Minor Fix
Fixed a graphical bug that occurred at certain screen resolutions.
Developer posts and news about this game.

Fixed a graphical bug that occurred at certain screen resolutions.

fixed multiplayer game stability, rare desync events shouldn't happen anymore fixed bugs in campaign economics: bonuses for full castle upgrades and mines now working correctly

The main fix: performance has been improved. Aesthetics: New selection effects: rings for mines and the main base, and rune circles for units. An animated construction grid and updated placement markers, with visual feedback for valid and invalid positions. Reworked territory vis

This game used to ba a popular Starcraft 2 mod, and now it's a separate game. It shines in a full glory when you play multiplayer, but if you'd like to relax at evening and beat some waves of monsters, 20 challenging singleplayer campaign levels are available for you to test your

Added the remaining 2 levels - all 20 are available Fixed tutorial bugs Added cutscenes before levels

+2 new campaign levels, 18 of 20 are implemented balance changes

+2 new levels has been implemented (currently 16 of 20 are available)

Bug fixes Balance improvements Added 1 more campaign level (14 of 20 are currently implemented) Visual improvements

1. This game has 150 unut types, each has a unique ability. I don't think many Tower Defense games have so many enemies. 2. Unique economy/resource system, that unites exploration, resource management, includes spell casting and upgrades. It might look just a little bit sophistic

Minor bugs fix

Spells got cheaper Researchable units got cheaper Highest mine gold upgrade cost reduced: 28 -> 27

Multiplayer game's stability has been improved.

Playable tutorial level has been added Cutscenes system has been implemented "How to play" section has been reworked

UI improvements Balance changes

Fixed multiplayer game menu, "surrender" button works correctly Added more tooltips to buttons Graphics improvements Bug fixes

Improved UI in the global map window Multiplayer game speed has been increased Singleplayer upgrades prices have been changed Singleplayer levels balance have been slightly changed (earlier levels got easier) Prices of building mines have been decreased Frabbit gold price has bee

Mine prices in gold grow slower with every mine built Same for upgrades, higher upgrades got cheaper than they were Castle poison now damages higher hp monsters much more Castle poison upgrades got slightly more expensive Researcheable units' gold prices has been reduced by about

Singleplayer and multiplayer waves spawn closer to player's army (so, the battle starts sooner) Game speed range in options changed -> Default game speed changed 1.0 -> 1.25 Bug fix: camera movement speed not anymore affected by game speed Singplayer campaign levels 5 and 6

There were a plethora of little things fixed. But the most important change is replacement of Unity physics with my own custom physics. This brings two important benefits: 1. There won't be any risk of breaking determinism due to Unity physics. So, network game will be more stabl

Small balance changes Small visual changes