Z Dawn 2
Z Dawn 2 Nay or Aye ?
Z Dawn 2
Nay or Aye ?

Z Dawn 2 Nay or Aye ?
Z Dawn 2
Nay or Aye ?
If you're holding the line against the undead in Z Dawn, you'll go wild for Paws Against the World—our fully released indie action game where adorable animal heroes like Rhino and Meerkat claw back against zombie hordes using quirky weapons like Banana Toss and placeable Sunflowe
If you're holding the line against the undead in Z Dawn, you'll go wild for Paws Against the World—our fully released indie action game where adorable animal heroes like Rhino and Meerkat claw back against zombie hordes using quirky weapons like Banana Toss and placeable Sunflower Plants!Why team up?
Co-op Horde Defense: Join up to 4 players in local shared-screen frenzy, just like fortifying against the apocalypse.
Loot & Upgrade: Gather Primal Relics, spin the Slot Machine, and evolve in the Claw Codex for permanent boosts.
Five Difficulty Levels: From beginner Pawsy Stroll to all-out Apocalyptic survival.
Steam Perks: Achievements, Cloud Saves, and Marketplace trading for your gear.
Plus, grab both Z Dawn and Paws Against the World in our pawtastic bundle with a pawtastic discount—double the zombie fun at half the price! Pounce in:
In celebration of the recently launched Commander: Modern War, it has added the ALL IN 1 bundle, where you can get the bundle at 60% off. Commander: Modern war features a two-sided single-player campaign where you can play as the Alliance or the Coalition, as well as skirmish map
https://store.steampowered.com/bundle/28543/All_in_1__Best_of_Turns/
Commander: Modern war features a two-sided single-player campaign where you can play as the Alliance or the Coalition, as well as skirmish maps where players can battle against up to seven other commanders. Players will also be able to customize their experience by choosing different parameters on the maps, such as the number of players involved in the battle, faction, team, colors, and many others. With the addition of a Map Editor, players can even create their own custom maps to battle on.
The gameplay in Commander: Modern War is both challenging and rewarding. Players will need to deploy their units strategically to take advantage of the terrain and use specialized units to counter their opponents. As they progress through the game, they will be able to recruit new units and capture different locations, ensuring a steady income to keep their army growing.
The release of Commander: Modern War is sure to be a hit with fans of turn-based tactical games, and those looking for an immersive, action-packed gaming experience. With its extensive single-player campaign, skirmish maps, and Map Editor, there is no shortage of things to do in this exciting new title. So why wait? Get ready to experience the thrill of modern warfare and take control of your troops in Commander: Modern War.
https://store.steampowered.com/app/2214890/Commander_Modern_War/
Greetings! For all fans of Z Dawn, we recently released the game Paths & Danger. Paths & Danger is a procedural turn-based RPG with a more simplistic approach to the tactical genre. Join in on an adventure where you must gather a balanced group of heroes to embark on a se
Greetings!
For all fans of Z Dawn, we recently released the game Paths & Danger.
Paths & Danger is a procedural turn-based RPG with a more simplistic approach to the tactical genre. Join in on an adventure where you must gather a balanced group of heroes to embark on a series of jobs and quests and uncover the great mystery surrounding the province of Westwall.
https://store.steampowered.com/app/1403990/Paths__Danger/
Get Paths & Danger with a release discount of 20% off!

Greetings! For all fans of Z Dawn, we recently released the game Paths & Danger. Paths & Danger is a procedural turn-based RPG with a more simplistic approach to the tactical genre. Join in on an adventure where you must gather a balanced group of heroes to embark on a se
Greetings!
For all fans of Z Dawn, we recently released the game Paths & Danger.
Paths & Danger is a procedural turn-based RPG with a more simplistic approach to the tactical genre. Join in on an adventure where you must gather a balanced group of heroes to embark on a series of jobs and quests and uncover the great mystery surrounding the province of Westwall.
https://store.steampowered.com/app/1403990/Paths__Danger/
Get Paths & Danger with a release discount of 20% off!

