Released
Jul 2, 2018
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    Throne improvement and bug fixes

    Patch Notes: -Thrones will prevent building decay in The Ruins only. -Fixed a bug that caused Groundskeepers, Thrones, Fossil and Amber pieces to take full damage instead of the reduced amounts listed in item descriptions. -Fixed a bug that prevented some rare item drops. -Fixed

  3. Developer post

    The Final Resting Place

    The end is here. This will be the final major update to Animyst. A new vast desert has been added, The Ruins. It is a dead land of rocks and sand, but brings great opportunities for those who wish to build far away from the destruction and carnage of The Droughts. Patch Notes: -A

  4. Developer post

    Monster Violence

    -Monsters now spawn in proximity from their spawners and staggered over time to address issues with then spawning in stuck. This will make monsters seem much more aggressive. -Bug fixed where fossil and brickstone gates were uneffected by decay. -The Patriarch's speed and turning

  5. Developer post

    Bug Fixes

    -Bug fixes for the end-game crafting recipes. -Optimization of server cleanup/lag reduction process.

  6. Developer post

    Secrets...

    New Secrets emerge in The Droughts. Complete the Ritual and find the Old Gods...

  7. Developer post

    Decay

    -added decay system slowly targets building pieces outside of GK range for elimination. Amber structures are exempt -implemented the final version of OST including 4 new tracks. the music will be available on streaming services August 10

  8. Developer post

    Music of the Elders

    -Music of the Elders can now be heard occasionally throughout The Droughts. -Broken building pieces' loot drops do not fall with gravity, to prevent lost Crumbler loot. -All players start in Sympathy on login. This was necessary to prevent a possible exploit and so that players w

  9. Developer post
  10. Developer post

    Patch Note for Update 6/26/23

    -Player movement smoothing -Npc movement smoothing -Fixes to trinket damage and defense -FIx for players not spawning with clothes or trinkets on -Attempted fix for random building zone blockages -Sunshine bugs much less now -Added bottles to Kaddish -Loosed the gnat bottleneck -

  11. Developer post

    Update 6/23/23

    Patch Notes for Update 6/22/2023 -Fixed Cursed G7ing to Cathedral -Fixed personal portal not working -Groundskeeper and personal portal no longer invisible -Spawn with invincibility for 5 seconds -Stricter anti-hack

  12. Developer post

    Player Movement Update

    Patch Notes for Update 6/20/23 -Complete refactor of player movement syncing, greatly increasing server frame rate -added more inventory to Kaddish Trader -changed some uncraftable recipes, eliminating patched-out items -fix to teleporting glitches

  13. Developer post

    Further Lag Reduction

    Patch Notes for Update 6/19/2023 -adjusted server physics calls -tweaks to lighting -changes to rope simulations -changes to player positioning data -adjusted server mesh processing -particle effect optimizations -nudges to server-side AI processing -possible fix to Gore Rift cyc

  14. Developer post

    Midnight Dawn

    Patch Notes for Update 6/18/2023 -Adjusted cloth physics update times - Optimized server messaging to improve lag times -Reduced the cooldown on all breakable urns, reed gathers, root gathers, and embers thank you all so much for joining the game and bearing with our flurry of pa

  15. Developer post

    Server Lag Patch

    began addressing the server lag encountered under today's historic server populations

  16. Developer post

    DAILY REWARDS!

    Update 1/12/2022: -Added 'Tapestry' a hanging decorative wall rug for your base! -Perform a Ritual once a day (or immediately after server resets) to gain a Giving Shard!! -Combine 3 Giving Shards to make a full Giving gather booster!!! -Perform Rituals near a Giving to increase

  17. Developer post

    Performance updates and improvements to monster AI

    -Completely changed the way that clients keep track of the server's monster positioning. This is aimed at bringing big performance improvements and better hit detection. -Enemies attack faster and more reliably when in range -Slight decrease in character walking speed -Cool text

  18. Developer post

    Major Monster Optimizations

    -Made changes to the physics collision system on monsters allowing for many many creatures to be present without experiencing physics system related frame loss. -Adjusted sound clip[ and volume for landing after a jump.

  19. Developer post

    Vocalize

    -All emotes now have sounds! -Supporter's Pledge holders can now Vocalize and speak their words from chat out loud!! -Sound level cleanup across the board. -Closed up some holes to nowhere in the Caverns -Fixed 'Enegry'

  20. Developer post

    October Update

    October Update: -Lighting and shadow optimizations -Fixes to visuals on the starting screen -New compass art -Support for ultrawide screen resolutions.