BattleRush 2

TB Games

Released
Oct 18, 2018
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    Update #0.6.0

    - Fixed weapons spread - Fixed maps - Fixed ambient sounds in singleplayer - Fixed GUI, HUD - Fixed AI - Optimization

  3. Developer post

    Singleplayer Mode

    Update #0.5.8 - Added single player mode - Added 2 SP maps - Added 3 night-version map - Fixed spread (weapons) - Fixed Tiger - Fixed AI

  4. Developer post
  5. Developer post

    Update #0.5.6

    - Fixed vehicles - Fixed tracers - Fixed inventory (split, drop if full backpack) - Fixed graphical settings - Fixed tanks MG (spread) - Optimization

  6. Developer post

    Update #0.5.5

    - Fixed critical bugs (vehicles, fast prone move) - Fixed machine-tool icon - Fixed vehicle respawn time - Fixed particles (vehicle) - Fixed animations (AI) - Fixed vehicles (network synchronization) - Fixed minimap - Fixed Logo

  7. Developer post

    Update #0.5.4

    - Fixed FG-42 model - Fixed Tompson animation - Fixed minimap - Fixed AI (throw grenades) - Fixed hands model - Added new craft (TNT, Machine-tool, melee weapons, mg ammo and etc.) - Added all maps in map-list - Fixed artillery critical bugs

  8. Developer post

    Update #0.5.3

    - Fixed Vehicles (crash damage) - Optimized animation systems - Fixed AI - Added 3D icons (sawill, station) - Fixed Airplane (PTRS effective vs Airplanes)

  9. Developer post

    Update #0.5.2

    - Fixed critical bugs (inventory, classes) - Fixed AI (added squad sys) - Fixed samwill spawn - Fixed artillery (new animations, deploy sys) - Added random airdrop

  10. Developer post

    Update #0.5.1

    - Added Marder (Germany) - New hands model - New night map - Fixed critical bugs - Fixed vehicles (car damage) - Fixed AI

  11. Developer post

    Global Update #0.5.0

    - Fixed critical bugs (fast prone move, loot errors) - New animations (SVT, G43, AVT) - Fixed animations (Kar98, Mosina) - Fixed recoil - Fixed destroy system (physic) - Added blood decals - Fixed vehicles, turrels - Fixed tower, sawmill, PTOR (triggers) - Rebalanced crafting wal

  12. Developer post

    Update #0.4.0

    - Added Steam trade cards, icons, smiles - Added new spawn system (on officers) - Added camera effects (on explodes) - Fixed vehicles speed - Fixed drop loot - Added new post-process effects - Fixed burst fire - Optimization - Fixed small bugs

  13. Developer post

    Hotfix #0.3.5.2

    - Fixed critical bug (factory, optic) - Fixed movement speed (pistols, melee weapons, +10%)

  14. Developer post

    Update #0.3.5

    - Fixed gun shooting (synchronization, performance) - Fixed movement synchronization (characters, vehicles) - Fixed reloading weapon (crtitical bug) - Fixed melee weapons (headshot, damage) - Fixed network code - Fixed inventory bugs - Added KillCam - Added German language - Adde

  15. Developer post

    Update #0.3.4

    - Added new rifle "AVT-40" - Added GUIDEs (in main menu) - Fixed USSR riflemans - Fixed craft stations - Fixed destroy sys on Save tents, stations - Fixed gates - Finding session fixed - Grenades size fixed - GUI functions fixes

  16. Developer post

    Update #0.3.3

    - Fixed capture vehicles - Fixed headshot (new widget) - Fixed cars (Final ratio) - Fixed 5x5_Corland map

  17. Developer post

    Update #0.3.2

    - Added Elite sniper (Germany, FG-42 + ZF42) - Added Elite sniper (USSR, M1 Garand + PE) - Fixed Elite rifleman (Germany) - Fixed network optimization - Fixed tanks (MG) - Fixed headshots - Fixed voice commands (timer) - Fixed vehicles - Fixed artillery - Fixed characters collisi

  18. Developer post

    Update #0.3.1

    - Added PE scope on M1 Garand - Fixed M1 Garand reload animation - Fixed flashlight - Fixed Opel Blitz (critical bug) - Fixed gates - Fixed voice commands - Fixed balance on Sandbox mode - Fixed melee weapons on Sandbox mode - Added enemy infantry on Sandbox mode - Fixed HUD (add

  19. Developer post

    Update #0.3.0

    - Added Tiger (Heavy tank) - Added IS-1 (Heavy tank) - Added new gamemode - "SandBox" (survival-type gameplay, DM) - Added dynamic time of day system (on Sandbox) - Added new variables on tanks (turret speed, spread) - Fixed tank crosshair - Fixed tanks, cars, artillery - Added "

  20. Developer post

    Update #0.2.5

    - Added russian language - Added new statistics (headshoots, craft, victory and etc) - Added achievements - Fixed glass shader - Fixed voice commands (F1, F2, F3, F4) - Fixed character animations - Fixed "X" key - Fixed LODs - Fixed airstrike (damage, radius) - Fixed anti-aliasin