Greetings! For all fans of Z Dawn, we recently launched an Indiegogo Campaign for our upcoming game Paths & Danger. We are here to ask all of our fans of Z Dawn to help us in this campaign. With the Level I perk you get another copy of Z Dawn along with the other 2 keys of an
Greetings!
For all fans of Z Dawn, we recently launched an Indiegogo Campaign for our upcoming game Paths & Danger.
We are here to ask all of our fans of Z Dawn to help us in this campaign.
With the Level I perk you get another copy of Z Dawn along with the other 2 keys of another two of our games, Expect the Unexpected and Dungeons of Hell.
Don't forget to visit the game on steam and wishlist!
https://store.steampowered.com/app/1403990/Paths__Danger/


Greetings! Mainly a patch to address issues, there's some new stuff too. Check it out! -Fixed Guard Dog perks incorrect values -Fixed a possible memory leak on long sessions -Fixed a bug that would allow items to be equipped on dogs -Fixed possible bug causing survivors' stats to
Greetings! Mainly a patch to address issues, there's some new stuff too.
Check it out!
[Added/Fixed]
-Fixed Guard Dog perks incorrect values
-Fixed a possible memory leak on long sessions
-Fixed a bug that would allow items to be equipped on dogs
-Fixed possible bug causing survivors' stats to appear as dogs
-Fixed a few typos
-Fixed an error displaying negative action points after building a farm
-Correctly displays the ready-to-be collected image on the farm if it has an auto farm
-Added a dog attack image
-Added dogs sounds for attack and dying
-Added ESC shortcuts for encampment extension build and management panel
-Fixed a bug that would case not to display more than 99 items when stacking in the encampment
-Fixed a bug that would allow continuing playing after a VIP character death by pressing Space at the same time as the animation that follows
-Fixed a bug that would allow interruption of an ending sequence by pressing Space
Thank you and stay cool!

Greetings! An update bringing our dog's friend in! - Added 3 different dogs to the game, each breed has its own unique bonus, also dogs have a separate list of perks for their own and are very helpful in finding items. Dogs can be found at the shack events, for that you need to h
Greetings! An update bringing our dog's friend in!
[New/Added/Fixed]
- Added 3 different dogs to the game, each breed has its own unique bonus, also dogs have a separate list of perks for their own and are very helpful in finding items. Dogs can be found at the shack events, for that you need to have a radio tower.
- Added all the 40 different characters available to be used from the beginning of a new game.
- Fixed typos
The very best of the holidays and stay safe!

Greetings! A small update/patch for some issues. Check it out! - Added new game mode, VIP mode, a character is selected from the start and can't die otherwise the game will be over. - Added a starting option to disable the Zombie Brute invasion with 4 different alternatives OFF/
Greetings! A small update/patch for some issues.
Check it out!
[New/Added/Fixed]
- Added new game mode, VIP mode, a character is selected from the start and can't die otherwise the game will be over.
- Added a starting option to disable the Zombie Brute invasion with 4 different alternatives OFF/ Rare / Standard / Often.
- Added a starting option to disable survivors from getting infected.
- Added Fruits, that can be gathered when entering forests tiles.
- Added information about what resources got after scrapping an item
- Added 3 resolutions with 4/3 aspect ratio
- Increased the item loot when Item quantity set to 'Abundant'
- Fixed a bug that caused to freeze after the next turn when having the max characters (30)
- Fixed typos
Thank you and stay cool!

Greetings! A small update/patch for some issues. Check it out! - Bug preventing cars to be pushed to a tile with a player group - Bug preventing cars to be pushed to a player encampment with a player group - Increased max fuel allowed for cars and max charge for the EV car - EV c
Greetings! A small update/patch for some issues.
Check it out!
[New/Added/Fixed]
- Bug preventing cars to be pushed to a tile with a player group
- Bug preventing cars to be pushed to a player encampment with a player group
- Increased max fuel allowed for cars and max charge for the EV car
- EV car recharges faster
- Friendly NPC groups come to your encampment to offer trades or may offer trades on random encounters
- Fixed a bug that caused Blinded effect image not disappearing
- Fixed a save/load issue for a particular set of actions
- The characters scroll bar appearing on top of characters info
- Inventory scrollbar fixed colors when pressed
- After engaging on a ranged attack, the selected character image will fall back to their original
Thank you and stay cool!

