Alcyon Infinity

Ninja Worufu

Released
Jan 16, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 0.9.1 New Control Mode

    You can now choose your Control Mode right after selecting a ship: - STANDARD mode gives you 360° of freedom, just point and shoot! - DRIFT mode, the legacy control mode, sets rotation to 180° but unlocks the Retro Propulsion. Allows for sleek backwards moves to dunk on your enem

  2. Developer post

    1 Year Graphical Update: Update 0.9

    Reworked ALL ships graphics to have a nice normal map. Adding a lot of volume to the game. I will do more updates in the future so stay tuned ;)

  3. Developer post
  4. Developer post

    Bug Fixes, QoL, Balance - Update 0.8

    - Gamepad Menu Management Overhaul (just did not work properly before) - Arcade Upgrades cost balance - New loading screen

  5. Developer post

    Content, UI, Bugs - Update 0.7.75

    - New Destination Portraits - Added Pilot Portraits in the Ship Selection Menu - Bug fixes

  6. Developer post
  7. Developer post

    Content and QoL - Update 0.7

    - Added Drone Swarm Round - Reworked Enemies - Reworked Keyboard Ship Control - COOP Score now divided by player count before save Leaderboards will be reset today to account for the last change

  8. Developer post
  9. Developer post

    Spit and Polish - Update 0.6.5

    - Upped the Knights Evade Pass timer - Reworked flames - Controller count indicator - Shotgun sound count tweak - Missiles choose targets depending on current path - Shield sound lowered when in enemy ray - Fixed potential bug at end round, emptying money could take too long and

  10. Developer post

    Balance, Bugfixes - Small Update 0.6.3c

    - Fixed bug with Arcade Destination Menu - Fixed Arcade Final Screen High Score did not display properly - Reduced the time it takes for the Combo to restart emptying after picking up money, depends on combo level - Upped the Combo emptying at end of rounds for very high combos -

  11. Developer post

    New Rounds, Enemies and Bullets! - Update 0.6.3

    - Added Minefield, Alien Fleet and Bio-Refinery rounds - Added Big Mines and Asteroid Turrets - Added Pirate Cytodrone and Cytohunter, added pirate Cytovesicle - Added Spiral Bullets - Added Invisibility Frames blinking - Reduced Shield Upgrade chance in Survival - Fixed a bug wi

  12. Developer post

    Movement, and QoL - Update 0.6.1.1

    - Tweaked Movement, max speed is now proportional to input - Added Upgrades multi-buy in Arcade - Modified the upgrade cube appearance to be an Omega - Made the "Hold Fire to Skip" larger in tutorial - Added main menu tooltips detailing game modes

  13. Developer post

    Movement Overhaul: Dancing with bullets - Update 0.6.1

    - Movement has been reworked to allow even greater control on your ship, you can now dance with the bullets - Survival and Arcade mode rebalance - Demo is out and locked to the first Ship - UI is beginning to look kinda good ːsenpaiː I'll be waiting for you on the Discord Channel

  14. Developer post
  15. Developer post

    Fixes, Balance - Update 0.6.0.1

    - Fixed linked guns locking when upgrading - Survival Boss difficulty buffed - Fixed Bomb could destroy Boss - Buffed Boss crystals - Fixed main music source not looping with tutorial

  16. Developer post

    New Survival Mode - Major Update 0.6

    Added a new Survival Mode: - Iron man style, only one life in Solo. Co-op players can respawn at increasing intervals as long as not all players are dead at the same time. - Upgrades are picked up randomly - Difficulty Increase has been modified for this mode As well as normal up

  17. Developer post

    Balance, UI Small Update 0.5.4.5f

    - Fixed could manipulate Inter-Rounds menus while Pause Menu open - Buffed Frigate Turret rotation speed and lead value - Nerfed Small Comets, now are slower - Fixed Player Color in Ship Menu - Upped the amount of Crystals from the Boss - Upped Upgrade prices on the long run to m

  18. Developer post

    UI, Gameplay & bugs - Update 0.5.4.5e

    - Revamped Ships Menu, animated ships (still a work in progress) - UI changes, better buttons and colors - Combo Popup ingame - Small fixes and tweaks on the missiles

  19. Developer post

    Gameplay Tweaks - Very Small Update 0.5.4.5b

    - Tweaked movement, best of both worlds situation between not getting stuck in the bottom and precision aiming in the center. - Toned down the Boost by 15% - Tweaked Hitboxes, normalized everything - Tweaked AI Evade pass coordinates selection - Repair Cubes spawn probability now

  20. Developer post

    Gameplay & Bugs - Small Update 0.5.4.5

    - Changed Player's Ship dynamic speed, new players should no longer get stuck in the bottom - Fixed blocking bug where guns would stay stuck when trying to fire during hyperspace - Fixed bug where you could quit the Final Score before seeing it - Fixed bug where inter-rounds menu