Ectolibrium

Void Calls

Released
Jan 30, 2019
Platforms
Last updated
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Updates & announcements

5 posts
  1. Developer post

    Devlog 23

    No vids lately! No excuse, other than that I've been busy -- but here's an update: We are hard at work getting Ectolibrium looking slimier than ever. Expect a visual upgrade in April, as planned -- hopefully EARLY April -- and then a delayed features update, including Eld's Grott

  2. Developer post

    Devlog 22

    ... and we're back! Had a couple weeks of mold-induced illness to contend with, but things should be back on track now. I'm either alive, or a fairly functional state of undead. Should resume weekly devlog schedule. Graphical updates continue. Grotto development underway. Price c

  3. Developer post

    Devlog 21

    This week, I go over our plans for the first Auxiliary Release in broad strokes, and show a quick preview of the graphical upgrades in store for April... We're trying to maximize that "icky squishy fun" our first players responded well too, while simultaneously taking measures to

  4. Developer post

    Devlog 20

    I've made weekly devlogs throughout much of Ectolibrium's development. Now that the game is up on early access, I'll start posting those here as announcements. Check them out if you're interested. This week goes over the early access release, initial reception, future plans, and

  5. Developer post

    Ectolibrium Episode One Available Now!

    So, we just released Episode One into the wild! Or, more accurately, into the guarded yard of Early Access where we can watch over it like a neurotic helicopter-parents. But hey, it's out there. You can play it. You SHOULD play it. Buy it, please... But -- what are you buying? 1)