Second Second

Sinkhole Studio

Released
Jul 11, 2019
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch Note #1 - Improvements and bug fixes

    Improvements When you use the card by dragging a mouse, the card will be not used when you release it on the bottom of the screen. When you clear a stage, stage name appears after the reward of previous sector boss is shown. When a card is given for event reward, the card's type

  2. Developer post

    Weekly News #38 - Code Refactoring

    Hi all! We've been doing code refactoring for improving performance and later works. + 'Jacklanton' uploaded Second Second's PvP mode vid on Youtube. Have a look and see you in the next week!

  3. Developer post

    Weekly News #37 - Big Updates Trailer

    Hi all! After releasing EA, we've done many fixes and updates. For announcing those changes, we just uploaded a new trailer which contains newly updated main features. ▼ Youtube You can also find this vid in Second Second's Steam store page. + Also check out playing vid from 'Che

  4. Developer post

    Weekly News #36 - Mobile Version Updates

    Hi All! We announce that Second Second's mobile version is updated so you can play all modes like campaign, training, and PvP which works together with PC's. Features Huuuuge optimization works are done. So we hope any loading or latency would be decreased a lot. PC's big re-work

  5. Developer post

    Weekly News #35 - Re-Open: Campaign & Training Mode

    Hi all! Hope you guys enjoy PvP mode. Today we reopened campaign and training mode after adjusting some factors. Campaign Mode We reduced the number of sectors played within a chapter to one and increased the number of nodes. Training Mode Game information is visible without clea

  6. Developer post

    Weekly News #34 - Free trial version release

    Hi, all! The free trial version of Second Second is uploaded on Steam. You can find it by searching or at the Second Second store page. Any player who wants to try the Second Second can play the demo through this build on Steam. The free trial version's features: Can play PvP mod

  7. Developer post

    Weekly News #33 - PvP Ghost

    Hello! We keep updating PvP mode which is newly added last week. Now we have added the 'Ghost mode'. When you enter the game, your deck will be uploaded to a server and a ghost AI will be made. A ghost AI will meet other online players. When a player's ghost wins other online pla

  8. Developer post

    Weekly News #32 - Update: PvP Mode

    Hi, all! Today we'd like to introduce Second Second's new feature, PvP Mode The PvP mode of Second Second includes: Compete with other users under the 4-level rating system. All original cards(except DLC) are available in PvP if you have Second Second. Building decks, import or e

  9. Developer post

    Weekly News #31 - Ongoing: PvP Mode UI

    Hello! We keep working on PvP mode especially making UIs. We are currently making categories and tools for editing your deck easily. And also making main UIs which will be the front door of the PvP Mode. Below is the main PvP UIs we are working on. And still, we are waiting for y

  10. Developer post

    Weekly News #30 - PvP Update Event

    Hello! The beta of Second Second PvP mode will be updated at 24, May(Fri) So we'll gonna hold an event giving Second Second key for whom wants to play with friends or doesn't have Second Second. If you write down an email address, we will send you a "Second Second" steam key for

  11. Developer post

    Weekly News #29 - Ongoing: PvP Mode Tier

    Hi! We keep making PvP mode building servers, testing online battle and create additional systems. Today, We are going to show an upgrade animation of user's tier(Normal, Rare, Hero, Legend). (Work in progress) The user's tier is determined according to the battle points of the P

  12. Developer post

    Weekly News #28 - Ongoing: PvP mode UI

    Hi! We are making and testing PvP mode as we did last week. We'll show you a quick view of some UIs of PvP mode we're currently working on. Log in page PvP mode main screen Queue screen We are planning to let users make their log in account to enter PvP mode and can play with use

  13. Developer post

    Weekly News #27 - Ongoing: PvP Mode

    Hi! We keep working on the PvP mode while working on the new contents and modes to be added in the current Second Second PvE mode. In the PvP mode, we plan to set 5 slots freely and let players make various decks using the cards that players' card. We'll notify you through the we

  14. Developer post

    Weekly News #26 - Card Illustration & PvP Test

    Added Card Illustrations Hi! We fixed some bugs and added several card illustrations last week. Below are some of the newly added cards. Blade Storm Lose Oneself Blizzard Coolheaded Below are all newly added cards. -Lifesteal Damage: Infection -Enemy Slow: Coolheaded, Blizzard, I

  15. Developer post

    Weekly News #25 - Bug Fixes and Updates

    We uploaded the new version and are applying the bugs and opinions we've been told through community hub. The followings are the fixed bugs and applied contents in this week. - 'Continue' button is available - Fixed an issue that game paused when the deck edit button is pressed.

  16. Developer post

    Weekly News #24 - Renewal!

    Hi! We have finished works over several weeks and finally have updated the client. The main updates include: (We will introduce details one by one next week.) 1. You can change the card notation to the simplified version and detailed version. 2. We've newly set deck 27 archetypes

  17. Developer post

    Weekly News #23 - Next Week!

    Hi! We are finishing the reworks and tests. We will upload the new version which our long-time works are applied. Please stay tuned for the new version of Second Second! ːsteamhappyː

  18. Developer post

    Weekly News #22 - Application Work

    Hello, we have recently been applying the new works which include card notation rework and new combat system to the game. We are testing the new contents from Korean version fixing bugs and to make sure that the new system and cards work fine. We'll update the current build as so

  19. Developer post

    Weekly News #21 - Office Relocation

    Hi! Our long re-work will be done soon and we are finally relocating our office. You will see an update as the simulation works and other necessary tasks for card balance tests are completed. Thanks for your attention and see you soon!

  20. Developer post

    Weekly News #20 - Card Illustration Plan

    Hi! I want to let you know about our card illustrations plan which will be applied after the re-work update. We've introduced our revised 27 card archetypes before. We are planning to unify the illustrations by its main concept and divide into 3 steps according to the amount of c