Pathing Issue
Fixed a pathing issie in Catacombs,
Fixed a pathing issie in Catacombs,

EzeyStudio · BIM Expert LTD, Elysium Interactive
Fixed a pathing issie in Catacombs,
Fixed a pathing issie in Catacombs,
Removing Haloween Update
Removing Haloween Update
Ai Pathing Issue Should Not be done
Ai Pathing Issue Should Not be done
Updated Floor in Catacombs for a more Easy Trace for AI
Updated Floor in Catacombs for a more Easy Trace for AI
Ugraded to FFSR 2.1.2 Fixed a AI pathing Issue in Catacombs
Ugraded to FFSR 2.1.2
Fixed a AI pathing Issue in Catacombs
Fixed a Small Issie While Playing Single Play not being able to open Doors,
Fixed a Small Issie While Playing Single Play not being able to open Doors,
- Upgraded to Unreal Engine 5, - Increased the amount of AI on later rounds in challenge arena map, - Some prep for Halloween update, - Reduced dormancy range of world perks, - Added an update to the decal bullet Impact - Updated First Person Skeleton (fixed slight twist in right
- Upgraded to Unreal Engine 5,
- Increased the amount of AI on later rounds in challenge arena map,
- Some prep for Halloween update,
- Reduced dormancy range of world perks,
- Added an update to the decal bullet Impact
- Updated First Person Skeleton (fixed slight twist in right middle finger)
- Optimized Soul Catcher perk,
- The Ambassador weapon/attachment, animations and model updated,
- Added a new headshot detector,
- Double Health perk optimized,
- AI now has a distance to X Check to allow less server stress,
- Fast Reload perk logic optimized,
- Reload sounds changed to meta sounds system,
- Added Another LOD on the perk model,
- Fixed the replication of the perk model animation,
- Optimised logic form where the player takes damage,
- Increase player damage again to 2 seconds from 1.5 Seconds,
- Hit detection improved when getting hit by multiple targets,
- Reimported and optimized catacombs and Challenge Arena 1,
- Optimised the Ping System, also made the text slightly larger,
- Improved and optimised Quick Melee,
- Improved net call distance on material despawn function, also made it less subtle with less emissive brightness,
- Optimised Melee Boost perk,
- Optimised Second Chance perk,
- Optimised logic for Quick Revive / Self Revive in solo (price increases after each purchase in solo, can only be purchased 3 times),
- Optimised ability logic and added new sounds for shockwave, now done via a timer event,
- Powers up net dormancy trigger reduced, increase powerup life spam to 30 Seconds,
- Improved the logic for opening doors by soul from AI killed in door area,
- Improved sounds for punching and trace function,
- Changed sounds for sticky grenade easter egg,
- Fixed key binds menu in mid game menu
- Little Demon skeleton updated
- Decreased door prices when playing solo (you need to choose single player for this option).
- Upgraded to Unreal Engine 5, - Increased the amount of AI on later rounds in challenge arena map, - Some prep for Halloween update, - Reduced dormancy range of world perks, - Added an update to the decal bullet Impact - Updated First Person Skeleton (fixed slight twist in right
- Upgraded to Unreal Engine 5,
- Increased the amount of AI on later rounds in challenge arena map,
- Some prep for Halloween update,
- Reduced dormancy range of world perks,
- Added an update to the decal bullet Impact
- Updated First Person Skeleton (fixed slight twist in right middle finger)
- Optimized Soul Catcher perk,
- The Ambassador weapon/attachment, animations and model updated,
- Added a new headshot detector,
- Double Health perk optimized,
- AI now has a distance to X Check to allow less server stress,
- Fast Reload perk logic optimized,
- Reload sounds changed to meta sounds system,
- Added Another LOD on the perk model,
- Fixed the replication of the perk model animation,
- Optimised logic form where the player takes damage,
- Increase player damage again to 2 seconds from 1.5 Seconds,
- Hit detection improved when getting hit by multiple targets,
- Reimported and optimized catacombs and Challenge Arena 1,
- Optimised the Ping System, also made the text slightly larger,
- Improved and optimised Quick Melee,
- Improved net call distance on material despawn function, also made it less subtle with less emissive brightness,
- Optimised Melee Boost perk,
- Optimised Second Chance perk,
- Optimised logic for Quick Revive / Self Revive in solo (price increases after each purchase in solo, can only be purchased 3 times),
- Optimised ability logic and added new sounds for shockwave, now done via a timer event,
- Powers up net dormancy trigger reduced, increase powerup life spam to 30 Seconds,
- Improved the logic for opening doors by soul from AI killed in door area,
- Improved sounds for punching and trace function,
- Changed sounds for sticky grenade easter egg,
- Fixed key binds menu in mid game menu
- Little Demon skeleton updated
- Decreased door prices when playing solo (you need to choose single player for this option).

Join us for our Halloween Zombie Event in our new cemetary map where you will battle the undead with friends.
Join us for our Halloween Zombie Event in our new cemetary map where you will battle the undead with friends.


