Mac OSx 64bit update
The MAC version has now been updated to be 64 bit and will now work with OSx Catalina and above.
Developer posts and news about this game.

The MAC version has now been updated to be 64 bit and will now work with OSx Catalina and above.

Hi Everyone, Version 1.22 has been uploaded. This update may not seem different on the surface however, due to the porting to console, there is a lot of fixes in regards to controller support, stability, and efficiency. -The game should now be fully playable with a controller wit

This update is to fix the sound/music cutting out issue that can randomly happen. In addition there are a lot of behind the scenes engine updates that are included due to my work prepping the game for ports. Hopefully I'll be able to announce somewhat soon which platform the game

Hi Everyone, This is just a quick patch to fix a bug that resulted in many repeated random encounters. Even though there are random encounters in the game, the encounters aren't purely random. If they were, you may get a random occurrence where every encounter is the same. This g

An original soundtrack combining classic adlib soundcards with modern analog and digital synths by Mike Pinto (mikepinto.net). Comes with MP3, FLACC, and WAV files! Tracklist: Planet Tametaon Planet Agus Shuttle Launch Planet Arinn Space Battle Music 1 Planet Enamo Planet Titur P

A few quick fixes and modifications this week! -Fix space controls getting glitchy where if using both mouse and keyboard to try and aim the ship at the same time. -Fix intel being given despite not having enough credits. -Fix local high score showing wrong number of days remaini

Here is a quick patch to fix a couple issues in the FPS mini game. -Fix game sending you back to ship if have no ammo but have a melee weapon (security). -Fix blaster ammo not increasing if melee weapon is selected -Fix bug if returning to ship with enemies still around, you can

Just released a patch to fix the bug introduced from last nights quick patch where the game freezes after a successful FPS mission. I am SO SORRY for letting that bug slip in there. Thank you so much for playing!

Few quick fixes and clarifications! -Fix FPS hacking sound possibly getting stuck on loop -Adjust keyboard aiming to have weight (gradual steps) -Fix food usage on easy mode -Activate ship supply limits -Clarify store limits vs ship supply limits -Fix for allowing FPS missions if

2 quick fixes! -Fix bug that could happen if you retreat at the same time as your ship is being destroyed. -Fix getting reward in blockade mission if retreating.

Another quick bug fix! -Fix for if you repair ship after a space mission, go on FPS mission, when you return to ship your ship health reverts to before the repair. -Fix void space aliens attacking outside of void space. Thanks for playing!

Been a fun first day of release! Thanks everyone so much for playing! This change log includes patches 1.01, 1.02, and 1.03 -Fix spelling mistake -Add option to disable/enable vsync and frame rate lock. Set disabled by default now. -Remove med bay button from space rip encounter.

These are the voyages of the good ship Rock Paper Spacegun. Our one year mission; to deliver a parcel. After a busy seven months in early access, Hyperspace Delivery Service , a mash-up of every early DOS-era space sim, is out now. Developed by the appropriately spacey sounding Z

After 7 months in Early Access and so many fixes, adjustments, and new features, Hyperspace Delivery Service has reached version 1.0 and is now officially available. I can’t thank enough all the of the Early Access players who helped shape the game and make it the best it could b

This update contains a few very minor adjustments and fixes. -Menu alignment fix -Fix distant walls color in FPS -Add extra warnings before traveling to planets for blockade and fuel extraction -spelling fixes.

As we inch closer to the release date (June 5!) I'll be releasing some smaller patches to fix last minute bugs and add some quality of life improvements. -Fix random crashes when only 1 crew member is alive. -Add disable bridge noise checkbox in audio options -reorder difficulty

Hi Everyone, I've chosen an official date to exit early access and officially launch the game. The date is June 5th 2019 ! Just right around the corner! There is still time for a few more bug fixes between now and then but that is the date. Now is the time I'm going to start send

This is a quick patch to fix a couple FPS Issues. 1: Fix FOV in FPS due to smaller screen size 2: Fix FPS Ai sprite animations glitching 3: Added some helper text when starting a new game to give new players a little more instructions.

The latest update is ready and uploaded! Lots of changes and fixes are in this update. Some visual elements you may have gotten used to are now changed but I think for the better in the long run. Lets see how everyone reacts to the changes and then I'll announce an official relea

Hi Everyone, Unfortunately the current update is delayed due to sickness. I had to take a few days off and because of that I got behind on "day job" stuff which pushed the dev time of the game to next week. At this stage, I need to complete testing of the new update, and I have a