Nauticrawl

Spare Parts Oasis · Armor Games Studios

Released
Sep 16, 2019
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Just 24 more hours in the Steam Summer Sale!

    The Steam Summer Sale is quickly coming to an end, so we wanted to give a quick "last chance" reminder to everyone that Nauticrawl will be 50% off for another 24 hours. If you haven't had the chance to pick it up yet, now is the perfect time! We wanted to take a brief moment to t

  2. Developer post

    A Rogue Escape is Available now

    I'm beyond excited to write this announcement, even if the launch of my previous game, Nauticrawl , almost feels like yesterday, the development of this re-imagined VR-exclusive has felt like a completely different journey from the very start. One of the hardest things about this

  3. Developer post

    Nauticrawl Adds Russian and Simplified Chinese Localization

    Hello everyone! It's been a while since the last update, which doesn't mean I haven't been cooking up some new things. I have! I'm just not quite ready to talk about them yet. In the interim, though, there have been some requests for additional languages and I'm happy to announce

  4. Developer post

    Introducing: Spare Parts Oasis

    I've been thinking a lot about the importance of community lately and not just because we've been asked to remain so far apart in recent months. I'm fortunate enough to have communities developing around each of my active projects (Nauticrawl and Clayxels), both of which have bee

  5. Developer post

    Nauticrawl Gets Honorable Mention in IGF’s Excellence in Game Design

    It’s been a little while since I’ve dropped by with an update and what better way to return to it than with news like this? Nauticrawl has received an Honorable Mention from the Independent Games Festival for Excellence in Design. Though it may sound cliche, it really is humbling

  6. Developer post

    December Sale & Trading Cards!

    Ahoy to everyone who’s been waiting for the best moment to jump on our highly pressurized and mysterious Nauticrawl! This might very well be it, Nauticrawl will be cruising through our biggest sale yet, and that’s not all of it. Our very own set of Steam Trading Cards is now avai

  7. Developer post

    Nauticrawl game-design Deep Dive on Gamasutra

    I’m so happy to share this news, Nauticrawl has a game-design Deep Dive post on Gamasutra ! If you’re not familiar with Gamasutra’s series of Deep Dives (admittedly, that’s the most fitting name that could have ever hosted anything related to Nauticrawl!), here’s the official des

  8. Developer post

    Patch #3 released!

    This is not a big one, but it addresses a couple of annoying things: V 1.169 - Field Note #8 and its achievement is now easier to unlock. - Improved performance on Low quality setting. Mac Os X users should stick to the default Low quality setting on mac, it won't impact quality

  9. Developer post

    The Roguelike Celebration Day presentations are now online!

    Earlier this October I was scheduled to participate in the Roguelike Celebration Day by giving a talk on the game-design iterations that went into Nauticrawl. Though I couldn't be there in person, the organizers were kind enough to let me send them a recording of my presentation.

  10. Rock, Paper, Shotgun

    Ghames with Ghoastus: Nauticrawl

    Ave, Citizens! As October sweeps onto the calendar, like a crowd of yokels breaking into a condemned theme park, the barrier between the human world and that of the Romans grows thin. With a rustle of laurel the veil is parted, and I, Ghoastus, manifest among you! Be not afraid,

  11. Developer post

    Nauticrawl Receives European IndieCade Nomination Too!

    Hi everyone, we’re back with some more exciting IndieCade news! Nauticrawl has ALSO been nominated for IndieCade Europe. Since I (Andrea, developer… hi) live in Italy, I’ll be able to hop over to Paris for this one to man the booth myself. Yay! Here’s the recently released traile

  12. Developer post

    Nauticrawl Receives US IndieCade Nomination

    We’re excited and humbled to announce that Nauticrawl has been nominated for the US IndieCade festival. It’s a cliche to say that it’s an honor just to be nominated but really there’s no more fitting way to put it than that. Nauticrawl is in almost every way a leap of faith taken

  13. Developer post

    Patch #1

    It didn't take long before some rogue pilots managed to find one way to really wreck a Nauticrawl, this is our fist patch with the following changes: Version 1_165 Bug fixes: - Switching the computer off while a radio message was waiting to be dismissed on screen caused the radio

  14. Developer post

    Your Reviews Matter

    Reviews have a bigger impact on the success of an indie title that most players realize. Having reviews on your page sends out a signal that others are playing it. This is often the thing players wait to see before picking up a lesser known indie title. Certainly the goal is to g

  15. Rock, Paper, Shotgun

    Atmospheric UI-twiddler Nauticrawl clambers out

    You’re on a hostile alien planet, in a machine you don’t know how to work. You’ve jumped into this device in a desperate bid for safety, wanted for crimes unknown, with the cops at your heels. The actions of the entities outside (yep, definitely entities outside) can only be glea

  16. Developer post

    Wireframe Magazine Developer Spotlight

    Howdy folks, we’ll keep this one short because, well, there’s TWO whole pages filled with Nauticrawl curiosities now available in the latest issue of Wireframe Magazine! In this solo-dev spotlight, Andrea goes back to the very beginning of the project and tells the story of how a

  17. Developer post

    On Closing the Design Loop

    After roughly 2 years, launch day is nearly upon us and on September 16th I will finally get to share Nauticrawl with you all. This moment for me is one of nervous excitement. Of exhaustion and anticipation. As I look back on making this game, I realize the road to launch eerily

  18. Developer post

    Nauticrawl will be playable in 6 languages!

    Something we’ve not talked much (or at all) about during development is that Nauticrawl will be playable in multiple languages. At launch you’ll be able to play in the following languages: English French Italian (evviva!) German Spanish for Spain Spanish for Latin America This lo

  19. Developer post

    Nauticrawl @ the Roguelike Celebration!

    Buongiorno! Andrea here, dropping by with some exciting news. I’ve been selected to speak at the Roguelike Celebration 2019 this October in San Francisco. What’s the Roguelike Celebration? It’s community-organized event centered around fans, makers, and admirers of the roguelike

  20. Developer post

    New Trailer and Launch Date Announced!

    We’re excited to announce that Nauticrawl will be coming to Steam on September 16th! To mark the occasion, we’ve put together a brand new trailer which you can watch below. We began our final push toward launch this week and have started seeing some outlets already picking us up.