Hotfix 1.1: Loading Screen Crash
Fixed a loading screen crash that appeared at the main menu. Want to report an issue? Post in the #game-support channel in email [email protected] for store front updates or [email protected] for in-game issues.
Developer posts and news about this game.

Fixed a loading screen crash that appeared at the main menu. Want to report an issue? Post in the #game-support channel in email [email protected] for store front updates or [email protected] for in-game issues.

Just in time for you and your crew to play for Valentine's Day! Highlights 1-8 Local Multiplayer Battles 20+ New levels Bonus! New music visualizer, just for fun Bug Fixes Fixed error where you would constantly restart a level in gauntlet after selecting back to menu Fixed graphi

Pick up HyperDot and dodge everything on Nintendo Switch & Switch 2 today! We're excited for you to finally get your hands on the game and think the pick-up-and-play nature of HyperDot makes it a perfect fit for the Nintendo Switch. We hope you enjoy! Want to report an issue?

December 10th, starting at 5:30pm CST we will be partying in Discord voice chat to watch The Game Awards. In case you missed it, HyperDot was nominated for the Innovation in Accessibility award . You are invited to join us as we scream! Join our discord here.

Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email [email protected]. Bug Fixes Fixed problem where some bonus levels weren't previewing correctly when you hover over them Updates You can now change the starting amount of lives (100, 50

The Gauntlet Update includes a variety of new features including a new gameplay mode, 12 bonus levels, and a set of bug fixes. Highlights Gauntlet Mode Kick the campaign challenge up a few notches with HyperDot’s new Gauntlet mode and see how far you can make it with a limited nu

Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email [email protected]. Bug Fixes Fixed issue where when playing on a DS4 controller it would say you are using "Horizontal" rather than "Joystick" In random, fixed bug with the area staying

Want to report an issue? Post in the #game-support channel in discord.gg/heyglitch or email [email protected] . Bug Fixes Fixed issues with mouse not reacting appropriately on the level select screen in campaign. Fixed graphics issue where the token counter kept the color o

It's official, everybody. HyperDot is available now on Steam, Xbox, itch.io, and Microsoft Store. That feels…bizarre to say. I want to thank everyone who has supported me throughout years of me making a game about a dot. This past year in particular has been childhood dream after

HyperDot is a fast-paced arcade game with one rule: dodge everything. The player avatar is a dot and the goal is to navigate safely through a sea of enemy shapes. There are only five enemy types, and these building blocks can be tweaked and layered with modifiers (e.g. “player sl

It's happening! HyperDot launches on January 31! Thank you all for your support throughout the development process. We can’t wait to see everyone trying the game out for the first time. Show your support It would mean a lot to us if you helped share the news on social media — you

A note from Charles : Thanks to everyone who participated in #HyperDotA11y ! It was surreal to see people streaming my game, and the response that I have gotten from the games accessibility community has nothing short of amazing. I really do appreciate all the kind words and enco

Hey, so, we're delaying HyperDot. Releasing in 2019 was a tight goal and our new release window is early 2020. By postponing HyperDot's launch, we can add a few final touches to the game while sustaining a healthy work/life balance for the developer, Charles McGregor, and the pub

HyperDot features a high-contrast mode and full gameplay support with a range of traditional and alternate controllers including the Xbox Adaptive Controller and eye-tracking. Even though Charles has worked hard to make his game flexible and accessible, there's always more to be

Developer Charles McGregor designed HyperDot with a pillar of flexibility. One way this manifests is in the wide range controllers HyperDot supports — traditional controllers, mouse/keyboard, Xbox Adaptive Controller, tilt, touch, and eye tracking. Eye tracking in particular prov

We're wrapping up August with events, road trips, and more events. Here's where you can play HyperDot now through Labor Day. Bit Bash August 17–18 Chicago 2D Con August 23–25 Minneapolis ID@Xbox Open House August 29 Redmond, WA All donations of physical energy may be addressed to

Earlier in development, Charles made a small but meaningful tweak to the HyperDot logo. Spot the difference. Before: After: That shade of red changed just a tad, and if you're red-green colorblind, it makes a world of difference. We got feedback that on certain backgrounds, half

We brought HyperDot to E3 and spent five days luring people to our booth at the Xbox Experience to try it out. It was surreal and exciting and humbling to be there, showing HyperDot alongside well-established game making powerhouses that we love. We met a ton of new people (you m