash - fixed meteor tile change crash - fixed playing endless -> going to menu -> playing classic with no s

  14. Developer post

    patch 1.4.9!

    Hi all, here is the 1.4.9 patch! changelog: - you can now use inspect on items in the storage/base window UI - potentially fixed the font cut-off bug - potentially fixed tile bug upon loading a game - maaaaaybe fixed that "black screen though with sound"-bug people had (please le

  15. Developer post

    Discord channel

    Hi everyone! While we are reading through all of the posts and comments and working on a patch for the issues reported, you can discuss the game in the Simmiland channel on our Discord! Join here Thank you so much for the great response! We couldn't be happier!

  16. Developer post

    patch 1.4.7

    Quick patch: - fixed 'cooked drumstick' being referred to as 'seaweed' - fixed card count at the end showing the wrong amount - hopefully fixed the crash people reported in the forums - tried some things to get rid of the 'cut off text' bug, but i suspect i'll have to look for an

  17. Developer post

    Simmiland released!

    Hi all, we are excited to announce Simmiland is finally released on Steam! There is a big content update compared to the old version of the game. Check out the previous announcement to see the details. If you encounter any bugs or have requests for any kind of content, please fee

  18. Developer post

    Simmiland coming out tomorrow! v1.4 changelog

    Simmiland is coming out tomorrow! Since the game was originally released on itch.io there are some notable changes to the game if you experienced it before. Here is the full v1.4 changelog: gameplay - added critters/animals - added bones/bone meal - added knife - added feather -