Released
Mar 29, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

16 posts
  1. Developer post

    Update 0.5.2b

    Good evening you awesome people, I've gone ahead and released a minor follow-up patch for update 0.5.2. The update just adds some descriptions for the heavy and shredder turrets, as well as fixes a minor "jittering" issue the heavy turret had. I've also included an icon for the h

  2. Developer post

    Update 0.5.2

    Good evening! This update is a follow-up based on user feedback from patch 0.5.1 - the update includes a new turret capable of shredding through low health enemies, reduced enemy wave sizes, reduced enemy wave scaling, reduced income and overall speed changes for monsters. New Tu

  3. Developer post

    Update 0.5.1

    Good Afternoon! The latest riftwalker update introduces some new content and adds more polish on existing features. There's still a lot more to come, but it should feel refreshing. New Zone: The Valerian Archives The valerian archives are now yours to explore. - This is the first

  4. Developer post

    Update 0.5.0

    Good morning! Time for another update, the 0.5.0 update contains several quality-of-life changes requested by you. It also paves the way for some future changes. Quality of Life Tileset overhaul - All existing tiles have been reworked and rebalanced. The workflow will be carried

  5. Developer post

    Riftwalker @ rAge Expo 2019

    EDIT NOTE: INSERT SOCIAL MEDIA BANNER HERE. A fan of all things geek and tech? So are we! Come and join us at the rAge expo within the Home_Coded Developer Zone sponsored by Huawei, where you'll find us hosting a showcase of the game, answering questions and I'll be discussing th

  6. Developer post

    Riftwalker @ Comic-Con Africa 2019

    Come join us at our stand, located within the developer zone at Comic-Con Africa between the 21st and 24th of September 2019. There will be a host of Q&A's, Chats and I'll be discussing the future of Riftwalker! Come share your thoughts and ask me anything! - VoidFletcher

  7. Developer post

    More ways to reach out!

    Stay Connected! As the game continues to develop, I'm continually looking for ways to maintain and improve communications with you. Now the tricky part is doing this while minimizing the amount of time it takes to keep everything up to date. So I figured, why not Discord? Discord

  8. Developer post

    Crawlers, Nighteaters, Plagued, and more!

    Update 0.4.7 This update aims to expand on enemies, adding 8 new base type enemies to the game. The new enemies will offer the player a challenge, and help ensure that a one-tower-fits-all approach will not be an easy solution. Each new enemy offers unique new challenges, with th

  9. Developer post

    Dynamic Resolution, Bug Fixes & More!

    Update 0.4.6 This update introduces several fixes, community requests, and dynamic resolution - set to optimize the game even further. As usual, I'd like to thank those who have contributed on the community discussion, be it via threads or bug reports - you are the people who are

  10. Developer post

    Update 0.4.5

    Update 0.4.5 This patch introduces several bugfixes as well as the first iteration of the lore system, search the map for hidden fragments of the past and work together with the community to decipher the past and find meaning in this strange world. The goal with update 0.4.5 is t

  11. Developer post

    Update 0.4.4.5

    TLDR; The game balance has been changed to make it easier since the last update, while keeping you on your toes. Listening to community feedback, patch 0.4.4.5 has changed the timing in spawning enemies - namely the first wave. The update gives players up to five minutes of time

  12. Developer post

    Update 0.4.3

    Patch 0.4.3 - Skill tree, TONS of bug fixes, new content, balance changes. Update 0.4.3 brings the first iteration of the skill tree, as well as a host of community feature requests, bug fixes, and a significant balance overhaul. As development has been progressing, I've been mov

  13. Developer post

    Australian Pricing and News | 2 April 2019

    Riftwalker is now available in Australia I'm pleased to announce that the pricing has been approved for Australia, this means that if you're living in Australia, you'll now be able to buy and play Riftwalker! Special thanks to the community member, Mazzy, for pointing out the iss

  14. Developer post

    Australian Pricing | AUS$

    Australian pricing is coming soon! Good day to you fantastic people, one of the community members brought an issue to my attention. Currently, Riftwalker does not have a price available for Australia, meaning if you're in Australia, you're currently unable to buy the game. I have

  15. Developer post

    Riftwalker Early Access | Now Available!

    The Riftwalker Early Acess is now available on the Steam Store! I'd like to thank everyone who's helped and has been providing feedback - this community means the world to me, and I'd like to welcome anyone new to the community. Riftwalker will continue to develop as the communit

  16. Developer post

    Coming Soon!™

    I'm proud to announce, Riftwalker! Journey through the rift and discover the remains of an ancient civilization, piece together the history of a world consumed by darkness - in a glorious return to tower defense! Follow the community hub and join the conversation! A SPECIAL THANK