Liquidation RTS

Divio · MicroProse Software

Released
Aug 4, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch 0.607

    - Added support for 4:3 display aspect ration - Added FFA game mode to Crossroads map.

  2. Developer post

    Patch 0.606

    - fixed a bug where devastator missiles lingered around / draining performance - setting duration of negative effects on hero to half - reduced damage for Aeternus Quills from 200 to 180 - reduced damage for Aeternus Fang to 250, 375 with upgrade from 300, 450 - shortened aeternu

  3. Developer post

    Pathch 0.605

    - - Fixed another desync issue that was occuring with higher counts of players - - Fixed killzone height on Forests of Vrathor - units no longer die from knockback in shallow water - - Added notification when player owned resources ran out

  4. Developer post

    Patch 0.604

    - Fixed a Multiplayer desync bug sometimes happening when Bots are involved.

  5. Developer post

    New map - Forests Of Vrathor

    New 1vs1 Map was created - Forests of Vrathor. Following lots and lots of 1v1 Engagements, I figured it might be good to expand the pool of 1v1 maps. So here it is, Enjoy Forests of Vrathor. Other minor bugfixes Fixed Announcer volume being too loud. Fixed Unbuildable outpost in

  6. Developer post

    Patch 0.602

    Our first patch is up: (settings) Fixed issue with resolution frequency not sticking (settings) Added option to invert mouse drag scroll (game) Added Aeternus as playable hero for Scourge faction (multiplayer) Added option to rename username on Lobby screen. I am gathering feedba

  7. Developer post

    Liquidation is entering Early Access.

    The time has finally come It took years of work to reach this point. I kept delaying the release because I wanted to be absolutely sure the game's quality was where it needed to be for players and buyers. My focus has always been delivering a smooth, fluid, responsive RTS experie

  8. Developer post

    Liquidation Early Access Release Date Announcement

    The battlefield is calling upon you! We are incredibely excited to officially announce that Liquidation will be launching into Early Access on August 4th, 2026 ! To celebrate this, we've premiered a brand-new trailer showcasing a glimpse of the mayhem that awaits. Whether you're

  9. Developer post

    Keybindings Editor Is Here!

    Keybindings Editor In the past, one of the most popular requests was to make the action panel keybinds grid-based, which is why the game is set up like that by default. But we know many of you want more control. Since then, the top request from the community has been a proper key

  10. Developer post

    Replays 2.0

    Steam Next Fest is officially behind us! The Liquidation demo was just disabled for the time being, as it stopped being representative of the current state of the game. Now, this post isn't here to get you talking about the game, or to remind you to wishlist (though please do bot

  11. Developer post

    The Liquidation Demo is LIVE for Steam Next Fest!

    The time has come! We are thrilled to announce that Liquidation is officially taking part in Steam Next Fest. The festival already kicked off. You can download and play the demo now! What’s Included in the Demo? Whether you are looking for a narrative experience or tactical sandb

  12. Developer post

    Debriefing Screen

    Back with another look at what's cooking behind the scenes for Liquidation. Once the battle dust settles you might want to know exactly how you performed. That's why the Debriefing Screen was created! No more guessing who carried the match. The new post-game summary will give you

  13. Developer post

    Widescreen support

    Until today, widescreen support was missing simply because I don’t own a widescreen display myself, so it slipped under my radar. Once I realized the oversight, I jumped on it and got it fixed. Liquidation now fully supports widescreen resolutions, with the UI scaling correctly.

  14. Developer post

    Major Movement & Collision Upgrade

    Smooth and responsive unit movement is one of the pillars of a great RTS experience. And although Liquidation provided decent movement systems, they were far from perfect. There were still instances where units could get stuck or choose less than optimal routes. Large Behemoths t

  15. Developer post

    June 2025 - Steam Demo!

    Next Liquidation Demo is here! Starting June 3rd, 2025 - the new Liquidation demo will be live for one week only! In the demo you can: Battle the AI in classic skirmish mode Face off against other players (lobby based, no matchmaking) Play the recently announced King of the Hill

  16. Developer post

    The Scourge - new faction reveal!

    The Scourge Alliance Please, welcome the third fully playable race in Liquidation - the Scourge Alliance! Rising from the depths below the ground, the Scourge bring with them an arsenal of highly advanced technology and a force unlike anything the surface dwellers have faced befo

  17. Developer post

    New Game Mode!

    Hello Everyone! We had some discussions on the Community Discord in February and March about introducing new game modes to Liquidation. From those discussions sprung King of the Hill mode, now it's live in the game and fully playable! How does it work? In King of the Hill (KOTH),

  18. Developer post

    New Character Portraits!

    Hello there! Just so you know - the game is still cooking, and it's cooking well. To show you a little of what's happening behind the scenes, here's a showcase of some of the new portraits that are in the game, along some familiar Crusade faces. I wonder... What do you think thes

  19. Developer post

    Update - Pathfinding Improvements

    Long time no see! We've had a huge break from writing news, but the game development didn't stop even for a moment in that time. Actually, there's been a lot of exciting things happening behind the scenes. Anyway, today it's time to talk about Pathfinding in Liquidation. There've

  20. Developer post

    Weekly Update - Translations

    This week, we're ready to announce that Liquidation now supports community translations! We will be looking for people to help with translations in the future, so keep your eyes peeled for further news, as this is a community-driven effort! For starters, we ran an automatic trans