GRITS Racing

Muddy Desert

Released
Mar 4, 2019
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Version 0.4.2 Released

    Turns out I didn't get the leaderboards right on the first try. Dang. The champ boards were storing the points, cars, and wheels from the last track instead of the sum of those from the championship. It was a minor error in the secondary data, but it was worth a patch update soon

  2. Developer post

    Version 0.4.1 Released - A.I.-based Wodifiers

    Because some weren't "getting" the perhaps-too-humanlike oddball A.I.s built into the game, and/or just thinking the A.I. was not well done because some of them crash around a lot (due to their intentional and varied personalities), I had the idea to use a couple of these persona

  3. Developer post

    Version 0.4.0 Released - Leaderboards!

    One of the few remaining major basic features has finally been added to the game. Leaderboards! (Yeah.. only local leaderboards... sorry if you were hoping for online global as well. Those will arrive only once enough sales come in to justify the expense.) As you will see once yo

  4. Developer post

    Version 0.3.11 Released - Remote Play Together

    These last two releases focus on Steam's feature: Remote Play Together. At first, a long long time ago, that feature seamed to work with GRITS Racing. Then, it didn't work so well. Then, it didn't work at all, except with keyboard input. With some updates from both Steam and Rewi

  5. Developer post

    Development Status Update

    ​It's been quiet here for a few months so I wanted to update everyone on the status of development on GRITS Racing. First, the project is not dead even though I can't say there has been a lot of interest in GRITS. I get it, I haven't given anyone a game worth talking about yet. R

  6. Developer post

    Prison Dodgecar is Back!

    Prison Dodgecar minigame is back! The best 6-8 player couch minigame on the planet! Was it gone? Well, sort of. While working on adding the team-selection feature, I noticed I had broken the primary feature of Prison Dodgecar some time ago. Apparently, it broke when I added the f

  7. Developer post

    Version 0.3.8 Released

    Features or content? That is a tough question at times when choosing what to work on next. This time, I chose features since many features that should make this game more attractive are still missing. At long last, you can finally enter your own driver names. Most of the Western

  8. Developer post

    Endurance Racing Pre-alpha Release

    With 6 of the planned 24 tracks now built (well, prototyped) it seemed time to start fiddling with Endurance Racing mode so players can select their favorite track and hit it harder. This is not really Endurance Racing as planned but it is sorta close. The biggest missing feature

  9. Developer post

    Version 0.3.6 Released

    This update doesn't bring much many will care about but it brings something important for us: It allows us to the check the "full controller support" box in Steam for better exposure. Previously, Unity's default game launcher window was disqualifying this tag because it requires

  10. Developer post

    Version 0.3.5 Released

    On the heals of the last release which brought a small but fundamental change, here comes another small but fundamental change. I have kicked the AI NPC cars out of the race when you are playing with several friends. After all, playing against friends should be about playing agai

  11. Developer post

    The Italian Mini Prix has Arrived!

    The Rosa Camuna mini GP track is finally ready for testing (loosely based on a minified Monza). It was a long haul in part due to some awesome tool writing to make this and future tracks easier to build. I hope you all enjoy it as much as I do. Certainly not a beginner's track (y

  12. Developer post

    Linux Build Released

    Admittedly, GRITS Racing is a small fish in a big pond... so... time to find out what it is like to be a small fish in a much smaller pond. Thus, I took the plunge to run and release a build for Linux. It was a bit of trouble -- and perhaps a waste of time -- but not that bad as

  13. Developer post

    Version 0.3.0 Released

    Version 0.3.0 doesn't add much that will be noticeable over the last 0.2.x version -- it is more of a wrap to all the 0.2.x edits. That said, there was still a ton of hard work behind this update. Most of that was on those barely-noticeable shadows. The shadow controllers were re

  14. Developer post

    Version 0.2.13 Released

    Updates: The drag chute has finally received the attention to detail that pretty much everything else has. This isn't final polish yet, but at least it is more than the quick test feature that it used to be. There is new art and the chute inflates with motion. The collider on the

  15. Developer post

    Version 0.2.12 Released

    New features: New Wacky Wodifier: Greased car seats. This is my new favorite wod. It's for those who think the drivers are a little too glued to their seats considering these jalopies have no seat belts. I'm tempted to make this the only race mode and cancel all the other wods. I

  16. Developer post

    Version 0.2.11 Released

    Some cleanup of things missed in all the work of the last release. Fixes: Pedestrian cursor was being drawn on the wrong layer. Other minor sprite tweaks.

  17. Developer post

    Version 0.2.10 Released

    This update brings some significant features and updates and -- if you haven't tried GRITS Racing in a while -- now would be a good time to try it again. Update summary: 0.2.9 new features: Drivers can now fall out of the car during hard collisions... BOOM! AI agents can also fal

  18. Developer post

    Version 0.2.8 Released... With a New Track!

    Say hello to the new Wandle figure-8 track! (Based on the recently-demolished Wimbledon Stadium track in England -- and the same size as near as I could measure from satellite photos.) I placed it at track 3 in the lineup and moved 3 to 5. I hope ya'll like it as much as I do. Th

  19. Developer post

    Version 0.2.6 Released

    This is more of a hotfix than an upgrade. This implements a small visual change in the menus. The rest of what follows in this post is just a tl;dr peek behind the scenes. I had made a previous claim that the next update would be the next track. Well, that is still true, dependin

  20. Developer post

    July 2019 News Post

    There are no major developments to report this month. I spent most of June looking for a publisher for GRITS Racing to help push development along faster. Most indie publishers don't bother responding... and, well, that is not surprising these days. Of the ones that did, I got on