THE LONGING

Studio Seufz · Application Systems Heidelberg

Released
Mar 5, 2020
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

16 posts
  1. Developer post

    New Studio Seufz game

    Dear inhabitants of the caves, here's Anselm, creator of The Longing. As some of you might already know, The Longing took me over 4 years to make. After it was finished, I was sure that the next project would turn out much smoother... in a way I was right, but also very wrong. Lo

  2. Developer post

    A Shade Plushie Returns + New Pins

    Dear inhabitants of the caves, Due to high demand for the original plushie, Makeship was kind enough to bring it back, again for a limited time only. They also started a campaign for new enamel pins of the Shade. Personally, I like the small pin of the Shade very much! The shippi

  3. Developer post

    Maintenance Update Completed

    Dear cave inhabitants, The maintenance update that was previously accessible only via the beta branch is now available to all players. It mainly consists of small bug fixes accumulated over the last few years. We have also improved the anti-cheat system and removed the online-onl

  4. Developer post

    Maintenance Update

    Dear cave inhabitants, it has been some time since we released a maintenance update, for testing is always a complicated affair with this game. There have been a lot of small bug fixes accumulated over the last years, especially since the game was released for mobile devices and

  5. Developer post

    Upcoming Studio Seufz game

    Hello folks, as many of you have noticed, Studio Seufz has been working on a new game for a few years now. For anyone interested, I'll talk a bit about what I and the studio have been up to: First off, The Longing was a very personal project of mine, where I handled all the game

  6. Developer post

    New Shade Plushie

    Dear inhabitants of the caves, I received many demands to make a new plushie. Today is the day! The new one is almost the same as the old plushie, with one major change: It's the happy version of the Shade, sporting its trademark smile. Alternatively, if you already own the previ

  7. Developer post

    A Shade Plushie

    Dear inhabitants of the caves, I received many demands for Longing merchandise over the years. We have now partnered with Canadian company Makeship to finally produce a Shade plushie! It will work a bit like a Kickstarter campaign: If enough people pre-order (200 pre orders are n

  8. Developer post

    Full Steam Deck support and Polish translation

    The Longing on Steam Deck! Great news: The Longing is now fully compatible with the gamepad of the Steam Deck and all necessary adjustments for font readability and playability have been made. The game can also be played with touch. Furthermore, a Polish translation was added to

  9. Developer post

    Game Update and Steam Trading Cards

    It has been a while, since the Steam version of THE LONGING has received any updates. This was mainly due to the fact that the game was ported to other platforms, like the Nintendo Switch. When I first started making the game I used ancient technology like Unity 5, so our publish

  10. Developer post

    Digging the Earth Bundle

    Digging the Earth Bundle In The Longing, a Shade digs his way through an underground cavern labyrinth. He's taking his time. Why? Because he's got 400 days of real time to hand. Despite living in the 50th century, Henry (Mutropolis) is old-fashioned and prefers a good old trowel

  11. GamingOnLinux

    340 or so days later and I am still lost in The Longing

    Remember the unique mix of point and click adventuring with an idle game in The Longing? It's supposed to have taken people 400 days to finish. Read the full article here:

  12. Developer post

    The public library has opened

    Book Converter After the release, we promised to have translations of the books and finally we have found a solution: Players can now upload and download custom books via the Steam Workshop of The Longing. This doesn't change the number of books in the game, but you can replace t

  13. Developer post

    Content Update and Soundtrack Release

    Dear players, I am quite impressed with the reception of the game so far. When I started it in my cave back in 2014, I made it just for myself. But it's quite heartwarming to see so many people enjoying the game for what it is. As a result, I got motivated to add some more stuff

  14. GamingOnLinux

    The Longing is out today so you can begin your own 400 day adventure

    The Longing is highly unusual, a game that takes 400 real-time days to come to a conclusion. As soon as you load it up, a timer will start counting down even when you're not in the game.

  15. Developer post

    Release Date and IGF-Nomination!

    After a few hundred days of waiting, we finally have a release date for the game: It will be the 5th of March, which is in approximately 52 days. We are also proud to announce that the game has been nominated for an IGF Award in the "Nuovo" (innovation) category. Oh, and you can

  16. Developer post

    400-day anniversary and FAQ

    Today marks the 400-day anniversary of this Steam page. A good date to post some news: First, we like to announce that THE LONGING now has a publisher , namely Application Systems Heidelberg ! This cooperation will result in more in-game languages (soon-to-be added), ports to Mac