This is minor update: updated game engine fixed issue with calculating remaining shots when counting is based on remaining non-destroyed ships fixed SteamVR is no longer started with game fixed UI glitch in animation when game is loading
This is minor update:
updated game engine
fixed issue with calculating remaining shots when counting is based on remaining non-destroyed ships
This is minor update: - updated game engine - slight UI change so longer text doesn't overlap with other content - updated camera position when map angle is changed so it fills better screen - now map angle is 4 by default (it was 0)
This is minor update: - updated game engine - slight UI change so longer text doesn't overlap with other content - updated camera position when map angle is changed so it fills better screen - now map angle is 4 by default (it was 0)
After game being actively in development for over year now, it is finally becoming ready for release. Date has been set to 28th January 2019. In mean time, achievements have been implemented and few bugs sorted out. I would like to use this opportunity and say thanks to all peopl
After game being actively in development for over year now, it is finally becoming ready for release. Date has been set to 28th January 2019.
In mean time, achievements have been implemented and few bugs sorted out.
I would like to use this opportunity and say thanks to all people who were beta testing game and helping with finding issues.
This is hot fix regarding 2nd player controller problem. Issue was if controller was connected after game is started, it wouldn't get recognized by game (workaround was to restart game).
This is hot fix regarding 2nd player controller problem. Issue was if controller was connected after game is started, it wouldn't get recognized by game (workaround was to restart game).
updated summary screen layout to accommodate long words that some translations have fixed bug when playing against AI, defined weapon (for every N-th round, if enabled) was provided to AI when shooting starts
updated summary screen layout to accommodate long words that some translations have
fixed bug when playing against AI, defined weapon (for every N-th round, if enabled) was provided to AI when shooting starts
This update was focused on implementing translations and polishing UI. integrated text localizations for all supported languages adjusted UI so it looks good across all languages (also font has been updated) fixed issue where starting sound effect was not affected by effects volu
This update was focused on implementing translations and polishing UI.
integrated text localizations for all supported languages
adjusted UI so it looks good across all languages (also font has been updated)
fixed issue where starting sound effect was not affected by effects volume in options menu
fixed online issues with weapon granting events fixed in online game ship status in UI edited 2 soundtracks so they have nicer transition between other tracks
fixed online issues with weapon granting events
fixed in online game ship status in UI
edited 2 soundtracks so they have nicer transition between other tracks
Added optional low quality graphics option that should help with lower-spec hardware Water waves are back without white noise online: client input freeze in certain scenarios (eg. when enemy player end-task game in ship placement state) online: host now can kick player online: wh
[FEATURE] Added optional low quality graphics option that should help with lower-spec hardware
[CHANGE] Water waves are back without white noise
[FIX] online: client input freeze in certain scenarios (eg. when enemy player end-task game in ship placement state)
[FIX] online: host now can kick player
[FIX] online: when game is paused player gets disconnect when opening pause menu
swapped shooting and weapon switching keyboard key bindings (Enter is now used to activate menu items and place/shoot ships), it should be more intuitive now fixed bug that in some cases locked singeplayer game (AI was not placing ships) performance tweaking added option for low
swapped shooting and weapon switching keyboard key bindings (Enter is now used to activate menu items and place/shoot ships), it should be more intuitive now
fixed bug that in some cases locked singeplayer game (AI was not placing ships)
performance tweaking
added option for low quality graphics settings (this is still work in progress)
Released new gameplay trailer that quickly showcases how game works and what customization options are available. Lot of changes were done under the hood since release of previous trailer (it was v0.74 alpha, still available on game website), most of them are regarding online mul
Released new gameplay trailer that quickly showcases how game works and what customization options are available.
Lot of changes were done under the hood since release of previous trailer (it was v0.74 alpha, still available on game website), most of them are regarding online multiplayer, but there has been also tweaking regarding graphics. Some noticeable changes are:
water is more realistic and has waves
map doesn't have anymore borders, instead it blends with water more nicely
rearranged UI (most noticeable change is to contain ship status for both players during shooting)
font is updated to support characters in all supported languages