- Ongoing work on performance: this patch on movement and shortcuts. Challenge level might have spike lags: this is mainly imputable to the enemies' graphics. They will be reworked soon. Campaign should be more smoothly though. - Level 3 redesigned: next levels will be redesigned
- Ongoing work on performance: this patch on movement and shortcuts. Challenge level might have spike lags: this is mainly imputable to the enemies' graphics. They will be reworked soon. Campaign should be more smoothly though. - Level 3 redesigned: next levels will be redesigned in the next patches. - Rocket Turret fixed: they were bugged and unusable. - Few minor bugs fixed. - Medal system in progress: should be available in a week or so with game modifiers that can be found in the world or gained through achievements.
If you experience any bug, please report it: your help is very valuable.
- Big performance optimisation: the game should now run way more smoothly. more performance optimisation coming in the next patches. - Level 1 redesigned: especially the terrain, in order to make the path clearer and to have more details. - Level 2 redesigned: terrain reworked, l
- Big performance optimisation: the game should now run way more smoothly. more performance optimisation coming in the next patches. - Level 1 redesigned: especially the terrain, in order to make the path clearer and to have more details. - Level 2 redesigned: terrain reworked, lighting & shadow adjusted and details added.
More level redesign coming in the following patches.
- Times between waves increased by 10 sec: 40 sec total. More time to rest and/or more income when skipping. Skip as much as you can: this is key to win. - Level 1 overall difficulty reduced by 10%. - Tower is not selected by default anymore after construction/upgrade. - Minor pe
- Times between waves increased by 10 sec: 40 sec total. More time to rest and/or more income when skipping. Skip as much as you can: this is key to win. - Level 1 overall difficulty reduced by 10%. - Tower is not selected by default anymore after construction/upgrade. - Minor performance optimization (UI & tower shoot system): more to come in the following patches, especially with a focus on enemis that can make the game lag when many are instantiated.
Next patch will focus mainly on graphic update & performance. Feel free to come and give your opinion on Discord or the Steam board!
- UI updated to fit the new game design. - Creation of a profil menu: you can access it via the main menu by clicking on your nickname. New functionalities will be added in the coming weeks.
- UI updated to fit the new game design. - Creation of a profil menu: you can access it via the main menu by clicking on your nickname. New functionalities will be added in the coming weeks.
- Demo should be available as soon as validated by Steam (1 to 3 days). - Tiles redesigned so they better fit the environment. - Changed game shader (design) to fit a more cartoonish style. Screenshots updated on the Steam store page. Some graphic bugs might appears in the coming
- Demo should be available as soon as validated by Steam (1 to 3 days). - Tiles redesigned so they better fit the environment. - Changed game shader (design) to fit a more cartoonish style. Screenshots updated on the Steam store page. Some graphic bugs might appears in the coming days: they will be quickly fixed. Feel free to report any of them if you find one.
- A demo should be online within days with the first 2 levels of the campaign playable. - Drillers are now laser towers (more logical). Explosion of drilled elements also reworked. - Laser focus adjusted: it will now be more centered on enemis and less on their feet.
- A demo should be online within days with the first 2 levels of the campaign playable. - Drillers are now laser towers (more logical). Explosion of drilled elements also reworked. - Laser focus adjusted: it will now be more centered on enemis and less on their feet.
- General game difficulty lowered by 20%. Feel free to give your feedback on Discord or in Steam board: it is very needed to adjust it properly. - Easy difficulty made easier: speed and health of enemis is now decreased by 30% instead of 20%. - Few tutorial bugs fixed: some tower
- General game difficulty lowered by 20%. Feel free to give your feedback on Discord or in Steam board: it is very needed to adjust it properly. - Easy difficulty made easier: speed and health of enemis is now decreased by 30% instead of 20%. - Few tutorial bugs fixed: some tower placements used to hide the UI. Also if you fail level 1 and quit the game, you don't need to start the tutorial again. - Options should now properly save.
- Driller improved: description has been detailed so it's easier to use. Right click has been fixed so it will work more smoothly. - Improved performance of levels 7, 8 & 9. - Tesla towers are now a bit more expensive (40 more gold for a level 3 Tesla). - Tower construction i
- Driller improved: description has been detailed so it's easier to use. Right click has been fixed so it will work more smoothly. - Improved performance of levels 7, 8 & 9. - Tesla towers are now a bit more expensive (40 more gold for a level 3 Tesla). - Tower construction is now tracked in Steam stats : not yet implemented in the UI though.
Next patch will focus mainly on fixing issues from the option.
First patches will be mainly focused on game balance and bugs. Second challenge should be available in 1 to 2 weeks. Feel free to come and exchange about the game on Discord (link ingame) or in the Steam Boards!
First patches will be mainly focused on game balance and bugs. Second challenge should be available in 1 to 2 weeks.
Feel free to come and exchange about the game on Discord (link ingame) or in the Steam Boards!