Security Update
Updated engine to fix a security issue.
Updated engine to fix a security issue.

Updated engine to fix a security issue.
Updated engine to fix a security issue.
Patch Notes: -Thrones will prevent building decay in The Ruins only. -Fixed a bug that caused Groundskeepers, Thrones, Fossil and Amber pieces to take full damage instead of the reduced amounts listed in item descriptions. -Fixed a bug that prevented some rare item drops. -Fixed
Patch Notes:
-Thrones will prevent building decay in The Ruins only.
-Fixed a bug that caused Groundskeepers, Thrones, Fossil and Amber pieces to take full damage instead of the reduced amounts listed in item descriptions.
-Fixed a bug that prevented some rare item drops.
-Fixed a boss spawning bug.
The end is here. This will be the final major update to Animyst. A new vast desert has been added, The Ruins. It is a dead land of rocks and sand, but brings great opportunities for those who wish to build far away from the destruction and carnage of The Droughts. Patch Notes: -A
The end is here. This will be the final major update to Animyst. A new vast desert has been added, The Ruins. It is a dead land of rocks and sand, but brings great opportunities for those who wish to build far away from the destruction and carnage of The Droughts.
Patch Notes:
-Added The Ruins and a new town.
-Bug fixes to monster spawns.
-Greatly reduced the visible range of Groundskeepers.
-Monsters now spawn in proximity from their spawners and staggered over time to address issues with then spawning in stuck. This will make monsters seem much more aggressive. -Bug fixed where fossil and brickstone gates were uneffected by decay. -The Patriarch's speed and turning
-Monsters now spawn in proximity from their spawners and staggered over time to address issues with then spawning in stuck. This will make monsters seem much more aggressive.
-Bug fixed where fossil and brickstone gates were uneffected by decay.
-The Patriarch's speed and turning was adjusted.
-Bug fixes for the end-game crafting recipes. -Optimization of server cleanup/lag reduction process.
-Bug fixes for the end-game crafting recipes.
-Optimization of server cleanup/lag reduction process.
New Secrets emerge in The Droughts. Complete the Ritual and find the Old Gods...
New Secrets emerge in The Droughts.
Complete the Ritual and find the Old Gods...
-added decay system slowly targets building pieces outside of GK range for elimination. Amber structures are exempt -implemented the final version of OST including 4 new tracks. the music will be available on streaming services August 10
-added decay system slowly targets building pieces outside of GK range for elimination. Amber structures are exempt
-implemented the final version of OST including 4 new tracks. the music will be available on streaming services August 10
-Music of the Elders can now be heard occasionally throughout The Droughts. -Broken building pieces' loot drops do not fall with gravity, to prevent lost Crumbler loot. -All players start in Sympathy on login. This was necessary to prevent a possible exploit and so that players w
-Music of the Elders can now be heard occasionally throughout The Droughts.
-Broken building pieces' loot drops do not fall with gravity, to prevent lost Crumbler loot.
-All players start in Sympathy on login. This was necessary to prevent a possible exploit and so that players would not be killed by monster respawns after server restarts.
-Bug fixed where groundskeepers placed high up would not display their building ranges on the ground. Sky bases GK range is now visible at any height.
-Garden items will not be dropped and after placed, will only be destroyable by their owners. Anybody can loot the replenishable items off these garden pieces.
-Portals can only be placed in your Gk range.
-Bug fix for crumbler drops on garden items.
-Graver sfx distance bug fix.
-Player structure view distance increased.