Hello friends, check out the updated list! - Max number of survivors increased from 20 to 30 - Motion sensors will now notify when zombies are nearby your encampment - Trading with NPC survivors groups will now use your encampment resources instead of having to carry the resource
Hello friends, check out the updated list!
[New/Added/Improved]
- Max number of survivors increased from 20 to 30
- Motion sensors will now notify when zombies are nearby your encampment
- Trading with NPC survivors groups will now use your encampment resources instead of having to carry the resources with you to make trades.
- Craft the following resources at the workshop, tools, mechanic pieces and circuits.
- Craft gas for cars in the workshop
- Added a farm upgrade, the automatic farm, autonomously harvest the farm when ready
- Increased the zombie Puker range to a max of 2.
- Zombie Puker will explode on dying with a chance of blinding nearby survivors
- When a survivor is starving, will lose -1 morale too
- Decreased resting time of houses from 30 to 25 (25 to 20 with the house upgrade)
[Fixed]
- Fixed a decrease of performance when having a high number of survivors
- Fixed languages errors
- Exploring a location after clearing the runway would display cleaning instead of exploring
- Fixed the position of scrap items confirmation panel
- Fixed items description typos
Thank you, stay safe and have a nice week!

Hello friends, check out the updated list! - Day/Night Cycle - Binoculars +1 line of sight - Police Vest -1 damage from firearms - BulletProof Vest -2 damage from firearms - Night Vision Goggles eliminates night negative bonus - Added larger maps options , the standard was the or
Hello friends, check out the updated list!
[New/Added]
- Day/Night Cycle
[you can disable it in the begging of a new game at the starting game options]
- Binoculars +1 line of sight
- Police Vest -1 damage from firearms
- BulletProof Vest -2 damage from firearms
- Night Vision Goggles eliminates night negative bonus
- Added larger maps options
[Small, Standard, Large, Huge], the standard was the original that you previously could play
- Added zoom feature [use mouse wheel]
[Fixed/Improved]
- Performance increased
- Change notifications colors
- Fixed sorting items on the storage inventory
- Survivor info tooltip would stick around
- zombie ambush would not spawn zombies but a sound and notification would happen
Storms come and go, some may take longer, but eventually will go away, stay safe.
Thank you and have a nice week!

Greetings! Another update bringing a new Zombie to fight! The Puker! Ewwww! So grosss! Added a few new features and many bugs fixed, check it out. - Added nee zombie type, the puker, his special abilities consists of throwing vomit at your survivors, blinding them, which will ren
Greetings! Another update bringing a new Zombie to fight! The Puker! Ewwww! So grosss!
Added a few new features and many bugs fixed, check it out.
[New/Added]
- Added nee zombie type, the puker, his special abilities consists of throwing vomit at your survivors, blinding them, which will render them unable to attack for a few turns.
- Added Addiction temporary perk if too many pills are consumed by a survivor
- Added new sounds for when zombie infection occurs
- Storage inventory will join the same items in a stack, making it easier to search for items.
- Changed Houses features and added the Well Rested perk when survivors sleep on concrete houses.
- You now use Cocktails Molotov to burn down forests.
- Added random events that only happen on forest tiles.
[Fixed/Improved]
- House building now display turns left
- Rocks would spawn on the road ends leading to a congestion bug
- NPC Groups would disappear their image when attacked
- A sleeping character could attack and do damage to zombies or NPC survivors
Thank you and have a nice week!

Greetings! First major update of the year. This update brings cars to the game, usable cars, bringing new gameplay strategies to Z Dawn. As you might know, cars were points of interest to get some loot or to get events, now cars ca be pushed, enter and exit depending on their sta
Greetings! First major update of the year.
This update brings cars to the game, usable cars, bringing new gameplay strategies to Z Dawn.
As you might know, cars were points of interest to get some loot or to get events, now cars ca be pushed, enter and exit depending on their state.
Only cars in good condition can be used, those in bad shape can only be pushed to the player garage to be repaired.
Cars require fuel to be driven unless you get lucky to find an Electric Vehicle, in that case, you just need the Solar Panels to recharge it.
Full List of Features, Bugs fixed here! Check it out!
[New/Added]
- Added 7 new types of cars to the game ( one is an electric vehicle)
- Added a new building to the encampment, the Garage. (can be used to repair and upgrade cars, but remember only the Mechanic can repair vehicles)
- 3 News options when on the same tile of a car, Push Car, Enter Car and Exit Car.
- UI improvements
- Added Jerry Cans, used as fuel to vehicles.
[Fixed/Improved]
- Changed the Zombie Screamer to a single zombie unit type instead of a horde
- Displaying the wrong mouse icon on the tutorial
- A bug that allowed farms to be stacked up, build on top of each other.
- A bug that would cause the game stuck because of the farming stack problem
- Tooltips not hiding after pressing ESC from panels.
- Upon scrapping items, the game wouldn't save immediately.
- UI bug causing text console displaying on the character portraits
- Independently from game difficulty, all games start with 6 survivors.
- Explorers were able to explore while being attacked by zombies
- Fixed some typos errors
Have a nice weekend and Happy Valentine's Day! ːd4rkheartː

