Metori

Enemby Games · Fractured Mind

Released
Apr 3, 2019
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

11 posts
  1. Developer post

    Big bug fixes, balancing changes

    Some rather small changes that add up to a big difference in gameplay. Here's the changes: -Made the tutorial work more consistently, and be more clear to new players -Fixed a long-standing bug to do with framerate causing ships to move faster than intended -Fixed a long-standing

  2. Developer post

    Tweaks to local multiplayer

    Just putting up some patches to improve the experience with multiplayer. Changes: -Fixed some weird UI scaling on level 2 -Local Multiplayer now properly supports screenshake per-camera -Local Multiplayer now properly supports health glitches per-camera -Removed music for local m

  3. Developer post

    Update 9 (Polishing tweaks)

    Updated font on all campaign levels for a more unified style, added the ability to strafe with any ship in single player with Q & E, fixed some typos and rewording bugs, and also rewrote some campaign dialogue. Fly on, Pilots.

  4. Developer post

    Update 8 (Polish overhaul)

    This update is primarily to improve the experience for both beginners and returning players. Additionally, I've added some accessibility and graphical changes, which should really improve how players feel about the game. Here is the changes: -Cut some UI for Level 1, to simplify

  5. Developer post

    Options menu, polish fixes

    This update was mostly fixes to things in the menus that were broken prior. Big thing is the options menu now updates to its saved value, and overall there's better support across the board for UI, and the game now pauses when a menu is open. Also glitch effects can now be turned

  6. Developer post

    Too Many Asteroids! (Optimisation Update)

    ​I've finally been able to get to cutting down some wasted frame times to do with asteroids! Previously, an entry level gaming computer would get about 5-10fps when playing with 5000+ asteroids in a small area. Now you can expect between 100-200fps in that same area. Better PCs c

  7. Developer post

    Hotfixes on local multiplayer

    Just a quick update to fix some minor issues: -Bullets now properly make noise (this was actually added two updates ago) -Stations can no longer spawn in 1v1 mode. -Player1's UI cannot be drawn on Player 2's camera (this is just confusing)

  8. Developer post

    Lots of bug fixes, minor design changes

    Turns out I broke a few things with the last update! Better hurry up and fix it. Sorry about that. I blame steam for updating the tools with no guidance on changes or updating files. Oof. Here's the changes: -Enemy Ships now inherit a portion of their speed to their bullets. They

  9. Developer post

    Added local multiplayer!

    You can now 1 on 1 dogfight against your friends. this is a very early version and due some changes, but it works! I also had to re-add the option to turn down the glitch effects, which cause issues with some users. I'll probably come back and update this patch with more details.

  10. Developer post

    Bug fixes, Accessibility, and patches

    I noticed the MOTD was broken, so I fixed that. After that I readded the epilepsy safe option on the menu, and I also added the ability to disable some graphics effects that should make the game run more on older PCs. Sorry this update took so long.. with the pandemic I've had to

  11. Developer post

    Update 1! Launch changes

    So.. like... I've made some changes, some that honestly probably should have made it for launch, but you know, they're there now, right? Anyway: -Added a sound effect for getting hurt. -Added a sound effect for failing to purchase a ship. -The game doesn't run super well if you b