secrets added
secrets added
-Player movement smoothing -Npc movement smoothing -Fixes to trinket damage and defense -FIx for players not spawning with clothes or trinkets on -Attempted fix for random building zone blockages -Sunshine bugs much less now -Added bottles to Kaddish -Loosed the gnat bottleneck -
-Player movement smoothing
-Npc movement smoothing
-Fixes to trinket damage and defense
-FIx for players not spawning with clothes or trinkets on
-Attempted fix for random building zone blockages
-Sunshine bugs much less now
-Added bottles to Kaddish
-Loosed the gnat bottleneck
-Fixed three oases with nectar plants but no gatherables
-Work on a soundtrack has begun (will of course be optional in game)
Patch Notes for Update 6/22/2023 -Fixed Cursed G7ing to Cathedral -Fixed personal portal not working -Groundskeeper and personal portal no longer invisible -Spawn with invincibility for 5 seconds -Stricter anti-hack
Patch Notes for Update 6/22/2023
-Fixed Cursed G7ing to Cathedral
-Fixed personal portal not working
-Groundskeeper and personal portal no longer invisible
-Spawn with invincibility for 5 seconds
-Stricter anti-hack
Patch Notes for Update 6/20/23 -Complete refactor of player movement syncing, greatly increasing server frame rate -added more inventory to Kaddish Trader -changed some uncraftable recipes, eliminating patched-out items -fix to teleporting glitches
Patch Notes for Update 6/20/23
-Complete refactor of player movement syncing, greatly increasing server frame rate
-added more inventory to Kaddish Trader
-changed some uncraftable recipes, eliminating patched-out items
-fix to teleporting glitches
Patch Notes for Update 6/19/2023 -adjusted server physics calls -tweaks to lighting -changes to rope simulations -changes to player positioning data -adjusted server mesh processing -particle effect optimizations -nudges to server-side AI processing -possible fix to Gore Rift cyc
Patch Notes for Update 6/19/2023
-adjusted server physics calls
-tweaks to lighting
-changes to rope simulations
-changes to player positioning data
-adjusted server mesh processing
-particle effect optimizations
-nudges to server-side AI processing
-possible fix to Gore Rift cycles
-possible fix for Cursed Ones faction issues
Patch Notes for Update 6/18/2023 -Adjusted cloth physics update times - Optimized server messaging to improve lag times -Reduced the cooldown on all breakable urns, reed gathers, root gathers, and embers thank you all so much for joining the game and bearing with our flurry of pa
Patch Notes for Update 6/18/2023
-Adjusted cloth physics update times
- Optimized server messaging to improve lag times
-Reduced the cooldown on all breakable urns, reed gathers, root gathers, and embers
thank you all so much for joining the game and bearing with our flurry of patches!
began addressing the server lag encountered under today's historic server populations
began addressing the server lag encountered under today's historic server populations
Update 1/12/2022: -Added 'Tapestry' a hanging decorative wall rug for your base! -Perform a Ritual once a day (or immediately after server resets) to gain a Giving Shard!! -Combine 3 Giving Shards to make a full Giving gather booster!!! -Perform Rituals near a Giving to increase
Update 1/12/2022:
-Added 'Tapestry' a hanging decorative wall rug for your base!
-Perform a Ritual once a day (or immediately after server resets) to gain a Giving Shard!!
-Combine 3 Giving Shards to make a full Giving gather booster!!!
-Perform Rituals near a Giving to increase it power!!!!
-Completely changed the way that clients keep track of the server's monster positioning. This is aimed at bringing big performance improvements and better hit detection. -Enemies attack faster and more reliably when in range -Slight decrease in character walking speed -Cool text
-Completely changed the way that clients keep track of the server's monster positioning. This is aimed at bringing big performance improvements and better hit detection.
-Enemies attack faster and more reliably when in range
-Slight decrease in character walking speed
-Cool text typing effect is fixed and returns to the intro
-Chickens are angrier
-Reduced the amount of particles on monsters for optimization.
-Monster spawners now trickly in spawns instead of spawning all at once, for performance benefits.
-Made changes to the physics collision system on monsters allowing for many many creatures to be present without experiencing physics system related frame loss. -Adjusted sound clip[ and volume for landing after a jump.
-Made changes to the physics collision system on monsters allowing for many many creatures to be present without experiencing physics system related frame loss.
-Adjusted sound clip[ and volume for landing after a jump.
-All emotes now have sounds! -Supporter's Pledge holders can now Vocalize and speak their words from chat out loud!! -Sound level cleanup across the board. -Closed up some holes to nowhere in the Caverns -Fixed 'Enegry'
-All emotes now have sounds!
-Supporter's Pledge holders can now Vocalize and speak their words from chat out loud!!
-Sound level cleanup across the board.
-Closed up some holes to nowhere in the Caverns
-Fixed 'Enegry'
October Update: -Lighting and shadow optimizations -Fixes to visuals on the starting screen -New compass art -Support for ultrawide screen resolutions.
October Update:
-Lighting and shadow optimizations
-Fixes to visuals on the starting screen
-New compass art
-Support for ultrawide screen resolutions.