Steam overlay button added
1694061868 Pressing controller platform specific home button now opens Steam overlay. Previous players will need to reset controller configuration for this to work.
Developer posts and news about this game.

1694061868 Pressing controller platform specific home button now opens Steam overlay. Previous players will need to reset controller configuration for this to work.

In preparation for a wider multi-platform release, I have the latest version to share. Here are the changes: 1647385972 Extended lift distance in Stage 1 Area 22 to allow for bidirectional travel through the shaft 1654230439 Added additional Korean characters to font data 1655268

Becuase of how Unity tries to make development easier, this resulted in major issue. Unity will automatically assign an order for how soon some code will run. While this can be manually overridden, it should not be required unless automatic assignment fails to generate a desired

Because of future plans, I ended up making quite a few changes to Thibalryn for everyone. ːwinter2019coolyulː Most notable are: Upgraded engine from Unity 2017 to Unity 2019 Scripting backend changed to improve performance Intermediary loading scenes to reduce memory usage Build

I finally saved up for and bought the nessecary hardware to verify full compatablity with macOS, including for those with newer M1 devices. As a result, Thibalryn and my future games will be made available for those who prefer to play certain games on their Apple machines. Yay! I

1631587931 Fixed unicode character ★ missing from font file Updated default ranking text to ★★☆☆☆

To help with reaching more players and to allow me to share Thibalryn with more people around the world, I have taken the days required and performed the necessary work to add an additional 8 languages to Thibalryn. 1629123665 Updated ability names in the bindings menu to be less

1628240182 Fixed a case where the button passkode secret would not activate Added placeholder version number incase version number cannot be loaded Hint: enter the "kode" while paused. It will actually use the correct input sequence now, including from the joystick.

1627979551 Reduced duration of splash screen 1628078916 Changed default screen mode to full screen

Couldn't get Thibalryn to run via Wine, Proton or other means? Well now you can just run it natively! Please experiment and let me know if you find any bugs in this new Linux port.

A huge thank you for everyone who bought Thibalryn while it was on sale. For everyone who previously own Thibalryn or those who puchase any "support the developer" DLC, your in game player ball will be turned to gold in recognition.

I am very thankful for every single person who purchased Thibalryn while it was a paid app. In order to pay thanks and respect, once Thibalryn goes free to play, all previous owners will find there player ball has turned gold. That right, Jerry, gold! Another announcement will be

1578393758 Fixed a issue where some players could not access the key rebinding menu Added Unity branding to splash screen

The colours indicate where the stage it is, where the transitions are and where they go to.

Baddies can change between difficulty modes when you spawn. Whether it is loading a new area or just coming back to life after a death, there is a chance for each type of baddie that they will switch to a different difficulty mode. This can be a simple as moving faster, or a comb

Just a small patch. 1569579616 Fixed a missing wall in Stage 1 SpawnArea 5 Fixed a missing pipe in Stage 1 Area 50 Thanks to Skittles for reporting!

A love letter to classic NES games! Explore an ever-expanding, challenging maze filled with countless secrets. You'll need true skill whilst fighting various baddies each with their own unique AI. Master what skills you have to unlock new possibilities while you search for mores.

Here is the changelog: 1567737721 Created DemoManager Stage pipe teleports will no longer occur if set to a stage destination of 0 Stage pipe teleport game objects are now set as enabled in the dev stage Game objects modified by demo mode now are automatically added to a list Rea

With a small update, those playing in full-screen mode will now see a fancy border instead of just blackness. 1566338661 Created frame art and object Frame objects become inactive when in pixel perfect mode I decided to not animate the frame in a clever way (modifying render offs

Just a small update to fix some tiles: 1565765838 Slightly modified the tile placement in Stage 5 Area 47. Corrected the y-offset for some of the green leapers in Stage 5 Area 51, 52 and 53. Added the missing tiles to the pipe in Stage 5 Area 69. Added the missing tiles in Stage