Fixed a issie on the Demons not Correcrly Despawning on Death Corrected a Spelling in the Main Menu Optimized the material Despawning event
Fixed a issie on the Demons not Correcrly Despawning on Death
Corrected a Spelling in the Main Menu
Optimized the material Despawning event
Solved a issue where you could unlocked all the Steam achievements in the tutorial Level, Added Some hints to the Loading Screen Solved a issue where you could use your ability Before it had filled up on first use,
Solved a issue where you could unlocked all the Steam achievements in the tutorial Level,
Added Some hints to the Loading Screen
Solved a issue where you could use your ability Before it had filled up on first use,
Added: Added outline to traps, collectables, perk stones, ammo crates and weapon stands. Gameplay hints option now added. Added extra sounds to the demons. Pressing the escape key now returns you one back one menu (excluding Lobby menu). Invert Y Now added to gameplay options. Mo
Added:
Replaced:
Changed:
Fixed:
EA 1.00.1 Debugging Removed form the HUD Ammo Regen now generating more Ammo Fixed a Issie where grenade upgrade Ability Stopped you Chucking grenade's Increased the Damage of the Inherited Rifle Increased The price of Fast reload Increased the Price of Double Health Reduced the
EA 1.00.1
Debugging Removed form the HUD
Ammo Regen now generating more Ammo
Fixed a Issie where grenade upgrade Ability Stopped you Chucking grenade's
Increased the Damage of the Inherited Rifle
Increased The price of Fast reload
Increased the Price of Double Health
Reduced the price of Autre west Door
Fixed a Issue with Extra Slot
Death's Knife Hint String Updated
Extra Solt not only gives 3 weapon slots as intended Teleporter in Melbourne Now has a Location to teleport to When its Game over and Not returning to Lobby or quit match Starts the next Wave after x Time has been resolved Game over Camera added to Catacombs Game over camera adde
Extra Solt not only gives 3 weapon slots as intended
Teleporter in Melbourne Now has a Location to teleport to
When its Game over and Not returning to Lobby or quit match Starts the next Wave after x Time has been resolved
Game over Camera added to Catacombs
Game over camera added to Challange Arena map
Score bored font size bigger# done random box noise Added Upgrade text (To knoow witch one is witch ) Skeliton speeds double Done apply No to Door openen cannot afford Cannot afford that added ability upgrade Radios Blood Done nade soungs glodal Think i have solved this issie Equ
Score bored font size bigger# done
random box noise Added
Upgrade text (To knoow witch one is witch )
Skeliton speeds double Done
apply No to Door openen cannot afford Cannot afford that added
ability upgrade Radios Blood Done
nade soungs glodal Think i have solved this issie
Equaizer back posision Done
Trader Spawn in and out on Challange Arena
Skinny Death particle Changed to a spawnable actor to exxpose Life Spam and not destroy timer
Skeliton Zombie Now Dont Recive Blood Damage when hitting Traps
Skeliton Zombie no longer blees to melee Attacks
Skelitom Zombie Gibbs no Longer has Blood
Sorted a Spawn Collision issue in Challange Arena map
Fixed The Boss Spawn Issue on Challange Arena Map
Added Shield Boss Demon Material Added Fireball Demon Material Death Replaced Some Blood in CataCombs Ctrl Shift H Now Removes Player HUD (Asked for Feature) (Press again to add HUD)
Added Shield Boss Demon Material
Added Fireball Demon Material Death
Replaced Some Blood in CataCombs
Ctrl Shift H Now Removes Player HUD (Asked for Feature) (Press again to add HUD)
added New Blood Decal to maps added mroe detailing into Challange Arena 01 Changed Punch Inpact Sounds Updated Katana swing Sounds added sounds to FireBall Dmeon Ping default Key Changed to Middle Mouse button Pressed in Singple Player Auto Pause when bringing up Pause Menu
added New Blood Decal to maps
added mroe detailing into Challange Arena 01
Changed Punch Inpact Sounds
Updated Katana swing Sounds
added sounds to FireBall Dmeon
Ping default Key Changed to Middle Mouse button Pressed in
Singple Player Auto Pause when bringing up Pause Menu
Reduced Fire Ball Zombies IN Challange Map and Catacombs Reduced speed of RAGE Demons (Last 3 Demons of Each WAVE) Trader Weapons Now Damage Fire Demons/TraderBoss Projectiles added some more Decals To Challange Arena Map Corrected spelling in tutorial Level Quick revice should n
Reduced Fire Ball Zombies IN Challange Map and Catacombs
Reduced speed of RAGE Demons (Last 3 Demons of Each WAVE)
Trader Weapons Now Damage Fire Demons/TraderBoss Projectiles
added some more Decals To Challange Arena Map
Corrected spelling in tutorial Level
Quick revice should now be working in Single player mode,
Fuxed a issie where if you Puched and jumped on the Skeleton at the same time it forces High velocity to player
added some more decals to Challange arena map
Hint String No Longer using Controller Input By Default Corrected SOME Spelling's In Tutorial Level Search Session Server name Should Now be Showing Session Name you Choose Optimized Level Perks For Co op Removed testing souls on the floor in challenge arena Fixed a Clipping issu
Hint String No Longer using Controller Input By Default
Corrected SOME Spelling's In Tutorial Level
Search Session Server name Should Now be Showing Session Name you Choose
Optimized Level Perks For Co op
Removed testing souls on the floor in challenge arena
Fixed a Clipping issue in Challenge map Where you could Jump Over Unopened doors
New Arena Challenge Map added Random Weapon Spawner now added to Arena Challenge Map *New spawn System ```Different Demons will Spawns in Different Zones after wave 10 ``` New Steam achievements, Level Now Backup to Steam Cloud
New Arena Challenge Map added
Random Weapon Spawner now added to Arena Challenge Map
*New spawn System
```Different Demons will Spawns in Different Zones after wave 10 ```
New Steam achievements,
Level Now Backup to Steam Cloud