Released
Apr 3, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Gaia 2 store page is out!

    Hey everyone, Gaia 2 store page is now out. Check it out here . The game will come out hopefully late December of this year. That's the deadline I set, but if that's not possible, it will come out early next year for sure. If you have any questions or feedback or just want to dis

  2. Developer post
  3. Developer post

    Updates and news

    Hey everyone, so I've started work on multiple projects and wanted to keep you guys updated it on it. First off, I started working on Gaia 2.0. This new version will be a massive improvement on the first game. I'll be taking into account all of your feedback. You can expect new b

  4. Developer post

    Small patch

    Small patch to fix a bunch of bugs. These are the 2 most important fixes: * Decoding mosquito upgrades, saving then loading would delete the upgrade. * Taking off with the Tempest used to be buggy sometimes due to an UI issue. Happy gaming!

  5. Developer post

    Gaia 1.0 is out now!

    First of all, thank you everyone who has supported the game during Early Access. It has come a long, long way. This couldn't have happened without you guys. This was quite the journey for me. As some of you may know, this was largely a one man project that took 2 years to make. I

  6. Developer post

    Version 1.0 full patch

    Full 1.0 patch notes. Underwater gameplay * Depth of maps now reach 1'000 meters, up from the previous 50 meters * Several new resources added: hardshell, pavonica, skymush, ballflower, starfish and 6 types of harvestable fish, such as salmon, koi and goldfish. These are found at

  7. Developer post

    Gaia release date announced!

    Gaia is finally coming out on April 3, 2020! The 1.0 build is available on the Beta branch if you can't wait until then. Note that it may be a tiny little bit unstable though. In other news, the store page has been updated with a new trailer and screenshots! A couple more reminde

  8. Developer post

    Gaia 1.0 now open in public beta

    Hey everyone, as promised, Gaia 1.0 is now in open beta. There was a small private beta going on for about 2 weeks now and most new bugs that appeared with all the new features have been fixed. But there needs to be more testing done before the final release. If you want to enrol

  9. Developer post

    Dev blog #16

    Why hello there. So as some of you know, I've decided to not release Alpha 7 on its own, but rather integrate it with the full release of the game. For the past few weeks, I've been working on polishing the game as well as adding in tons of new content. The biggest changes are 3

  10. Developer post

    Dev blog #15

    In this blog, we'll talk a bit about Alpha 7 Underwater update. We've implemented fish schools and other fish behaviors. So far, there's nothing aggressive in the ocean, since we want ocean exploration to be all about exploration and not have to worry too much about bad fish. The

  11. Developer post

    Dev blog #14, underwater objects

    During these past 2 weeks, I've been focusing on generating nice random environments underwater. I got rid of the 3 maps that are currently in Alpha 6 and made a whole new one. As mentioned in the last blog, the underwater section is divided into 4 subsections based on depth: 100

  12. Developer post

    A look at Alpha 7: Underwater gameplay

    Now that Alpha 6 is out, I want to talk about Alpha 7. Alpha 7 will bring underwater gameplay and will be the last Alpha for Gaia. After Alpha 7 is out, I'll work on getting the game out of Early Access. Onto water gameplay. So ideally what I want is to make something like Subnau

  13. Developer post

    Alpha 6 is out now!

    Alpha 6 brings a whole new set of equipment into the game, as well as a few other changes to game mechanics. Patch notes: * Equipment - Bolt action rifle - Shotgun - Automatic rifle - Sniper rifle - Anti armor rifle - Cyclops clothing set - Explorer clothing set - Ailmer clothing

  14. Developer post

    Dev blogs #12, Outfits

    Before we get started on this blog, I want to wish a happy late Thanksgiving! Hope you guys had a great time! So, today's blog is all about outfits. Up until now, the character would start with a dark scifi jumpsuit. From now on, you'll be able to actually equip items in 4 new di

  15. Developer post

    Dev blog #11, Weapons

    Why hello. This blog is all about all the new weapons coming in the game. The rifle that's currently in game will be removed. Instead, we'll introduce 6 new weapons: 1. Pistol. When you land, you'll start off with a pistol and a bit of ammo for it. It deals low damage, has a norm

  16. Developer post

    Dev blog #10, Alpha 6 goals

    Now that Alpha 5 has been released, it's time to move on to Alpha 6. Alpha 6 is going to be all about equipment. There will be different types of weapons and apparel. You'll be able to harvest animal fur or skin where it makes sense and make apparel at an assembler which you'll t

  17. Developer post

    Alpha 5

    Alpha 5 is finally here! Seasons Each map will now transition between the 4 different seasons depending on the latitude of the map. This also brings a few new mechanics into game. Aprimark (Spring) In Aprimark, trees will start growing their leaves back and grass will once again

  18. Developer post

    Dev blog #9, Multiple stories and bugs

    Hey everyone, welcome to a new blog! This one is going to be a short blog due to the uninteresting nature of bugs. So for the past 2 weeks, I've been working on allowing multiple stories for your base, finishing up the firefighting system and started to fix bugs. Regarding multip

  19. Developer post

    Dev blog #7 Winter is coming.

    Hello, welcome to this week's dev blog! As per the last blog, I've managed to implement dynamic seasonal changes. In the current version of the game, you can see the current in game date in your PDA on the bottom left side. That has been replaced by the current season's name. Eac

  20. Developer post

    Dev blog #6 Winter is coming?

    Hey guys, welcome to dev blog numero 6. Weekly blogs are back! The main attraction of this blog is the new seasonal changes but before we get onto that, let's talk about some of the smaller stuff. So, this is what we have planned for Alpha 5. What has been accomplished so far? *