Greetings! Mainly a patch to address issues, there's some new stuff too. Check it out! - Added a Button to swap to alternative weapons for all survivors in the group - Added User Interface scale on Options Panel - Equipped weapons will display on the survivor portrait - Added a v
Greetings! Mainly a patch to address issues, there's some new stuff too.
Check it out!
[New/Added]
- Added a Button to swap to alternative weapons for all survivors in the group
- Added User Interface scale on Options Panel
- Equipped weapons will display on the survivor portrait
- Added a visual effect when the farms are not being provided with water
- Added 2560x1440 resolution but removed 4K (still needs some work to be fully supportable)
[Fixed]
- Upon consuming any food on a given survivor the health animation would display on others
- Farms could be built without the water tower or the advanced water tower upgrade
- Farms would continue to grow even when the water tower was damaged
- An auto-craft bug that allowed to continually craft any item with the duration of only 1 turn
- Building farms would not consume any AP.
- Tooltips from panels not hiding when ESC key pressed to close given panels
- Encampment building upgrade panel displaying upon pressing 'Manage Encampmemt'
- Game freeze caused by moving a survivor with a job at the encampment to another group
- Zombie groups without any alive zombies were able to hit survivors on a battle that the player started
Thank you and stay cool!

Greetings! First patch/update of the year! Added a few new features and many bugs fixed, check it out. - Improved tutorial and survival book - Added Raze Encampment feature to get rid of NPC camps - You can now update the water tower. Upon upgrading you will be able to build a se
Greetings! First patch/update of the year!
Added a few new features and many bugs fixed, check it out.
[New/Added]
- Improved tutorial and survival book
- Added Raze Encampment feature to get rid of NPC camps
- You can now update the water tower. Upon upgrading you will be able to build a second row of farms around the encampment. They can be built exactly like common farms.
- Visual upgrade to the farms
- Visual upgrade to the Concrete Wall
[Fixed/Improved]
- A persistent bug with the architect that would cause resources being taken
- Architect building cost displaying wrong values
- Zombie Brute music theme only starts playing when gets close to the encampment
- A bug that causes helmets, junk not scrappable
- Farm perk would not apply correctly
- A bug that causes the first survivor getting always unequipped when kicking someone out of the group
- Resources that were transferred from 'Store at Encampment' panel would appear in the storage inventory instead of going straight to the resources counter
- Updated text on Medic profession ( from 100 to 200 turns)
- Would allow upgrading buildings before their construction
- Wrong display of Wood Walls, Wood Houses title names
- Day counter after loading the game displaying the wrong day
- Some typos fix
- Removed an incorrect color on the hunger bar
The next update will be focus on adding usable cars and equipment and fixing any bug reported.
Thank you and have a nice week!

Greetings! This is a minor update mainly for bug correction and adding some features to improve the gameplay. I would like to give a ːd4rkheartː big thanks ːcolorheartː for everyone that contributed and contributes to their feedbacks and bug reporting. - Another option to transfe
Greetings! This is a minor update mainly for bug correction and adding some features to improve the gameplay. I would like to give a ːd4rkheartː big thanks ːcolorheartː for everyone that contributed and contributes to their feedbacks and bug reporting.
[New/Added]
- Another option to transfer all items directly to the encampment storage, if there's at least 1 survivor at the encampment
- Added 1 new event
- Added new sounds for melee weapons
- Enhanced some visuals and the post-processing image effect on the gameplay.
[Fixed/Improved]
- Fixing a bug that causes the throwable item's tooltip not disappearing
- A bug causing displaying the last saved event, afterload game, even if it was already done
- Added building sounds for repairing buildings
- A bug causing zombies to be able to infect an already amputated limb
- Speed and Endurance values being swapped at the starting survivors menu
- Fixed some misspelling errors
- Fix wrong values of the UI elements
Thank you and Happy Holidays!

Greetings! Another patch/update focusing on correcting all those bugs reported and many others. Added a few new features to improve the gameplay too, check it out! - Added option to set the default starting game options - Aesthetics updates to locations images - Added new profess
Greetings! Another patch/update focusing on correcting all those bugs reported and many others. Added a few new features to improve the gameplay too, check it out!
[New/Added]
- Added option to set the default starting game options
- Aesthetics updates to locations images
- Added new profession: Priest
- Added 2 new events
- Individual Survivor Stats like zombies killed and many others
- Added button to check the current settings of the session
- Spiked Wall will be with some blood after some time
- Guitar melee sound
[Fixed/Improved]
- Now saves the last used configuration of the survivors used in the last session
- Not selecting the group that got the event
- Quest sign displaying wrong on the point of interest
- Dead NPC survivor groups would lead to the surrender event
- If Saved the game either by the exit to the menu or close the application with an event open could lead to problems when trying to load the game
- Fixed battle resume on ranged against zombies
- Explored locations values displaying wrong percentages on the Locations List Panel
- Perks tooltip would not hide if pressed ESC to close panels
- Saw Junk not giving the right resources on scrap
- When a survivor was killed by an NPC Survivor Group would not display sad song
- Axe image appearing on newly spawned zombies
- Tools appear a bit more often
- Nurse and Chef giving the same bonus when consuming pills or farmed foods
- Number of zombies killed now display on top of the fog
- If move-join action to a group collecting wood, new members would be unable to set to collect wood
- Psychologist ability when used will display a message on the log
Thank you and stay cool!
Happy December!

Time to announce the official release of Z Dawn. The game is no longer in a phase of design or in a beta phase, after so many days of EA of work (almost 2.5 years) since was started to build, time has come for a full release. All the polishing need, all the feedback was given by
Time to announce the official release of Z Dawn. The game is no longer in a phase of design or in a beta phase, after so many days of EA of work (almost 2.5 years) since was started to build, time has come for a full release.
All the polishing need, all the feedback was given by everyone has helped to put the game as what is now, obviously doesn't mean it ends here, otherwise, the game will be continually been upgraded and updated and as it has been to here, weekly (or each 2 week) updates with more content and features will continue.
Z Dawn has it stands, it is a full compelling and fun game to play. The reasons for the early access are no longer valid, the current state of the game proves and justifies that.
As promised the Z Dawn price will be the same as the early access was but may change after weeks or months after the release date.
There's no DLC's planned, all future great updates or great new content add-ons will always be given to Z Dawn for free to any Z Dawn user.
A big thanks to everyone that contacted for suggestions/feedback and helped with the development of the game.
Get Z Dawn now with 30% OFF !

Greetings! Another great patch/update focusing on improving the game aesthetics, correcting all those bugs reported and new features. THere's been an entire overhaul on all game assets. The game will look completely different. - Completely new game Aesthetics - Added new natural
Greetings! Another great patch/update focusing on improving the game aesthetics, correcting all those bugs reported and new features. THere's been an entire overhaul on all game assets. The game will look completely different.
[New/Added]
- Completely new game Aesthetics
- Added new natural tile type
- Added new unmarked locations
- Added Focus and Follow Group button
- Added zombies killed on the encampment offensive barriers (Electric Fence, Spiked Wall, Grounds Traps)
- Added 10 new events, some specifically to some locations and unmarked locations
- Redesign the Survival, now available again with game information
- Added an image when Farm is ready to be harvested
- Added location's names
[Fixed/Improved]
- Could not scrap the helmet and accessories added on the last update
- Rain icon would not be aligned with the minimized console action
- The farm would not display the correct image when ready to be harvested
- Headwears would get deleted after sorting on inventory or in the encampment inventory
- Zombies would spawn with the ax weapon animation
- Medic bags can be used on events that require first aid kits
- Would not do damage when attacking after exploring/collectin wood
It is possible that you may need to reinstall the game since so many assets have been modified, although on recent tests there were no problems if for some reason the game crashes or won't open, just reinstall and all should be fine. This problem can only affect the users that already got the game. New users won't have any trouble.
With this update, the time has come to put the game out of the early access, Z Dawn is no longer in a phase of design or in a beta phase, after so many days of EA of work (almost 2.5 years) since was started to build, time has come for a full release.
All the polishing need, all the feedback was given by everyone has helped to put the game as what is now, obviously doesn't mean it ends here, otherwise, the game will be continually been upgraded and updated and as it has been to here, weekly (or each 2 week) updates with more content and features will continue.
Z Dawn has it stands, it is a full compelling and fun game to play. The reasons for the early access are no longer valid, the current state of the game proves and justifies that.
As promised the Z Dawn price will be the same as the early access was but may change after weeks or months after the release date.
There's no DLC's planned, all future great updates or great new content add-ons will always be given to Z Dawn for free to any Z Dawn user.
A big thanks to everyone that contacted for suggestions/feedback and helped with the development of the game.
